
Beastiarium — plunge into the mysterious world full of secrets and monsters, its atmosphere will keep you in suspense throughout the story. The action takes place in underground Petersburg in the beginning of 20th century, one hundred years later since the monsters invaded the planet.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, German, Portuguese - Brazil, Spanish - Spain, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Creepy, mysterious, and oh so atmospheric. Gave me chills. 👻
Игра длится час, но зато этот час ты проведёшь, пытаясь понять: это хоррор, квест или учебник по тому, как не делать сюжет.
Nem rossz kis Indie, kaland, horror és puzzle játék ez összességében, ajánlani tudom a játéktípus rajongóinak :)
最后一关保安那里实在过不去,好像要用镜子反弹伤害,但是保安一直不往那边打,很无奈,其他还好
Крайне неплохо
Звёзд с неба не хватает, но неплохая игра на полтора часика. Хоррором не пахнет, зато психоделика присутствует. Квесты простые, зато есть и интересные. Немного багов присутствует. Даже можно поиграть и выглядит приятно. 5-6 зелёных монстров из 10.
With the elaborate story that the game is described as, it seemed promising, but for a game that only takes two hours or less to beat with nothing to offer, nothing to take away, and with awful english voice acting, it's a it pricey at $14.99. There are no secrets, no sidequests, no story, and the entirely of the game is as linear as a game can be. There are really no hints or anyone in-game to assist or guide you except a creature whom you hear in your head at the end end and beginning of each stage puzzle/quest. There are maybe four 'humans'?? with terrible voice acting, that give you your mission or quest and whom you never see or talk to after that point and contribute nothing to anything other than a quest that gives you nothing other than getting you closer to completing the game. The puzzles are convoluted and confusing, yet so simple and straightforward once you figured them out which either involved trial and error or referring to a guide. One section, I think I may have died 9 times before I figured out what the hell was actually going on. I mean, how else are you supposed to know to distract electrified tuna roaming the hallways with coins you find randomly stashed away in a cabinet. A metaphorical example: 2+2 doesn't equal 4, it's 16 because somehow 2+2=4 but then you must times the 4 by 2 twice again to add up to 16. Another analogy is watching Harry Potter or Lord of the Rings, a complex winding story having it's own universe and mythos, but coming in to a random part and just watching a bit until some climax. The ending left me "uh..... ???????????????????????????????????????????????" *blink blink* 'That was it?' NOTE: This is my opinion and thoughts of the game and not an overall view of the game for general audiences. As with many reviews and opinions, take this with a grain of salt and do your own research. This notice should not be necessary, but is included due to previous inflammatory commentary on reviews from previous games due to people being "butt-hurt" that I said either something bad about the game, disagreed with it being good, or using "wording or descriptions" one doesn't agree with.
Игра очень классная с, довольно таки, интересным сюжетом и геймплеем. Правда не могу сказать, что она самая лучшая, потому что, когда я сам в неё играл впервые, то были различные баги и лаги с текстурой различных локаций, но потом всё прошло и все проблемы исчезли. Вообщем, мне игра понравилась и советую всем в неё сыграть.
Пустая трата времени, много багов, постоянные вылеты!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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