
Beastfall: Pure Boss Rush × Roguelite. No minions, no mobs — every encounter is a meticulously crafted boss fight. Hone your combat style in fast-paced duels of life and death. On a journey of redemption and revenge, meet gods with conflicting loyalties, and uncover the buried truth.
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About
Every encounter is a meticulously crafted duel against a mighty foe — no grinding, no distractions, just you and the strongest enemy.
Slash, dodge, and counter to the pounding beat — release your stress in the fusion of music and action.
Eight deities, each with a distinct stance, each wielding their own laws and truths.
Follow one, heed her guidance — your faith will decide the fate of the world.
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From mechanical titans to ancient dragons, each boss is a screen-filling behemoth.
Unique combat mechanics and multi-phase transformations make every battle unforgettable.
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Over 30 meticulously crafted cinematics. Every choice you make will send the story branching, converging, and branching again.
Explore the woven narrative threads and uncover the buried truth of 200 years ago with your own hands.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
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Reviews
Your first destination is the challenge mode with seventeen stages, along with a tutorial on how to play. There’s not much to worry about in terms of controls. You have basic left and right movement, a jump that can be pressed again for a double jump, and a parry button that cannot be spammed because it needs a second to recharge after each use. There’s also healing, but you can only use it a limited number of times per battle. The bad news is that a gamepad is not supported, so you are left with a keyboard and mouse combination. The mouse is tied to attacking. The left mouse button is your basic attack, and it can also act as a jump substitute because you can mash it to gain height with each attack, hold it for continuous damage while staying in place, or time your attacks to create combos and deal higher damage. The right mouse button is reserved for ranged attacks. Unlike the default main attack, the ranged attack can be changed by collecting power up orbs that regularly drop from above. One thing you need to realize right away is that button mashing does not work and is actually punished. If you fail to time your hits, indicated by a constantly moving arrow and two markers between which you need to strike, your damage decreases. If you time it correctly, your attack damage increases. You do not even need to hit a target to do this, and you can perform it while standing on the ground or away from enemies. A boss fight always starts off simple, but becomes more intense once you reduce the boss to half health. The best strategy is to build up perfect strikes during the easier phase, then switch to rapid attacks during the harder phase. Your damage will weaken with each strike, but you may still deal enough to defeat the boss before your attacks drop to zero damage. Winning a fight is enough to earn a star and unlock the next boss. However, you can earn two additional stars by finishing within the time limit and keeping your health above a certain threshold. Maintaining health is the easiest part, since you can simply heal right before the boss is defeated. The time limit is not very strict either, especially on the easiest difficulty. The spectacle and visual effects are impressive, accompanied by a great soundtrack. The music even changes when a boss transitions to the next phase. As for the visuals, while they look amazing, they lack a sense of weight. Bosses feel like animated images that you hit while watching damage numbers appear, with little feedback when your attacks connect. Earning all stars grants a skill point that can be spent on a fairly simple skill tree with some repeating nodes. For example, several nodes increase