
Battles of Norghan is a unique gladiatorial management and strategy game where you not only must recruit, train, and equip fantasy gladiators, but also control them on a tactical grid in turn-based combat.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Battles of Norghan is a weird hybrid of sports-team management and fantasy RPG/kingdom simulator. Hire mercenaries for your [strike]football[/strike] gladiator team, then fight other teams over each season. Combat takes place on a simple battle map While the game was released on Steam in 2016, it dates back to 2005. Unfortunately, even for a 2005 game, the graphics are terrible. Resolution is fixed and looks ugly. But the core problem is the gameplay. It's just not fun. And inexplicably, they want $15 for this ancient B-list bargain bin leftover. I can't see any scenario where I would recommend this to anyone, especially not at this ludicrous price. And they try to slug you another $7.50 to upgrade to a "gold" version!
The first few fights you get into are either you getting destroyed by the enemy when they crit you or you doing no damage because their team takes no damage from anything other than a crit. I spent the better part of an hour trying to make sense of the tutorial and try to find a team that doesn't get one shot the second I go into combat.
OK. 개발자의 답변대로 그래픽 드라이버를 최신으로 바꾸니 실행됨. 게임성은 아직 더 해봐야 알거 같고, 일단은 긍정적으로 평가를 바꿈. -------------- 플레이 방식은 용병들을 고용해서 다른 그룹과 싸우고, 쌈에서 이겨 돈을 번 다음 그 돈으로 새 용병을 고용하거나 장비를 구입하고, 주문이나 스킬을 훈련하여 기존 용병을 강화시키는 식이다. 전투는 턴방식으로 이런저런 명령어가 있긴 하지만, 기본적으로 마법을 쓰거나, 캐릭터가 가진 무기로 머리 혹은 몸통을 노려 공격하거나 하는게 전부. 이론상으로는 전사계열도 마법을 배워 쓸수 있을듯 하다. 비효율의 극치겠지만. 이 게임에서 종족은 곧 클래스로서, 따로 커스터마이징 하는 재미는 찾을 수 없다. 따로 스토리도 없으며, 용병들을 계속 강화 시켜 나가는 것과 계속되는 전투만이 이 게임의 재미. 끝없는 성장과 전투를 원하는 사람에게는 괜찮을 법 하지만 그렇지 않다면 돈이 아까울지도 모르겠다. 게임성은 2시간 안쪽으로 충분히 파악 가능하기 때문에 직접 플레이해보고 아니면 환불 받는 것도 괜찮은 방법일듯 하다. 내 경우엔 턴방식으로 날릴 시간이 아까워 환불하러 간다.
Battles of Norghan is a hidden diamond in the rough. Team-sports-manager sim meets classic RPG; this game shines as a beacon of hope for gamers wanting deep immersion and old-school, brutaly honest gameplay without necessarily needing the best graphics. You won't like this game if you've never read a rulebook. You won't like it if you're used to adrenaline fueled, instant reward gameplay - and you definitely won't like it if you crave compensation for your in-game achievements. Battles of Norghan spits on your homebrew team's struggle and fortitude while setting you up, match after match, with intricately diverse AI team composition dynamics that test whatever creativity and nuance that you thought you might have cultivated. This is a game that values ultimate strategic thinking and crucial turn based reasoning to adequately combat the vastness of it's scope. You can recruit a bunch of scrubs that empirically might work (the classic warrior, mage, archer, priest) only to be butchered by a solo dwarf who has elite training and equipment. Or your minotaur duo could tear through all the expensive ogres, giants, witches and wizards that are going into combat next-to-naked due to their upkeep fees. Sure a druid *sounds* like a good idea, but after they've run out of mana summoning bear and wolf fodder, what good are they with their staves and likely poor armour, once the enemy lizard-men have slaughtered all your 'knights' and 'cool summons'? An Indie game with a heart of gold - with the publisher/dev still answering questions and active in the community. Thank you, Mitorah Games!
