
Command soldiers, survive zombie waves! A light strategy game mixing turn-based & real-time strategy, bullet hell, and backpack-like mechanics. Fit troops into limited backpack slots, build max firepower, challenge difficulty levels, and defend the last beach. Perfect for tower defense & fans.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 2.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A creative game blending Turn-Based Strategy + Bullet Hell + Backpack-Like Mechanics.
As the king of a coastal island, you will command your soldiers to defend the last beach defense in a zombie-infested apocalypse.
The game features turn-based combat, but the outcome of each round depends on how you arrange your troops in the "backpack."
Each soldier occupies a different number of grid slots:
🧙 Mage, ⚔️ Swordsman, 🛡️ Hammer-Shield Bearer, 🙏 Cleric, 💉 Doctor, 🦍 Giant, 🏴☠️ Pirate, ⚡ Lightning Mage, 🔮 Summoner, 🎺 Horn Blower, 🎣 Fisherman…
With over 12 unique soldier types, you must strategically arrange your forces within a limited grid space—just like organizing a backpack—to fend off wave after wave of zombie attacks.
When battle begins, your soldiers automatically attack, forming a dense bullet hell firing net.
Zombies surge from the beach ahead. You must allocate resources, position your troops wisely, and combine their skills to ensure your line holds.
Each wave brings deadlier enemies → testing your real-time strategy and long-term planning.
Can’t get past a wave? No problem!
Every battle earns you resources → open chests → upgrade the King and your soldiers.
The game features 8 difficulty levels:
Earn soldier shards with each run
Upgrade existing soldiers
Unlock higher-tier units
From a basic Swordsman → legendary Summoner, every step of growth is clear and rewarding.
Soldier Trait
🧙 Mage High frequency bullet attacks
⚔️ Swordsman Front-line damage dealer
🛡️ Hammer-Shield Bearer Shotgun-style melee fighter
🙏 Cleric Shield support
💉 Doctor Healing support
🦍 Giant High HP + high damage
🏴☠️ Pirate Mine / explosive damage
⚡ Lightning Mage Laser-penetration damage
🔮 Summoner Large-area summon damage
🎺 Horn Blower Attack speed buff support
🎣 Fisherman Economy / resource gain
Each run is a Backpack-Like strategy puzzle: How do you fit the most powerful combination into limited backpack space?
Additionally, every soldier type, when upgraded to max level, transforms into a super soldier with an ultimate ability.
Backpack-Like + Turn-Based Combat → every slot counts
Bullet Hell satisfaction → watch your soldiers unleash barrages to mow down zombie hordes
Zombie theme + Beach defense → lighthearted yet challenging
8 difficulty levels → fun for casual players and hardcore strategists alike
Shard collection & unit evolution → satisfying progression and collection
Every loss has value → keep resources, keep opening chests
Strategy games and Backpack-Like titles (e.g., Backpack Hero, Backpack Battles)
Zombie themes but not pure action games
Turn-based, bullet hell, tower defense, or survivor-like games
Short sessions (10–15 minutes per run) with meaningful decisions and growth
💀 The world has fallen to zombies, but your island still stands.
🎒 Arrange every soldier in your backpack wisely
💣 Command the bullet hell barrage
⚔️ With strategy and growth, fight back the endless undead tide
🔥 How many waves can you survive? 🔥
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What an interesting tower defense game! She is not small, and she is very happy to play!
[h1]简介[/h1] 《沙滩防线:僵尸来袭》是一款有着类似背包管理玩法的塔防肉鸽游戏,游戏有一个可以进行扩展的船板,在这里可以安排各种兵种在船板上,不同的兵种可以升级,兵种之间还可以互相协作用来增强作战能力,一局游戏会分成多个回合,也就是说要在这些关卡内完成角色的成长,应对关底boss僵尸。 [h1]玩法[/h1] 完成了当前的回合会获得钱的奖励,会在回合的休整间隙在商店进行购买,有不同的兵种,每个兵种会有不同的形状,像是长枪兵就是竖着长条形,盾兵就是横着的,而这些小兵只能放在船板上,兵种不能调整方向,击杀小怪不在掉落任何经验或者是材料,完成回合可以获得一些钱,钱可以回合间隙休息阶段在商店处购买兵种、拓展的船板,船板也会有各种形状,玩家可以根据情况按需购买和拼装。 [h1]特色[/h1] 完成回合还会有肉鸽的三选一特性选择,可以选择全局兵种或者是某类兵种进行强化,这些都是按照自身情况进行的。除了以上,在就是技能了,在游戏界面的正中间下方有一个号角一样的图标,会随局内的战斗不断充能,在有能量的情况可以长按吹响好像,让玩家的所有小兵像是打了鸡血一样,攻击速度加快,可以看作是控制战斗节奏爆发的手段。船板的作用主要是提供各种小兵的放置空间,这是在战斗中最主要的提升来源。而且相同的小兵还可以两两进行升级,不过要注意他们颜色品质,要品质也要相同。小兵一旦升级到最高级的橙色,就会有着实质性的变化,攻击力、攻击方式都会有变化,会让战斗变的更轻松。最后一个回合,除了小怪,还会有压力巨大的boss战,还是要通过前几回合的养成快速出橙色的小兵,什么兵种都行,至少有一个,当然越多越好,越多压力越小。完整的完成了关卡,还会解锁全新的兵种。 [h1]总结[/h1] 总的来说,这是一款制作精良,节奏爽快的肉鸽塔防游戏,船板管理的搭配非常有意思,基本上要不断防御各种僵尸形成的尸潮。游戏的战斗背景发生在一个不知名的海滩,除了不同的僵尸设计,小兵外观设计也很有特色,凸显特色和能力,只要合成了橙色小兵,那就是妥妥的爽游,杀个大把的时间没什么问题。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재미있는 작은 게임으로, 플레이 방법도 간단하고 쉽게 익힐 수 있어요. 한번 시작하면 중독성이 있고, 출근 중에 시간을 때우기에도 딱이에요. 강력 추천합니다.