health, healing capacity, or range, or reduce cooldowns such as blocking. If you fill all nodes in one of the three branches, you unlock an ultimate perk. If you are not satisfied with your choices, you can reset your points and try a different build. After defeating the seventh challenge boss, you unlock story mode. In this mode, you also fight bosses, but before each battle you can enter two buildings to gain either a random perk or healing. You must defeat several bosses to complete a chapter and unlock the next one. Skills purchased in challenge mode and relics earned from progressing through chapters carry over. Story mode also includes cutscenes, but the text is very small and difficult to read.
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Hours played at review time, across 36 reviews with recorded playtime.
[h2] 前言:侧重浮空连击的Boss rush爽游[/h2] 《龙陨交响》是一款Boss rush模式的弹幕动作游戏,没有小怪关卡,也无需清版跑图。进入游戏后直接面对Boss,打完一个即可选择继续打下一个。整体节奏快速、密集,且并不侧重弹幕地狱、弹幕躲避,更多是侧重浮空连击、对着boss连续输出之余偶尔进行一些格挡躲避、buff拾取。 [h2] 内容:三种模式+16位boss [/h2] 整体分为了挑战模式+故事模式+无尽模式。挑战模式就是一个boss一个boss的单独挑战,具有三星评价机制,三星通关可以获取两个天赋点,用于天赋树加点,从而更好的应对下一个boss。共计16位boss。 故事模式则需要“挑战模式打完第7个boss然后解锁”,大致有些偏向肉鸽的意思,每个boss中间玩家都能7选2随机事件,来获取一些增益。分为了序、承、合、终的四章故事内容,故事模式的最后,也能开启“无尽模式”,进行肉鸽流程的无尽挑战?! 游戏背景大致是主角在一场灾难后被某个声音指引,踏入一片神祇陨落的领域,通过击败一位位神祇来探寻背后的真相? 虽然有所谓的“故事模式”,但文本上则依旧是碎片式的只言片语,7个地区随机事件中寥寥几笔的描述,弹出的一些神头二鬼的简短台词。让人琢磨不透。 [h2] 玩法:硕大的敌人,但滞空不断站在boss头上打[/h2] 游戏的战斗玩法算是有潜力。整体boss硕大的怪物形象、机甲形象、或者冷酷的女神明形象,玩家初始站在地上勾都勾不到,但却也可以通过不断的攻击连点,保持一个连击的姿态、不断上升、滞空。 操作上,包括左键近战、右键远程、W回血、Q格挡、空格跳跃等一系列功能,其中攻击还会有个QTE判定条,把控一下节奏能够让伤害倍率不断提升,不过这个我倒按的非常随意,更多是保证能够“滞空不断站在boss头上打“就是了。 [h2] 体验:精致但杂乱的美术设计,浮空无限连但缺乏打击感[/h2] 大致来说,本作的画面单拎出来那其实是相当不错的,动作玩法玩的也有些爽感;像是美术与动画生成,即便都有浓厚的AI味?但坦白说,各种怪物造型、动作与弹幕都蛮炫酷的,各个boss被击败时化作水墨漩涡然后消散的动画也是很有氛围。 主要问题在于,实际游玩过程中,本作的画面更多是给人一种杂乱感,难以预料的怪物受击范围、难以察觉自己的攻击是否命中、难以分清哪个是敌方的攻击特效,导致游玩的时候一头雾水。包括各种局内局外养成,解锁的新武器、新增益的使用与效果,也是蛮让人摸不着头脑的。 打击感的缺失、不够明确的目标与引导,导致实际游玩体验虽然并不算差,却也并不够好。 [h2]总结[/h2] 感兴趣的可以试试,虽然仍有打磨空间,但我觉得还是能看出独立游戏制作组所投入的心血与精力的~ [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
音乐风格很杂但很爽。摇滚、电子、 管弦都有.就是有些Boss的一阶段和二阶段BGM风格突变,稍微有点出戏。
音游打boss,解压弹幕地狱游戏,没有小怪,直奔主题打boss,立绘好看,画面表现得特别华丽,边躲避边输出,跟着节拍完美击打伤害会高点,有格挡,前摇还是很容易看出的,敌人站远右键可以释放远程攻击,左右键都有蓄力攻击,人物血量给的挺多的了,被打中也是扣1血,容错率很高。
《龙陨交响》是一款以纯粹的Boss战作为核心的弹幕动作游戏,有着四种难度在设置中随时可调,标题菜单能看到挑战模式和故事模式,不过故事模式要挑战达到7关解锁,整体画风是2D的形式,立绘表现感觉有种3D娃娃的质感,看上去有种神明无悲喜的既视感。 挑战模式包含新手教程,能够快速上手操作,2D左右移动的方式,直接就是BOSS战,没有前面的小怪杂兵关卡,直接就是首领战,首领飞行在当前画面上,会有着不同的攻击机制,形成需要躲避走位的弹幕伤害,操作上感觉十分丝滑,跳跃、格挡,移动和治愈等等流畅自然,结合普通攻击甚至可以在首领处跳跃浮空进行斩击,而且攻击长按还能发射激光等等。 战斗融合了一定的节奏音游机制,有着贴身近战和远程技能,连续去斩击会有提高攻击力的效果,反之还会降低,通过在特定时机按下获得判定,糟糕、完美、极致完美等等回合对敌伤害以及招式呈现有关,操作上就像是音符在跳跃,浮空、闪避和反击。 当然游戏还加入了不同颜色精灵,获得就能得到增益和改变技能呈现,通过不断挑战通过关卡获得3星获得天赋点,在局外解锁天赋增加对应数值,还可以在神龛设置壁纸,在商店使用金币进行抽奖,释放压力。 [quote]寻找游戏里的独特风味,发现玩法中的创意挑战 点击关注[url=https://store.steampowered.com/curator/45063541/]鱼汤里的咸鱼[/url] 欢迎加入[url=https://steamcommunity.com/groups/YTLDXY/]鱼汤里的咸鱼群组[/url] [/quote]
*Played it on day one. Level-design-wise, the dev clearly attempted to give every boss a unique core mechanic, but a few ended up feeling like filler. The upside is the genuine indie innovation. ~Overall: 7.5/10.*
符合我胃口,不過新手引導有點弱。很多操作要靠自己摸索,好在都不是很難。
This is a game that could use more "subtraction" — it tries to do too much at once and feels under-polished. That said, the boss battles and music are highlights. All in all, I'd say it's still worth a shot.
《龙陨交响》是一款节奏型的横板动作游戏,游戏中,你将直接与boss展开战斗,而不用与小兵战斗升级,大世界刮地皮获取资源,你只需要不断的战斗爽就行。 [h1]游戏玩法[/h1] 机制其实很简单,正下方进度条达到中间区域按下鼠标进行,完成一次至少完美判定,即可对boss造成一次较高的伤害,同时也会给人物增加暂时攻击力,反之,如果攻击太急,一直判定成糟糕,就会让你攻击力迅速降低,直接boss刮刮乐了。 与boss战斗,如果有必要,可以进行格挡,少扣一次血,虽然你的血量极多,还有5瓶大药,容错率极高,足以支撑你完成这一次战斗。不过这边还是建议加个更改键位的功能,有时候会误点w,猛猛满血喝药,降低不少容错,怪难受的说实在。 当boss冒出特殊的光芒时,可以攻击进行识破,削韧,多次识破之后,就会将boss的耐力条清空,进入下一阶段(总感觉是个坑)。 空中也会掉落一些伤害很高的一次性副武器,而且基本上都是远程,少量是防御性武器,找准时机,瞄准boss,给予其致命一击吧。 而打完boss之后,会获取少量金钱,可以在局外进行成长,同时也记得点上技能树,多多少少会让你的游戏旅程舒服不少。 [h1]结语[/h1] 总体来说很不错,可惜没有适配手柄,不然打击感还会更上一层楼,而且画风音乐都还算不赖。目前略有瑕疵,分辨率适配有点小毛病,不过不影响游玩就是。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
操作和动画都很奇怪,感觉没有什么玩的理由
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