First and foremost, this game reminds me of Mail Order Monsters which is why I like it so much Don't get me wrong, there is still a lot of refinement that is needed to make this game great but it is a great deal of fun I enjoy the simplicity of the concept of the game, but also the complexity of the unit growth and details Clean up the UI a bit to make it smoother and improve the AI and this game will be awesome
I remembered playing this game like ten years ago and was always looking for it because I forgot the name. Was more than glad when I found it on Steam during the 100 years of Finnish independence sale! What can be said about this game? It is a fairly well done gladiator clan managament and turn-based battle game. The graphics look dated, sure, but IMO also pretty charming. 2D ages well. Your first few tries will be met with certain doom until you have hammered it into your head that you really have to pick a good character AND have enough gold for adequate equipment. Once you get the hang of it, slowly getting other units, training them and getting better equipment is really fun, as are the battles. There are some very glaring downsides, though: The game was made for 4:3 resolutions and just stretches on modern monitors. Which makes the menus look really, really bad. The devs should fix this, but who knows if this game was even touched in the last five years ;) The combat UI bar on top is absurdly tiny. Sound effects and music are bare-bones. [b]HINTS:[/b] - Do not restart (or alt+F4) when losing a battle. Reviving characters is fairly cheap, especially when you start, and as far as I can tell there is no downside to it other than losing out on the win reward. Of course, if you end up losing all battles, do restart with a new group. - Take the best starting char you can afford, but still keep 1k gold in reserve to equip him. New members come to you nekkid. - Train! Train each gladiator each time after each battle. It really adds up and is a worthwhile investment. - Invest gold into improving your existing chars (by training or equipment or spells) before getting more characters. A good warrior is worth far more than three bad ones with bad equipment.
A solid game, I really like it. You manage a team of gladiators that you control in tactical turn based battles. You win money with these, and have to decide how to invest it: training, equipment, new team members. Graphics is a bit outdated, but the game concept is great. Many hours of fun for a good price.
Good game if you are into old-school fantasy roguelike tactical games. Has an interesting concept and is executed fairly well for being made in 2005. I felt like the information of text was a little overloaded, but quickly found myself learning the ropes. My only complaints are: -Graphics are fine, the lack of resolution support leads to a lot of graininess and makes the text hard to read. -The UI is not self explanatory, and lead to my death. Would of been nice if the game explained you needed to put a checkmark next to new recruits to have them participate in battles. -Misclicks are easy to make and fatal like many others have stated controls aren't very polished All that aside, you should know that is what you are getting yourself into purchasing this. I do think the un-discounted asking price is steep, but I found this game fun and inspiring and hope to put some more hours into it in the future.
Battles of Norghan is a niche game, and one of my long-time favorites. I've played it off and on for most of a decade and have far more hours into it than my Steam profile indicates. Even for when it was originally released over ten years ago, the graphics and interface were already "retro," so in a way it's kind of timeless. However, the graphics may be off-putting to some, and the UI requires a lot of getting used to. If you have the patience to get past those hindrances and the likely frustration of your first couple forays into the tournaments, you will be rewarded with what in my opinion is the best fantasy gladiator management simulation ever made. Yeah, I know . . . that isn't saying much. The fantasy gladiator management sim genre is not well represented, much to my frustration, which is why this is a niche game. The gameplay is essentially turn-based tactical combat with RPG elements. Each of your gladiators is its own character with skills that improve with training and use. Between battles you can spend money to train them individually or as a group and also upgrade their equipment. This would be greatly improved if there were an actual market with random equipment as opposed to just a static list, but it still works. What really sets this one apart is its league rankings and tournament structure, which works like a real sports sim. At the beginning of each season a multitude of fighters become available for contract, and you and the opposing teams bid on them. It can actually be overwhelming at first, not knowing what type of fighter might work best and how much to spend. The game also keeps track of a multitude of stats, which is awesome, except that it also brings me to the one part of Battles of Norghan I have always hated. There should not be a "Gold" version. It is just the same game only with a couple more options between battles and some more detailed statistics. Obviously, these statistics are already tracked, and the options are programmed into the base game. In my opinion, Mitorah Games should be ashamed of charging its customers a full 50% extra just to access these features that should just have been included in the base game already. It's a somewhat disgusting move for a developer, designed merely to milk more money out of those who already like and support your product, and I honestly can hardly believe they have stuck to it even after finally getting the game published on Steam. Still, despite that, I stand behind my support of this game, with hope that its niche eventually gets filled with new and even better titles.
I was pleasantly surprised with this game. Good game and good price for 5 $
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