귀여운 콩콩이 스타일의 타워 디펜스 게임입니다. 라운드 외 성장 요소가 라운드 내 전투에 큰 도움을 주지만, 게임 밸런스를 무너뜨리지는 않습니다. 게임의 플레이 시간도 적당해서 시간 날 때 몇 판 즐기고 언제든 마무리하기 좋습니다. 꽤 괜찮은 작품입니다!
Worth every penny - chill and well conceived.
난이도가 좀쉬워서 아쉽긴한데 재밌음 추가하면 더재밌어질 요소가 너무많음 물론 지금상태에서도 난 매우만족하면서 게임함 단순한데 머리도써야하고 킬링타임 최고
나름 재밌음. 시간 죽이기 용으로 좋은듯. 단, 카드 종류별로 다 모으고 레벨 6까지 찍은 이후부터는 새로운 것이 없고 그냥 노가다만 하면서 똑같은 플레이가 반복됨.
배낭 정리 하는 느낌이 재밌어요. 병사 배치가 중요하더라고요
它用“背包Like”的框架成功盘活了老套的塔防玩法,用满屏的弹幕和僵尸提供了纯粹的割草快感。它也许没有3A大作的体量,但绝对能在你需要放松时,提供一段高质量的欢乐时光。
Nachdem ich das Spiel nun 8 Stunden gespielt habe, denke ich, dass ich inzwischen alles Wesentliche gesehen habe. Sicher werden noch weitere Einheiten und vielleicht auch neue Gegner hinzukommen, aber das grundlegende Gameplay dürfte sich kaum noch verändern. - ALLGEMEINER EINDRUCK - Ich wollte ein kleines Strategie-/Verteidigungsspiel – und genau das habe ich bekommen. Es ist wirklich extrem simpel: Einheiten verschmelzen, den verfügbaren Platz effizient nutzen, Fähigkeiten im richtigen Moment einsetzen. Der Rest ist größtenteils Zufall. Gerade für 1–2 Runden zwischendurch eignet sich das Spiel aber wirklich gut. - GAMEPLAY - Das Gameplay wird recht schnell monoton und man merkt, dass es ursprünglich vermutlich ein Mobile Game war. Dafür ist es hier komplett werbe- und mikrotransaktionsfrei, was ich definitiv positiv finde. Auch hatte ich nach 8 Stunden nie das Gefühl, grinden zu müssen, um weiterzukommen. Ich habe nur wenige Runden verloren, und dabei hatte ich meist einfach Pech. Die Upgrades außerhalb der Runden fühlen sich allerdings recht bedeutungslos an. Ob das tatsächlich so ist oder nur so wirkt, lässt sich schwer beurteilen, da ein vernünftiges Statistikfenster fehlt. Die einzige Statistik zeigt lediglich, wie viel Prozent des Schadens von welchem Einheitentyp verursacht wurden. - PROGRESSION - Beim Aufwerten der Einheiten wird immerhin angezeigt, was sich verbessert. Dadurch kommt zumindest ein kleines Erfolgserlebnis auf. Ein wirkliches Gefühl, dauerhaft stärker zu werden, hatte ich allerdings nicht. Vielleicht ist es vorhanden, aber spürbar ist es für mich kaum. - UMFANG - Für unter 3 € geht der Umfang völlig in Ordnung. Im Grunde kauft man hier ein simples Mobile Game ohne Werbung und Mikrotransaktionen. Am Preis habe ich daher nichts auszusetzen. Man sollte allerdings auch keine Spieltiefe auf dem Niveau eines Indie-Hits wie Hollow Knight erwarten. - TECHNIK - Technisch hat das Spiel leider einige Macken. Manchmal wird die falsche Einheit ausgewählt, Einheiten greifen teilweise recht unvorhersehbar an und ich hatte bereits zwei bis drei Softlocks, bei denen das Spiel nur noch per Alt+F4 beendet werden konnte. Das UI wirkt ebenfalls sehr nach Mobile-Port und ist ehrlich gesagt ziemlich hässlich. Seinen Zweck erfüllt es aber. - FAZIT - Wer ein sehr simples Spiel sucht, das man entspannt nur mit der Maus spielen kann, während nebenbei ein Video läuft, kann hier durchaus einen Blick riskieren. Die Steam-Rückerstattung sollte dabei völlig ausreichen, um herauszufinden, ob das Spiel etwas für einen ist. Wer dagegen Spieltiefe, abwechslungsreiches Gameplay oder viel Skill-Expression erwartet, ist hier definitiv an der falschen Adresse. Ich würde dem Spiel 2 von 5 Punkten geben. Ich hätte doch ein klein wenig mehr Kontrolle über den Ausgang der Kämpfe erwartet.
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Where this game's players are, estimated from review languages.
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