
Beast Breaker - the tactical ricochet RPG. Select your gear, plan your attack, line up the best angle, and launch! Watch the heroic Skipper careen around the screen and break the giant Beasts into pieces.
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About
Combining pinball physics and turn-based decision making, you’ll join Skipper on their journey to save the world from the looming threat of the Beasts in this Tactical Ricochet RPG.
Slay giant Beasts to harvest their ancient magic and craft your weapon of choice. Will you master a sword, bow, hammer or throwing knives to bring them down? Experiment with different weapon types and fresh strategies towards combat to vanquish opponents many times your size.
The deeper you venture into the belly of the Beast, the more of its weaknesses you uncover. Learn the wisdom of tracking these creatures, gather & harvest an ancient magic and unravel the secrets hidden within their monstrous forms.
Meet a lively cast of friends, who each bring their own personality and reveal another facet of the hidden truth. These companions have their own unique abilities that can turn the tide of combat and open up new strategies as you face the fearsome Beasts.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've been having a lot of fun with this game! It's got a demo, so there's nothing to lose trying it out. It's like a lite version of Monster Hunter meets Peggle. With four weapons to choose from (once you progress far enough), and plenty of abilities to mix and match within those weapon groups, you'll have plenty of things to try out. Some combinations are far stronger than others, I've found.
Ever since I saw a playthrough of this game I wanted to play it myself. With it coming to Steam I made it a goal to do everything in this game. This game is very unlike anything I have seen or played before and did not disappoint. My only complaint is an oversite by the developers that made me have to go through the game again to get all achievements with the final boss. This is avoidable if after beating the final boss you quit before the next cutscenes. The game will send you to the final phase of the boss where you can then die and pick a different weapon then repeat with all weapons to get the achievements. I found this out the hard way and had to do the second playthrough. Hopefully this oversite will be fixed. Other than that, great game. I loved the characters, art style, music, and gameplay. I wish for more people to discover this hidden gem.
I've played and purchased this game on both Epic and Switch storefronts and waited for the day this would finally come to Steam. Honestly this is a game I would love to see expanded on in the future. The Gameplay Loop can be refreshing as you craft new weapons and find the ones that work best for your play style. The Music hits all the right notes, the Art Direction gives the game it's cozy vibe, but the combat is where things can shine. I know a lot of reviews relate this to Peggle/Ballionaire/Peglin; But it's an excellent game of math and angles and trying to make sure the next bounce lands true. My one hope for this game's future would see a DLC that adds in voice acting. But I'll gladly take more maps, weapons, and monsters as well! Also don't let the bad bounces get to you, there is always another angle to aim for and try.
This was a fun game with a good story
Fighting massive monsters by ricocheting around the battlefield to hit weak spots is a lot of fun. Very satisfying to line up a good shot and deal massive damage.
Charming but unbalanced, Beast Breaker sure hooked me. It has a great art style, awesome music, and a cool combat mechanic. Ricochet-based sword battles! I had to try it, and the demo won me over. The game kept me engaged until about the fourth hour, when I found a weapon loadout that worked. Every. Single. Time. After the third area, I never lost a battle. [u]The player has zero incentive to change weapons or use different techniques.[/u] I found the sword the only weapon in the game worth using. Bow and arrow is pathetically weak, and the hammer has fuzzy logic. Knives are better—at least they do damage every time, but again, no reason not to use the sword. A simple way to fix this would have been for certain beasts to be weak to certain weapon types, so you know what to equip before heading out. Being able to change weapons during battle could have been an option, too. As-is, sword works against everything, so why change tactics? Each beast you face has weaknesses, but these are not decisive in battle. You can apply elements, but these are unnecessary, too. Combat is not balanced, so past the third area, Beast Breaker becomes a mindless grind. There’s still some good here: your companions talk to each other. They interact. They have character quests and histories, and they’re well-written. I liked having them around. The game also has some good worldbuilding and an intriguing story throughout. These parts almost make up for the underused gameplay elements. Almost. I hope for a patch or an expansion or a sequel which balances the game and gives the player a reason to use all of these techniques and weapons. Making them optional is a wasted opportunity. Recommended because I think the team can do better. It’s all there! It just needs tweaking. update, regarding the ending: It's a gut-punch of a conclusion. After everything [spoiler]Skipper and the team have fought for, to find out that the elites are not listening to the pleas of the masses and do not care, is enraging. The nobles created these monsters. Their elevated lives above the clouds came at the expense of the people on the ground. Rather than accept that their noble lifestyle is the reason the people are suffering, they choose to create more monsters to protect themselves, and Skipper cannot believe these people would be so detached. I hope the sequel sees rebellion against the nobility because they are useless. This is good worldbuilding and storytelling. The writing is outstanding, but it still cannot make up for the lack of gameplay. Please balance the gameplay. Please continue the story. Eject the elites. Who needs the nobility anyway?[/spoiler]
The game has a lot of heart, and the base gameplay is a good and engaging. It's a brick breaker where you take time, think things through, and then hope for the best. The characters are pretty loveable, and the plot is ok. Each weapon feels different, and affects gameplay in unique ways. It's a relatively unique game, and worth playing, though maybe not to the finish. The game definitely suffered from lack of resources though, and a few poor decisions that led to some grind. Itemization starts good, but gets grindy. When you kill beasts, you get essence, and you use that to build or upgrade weapons or weapon components. However, you don't know what weapon you'll get. That's fine for the complete weapon, but by the time you're unlocking single components there's a massive sheet full of material needs, and you can't even tell which of the powers you've already unlocked that you're going to get. Spending more materials for no power boost and a bit of customizeability that frequently turns into something you don't want to use kinda sucks. It's like you get a power downgrade mid game. Then they build in grinding. You have to grind fame to unlock the next level, which is just killing beasts. You have to explore for various world items, but you can lose the stage if you don't find the item and fight the beast. There are lots of fairly predictable sidequests, which are mostly the same as the base game. This could still be enjoyable if there were more beasts. And the lack of variety is the biggest problem (other than the last boss which is three levels you have to start all the way over if you lose). Grind is fun when the gameplay is fun, but you're fighting harder and harder beasts with weapons that are mostly are mostly sidegrades, and there are only six or so beasts. There's the starter beast, a boar, a cat, a shark, and maybe two or three more. You'll fight the same fight over, and over and over again. I liked the fights, but it desperately needed double or triple the number of beasts. I'm not upset I played it, and I picked it up after the demo (which does not share save files with the game) because the base gameplay is good, but I'm annoyed it lasted so long and the boss was so frustrating. So this is a thumbs up with reservations.
yeah this game owns, highly recommended
game doesn't really have enough content, beatable in two hours according to my friends. pretty fun game otherwise, but needs more of an endgame. Demo did a great job of making me enjoy the game, but the lack of save transfer makes me not want to continue playing.
比较顶级的打砖块玩法的独立游戏,有不错的养成内容,应该可以归类成回合制rpg。20小时左右可通关,最终boss挺有挑战。 有两个小问题,一个是通关后解锁Newgame+模式,但是点击即会开启新游,没有再次确认,玩家容易误操作。 另一个是通关后仍可以挑战最终boss,但是再次用别的武器挑战最后一阶段boss成功后却不解锁成就,难道要重新再开一周目才可解锁?二周目只有难度提升,内容应是差不多的,再花20小时就没必要了。 总之,一周目的游玩体验还是不错的,考虑到这类玩法的独游相当少见,可以给 10分。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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