
The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 369.3Kreviews | 64% | — | $460.1M |
| $69.99 | 84.5Kratings | 81% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3619 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the top 3 Battlefields (behind 4 and 1). Good selection of game modes. Season 3 really good, now Season 4 adding more maps and naval play. Definitely recommend BF6 for any fan of the franchise.
I tried to give this game a chance after 2042 absolutely disappointed me. I've played battlefield games since battlefield 4 in 2013, the last one I really loved playing was battlefield 1. The gun play in this game is kinda sad. I primarily play these games for the recon class and the sniping in this game just sucks. The snipers all have a 30 meter effective range were they actually kill and anywhere outside of that they feel like pea shooters. The longest effective range only extends to 130 meters which doesn't even make sense for a SNIPER RIFLE. I understand that not every shot can be a 1 shot kill, but when smgs and assault rifles have less damage fall off than sniper rifles it leads me to believe the developers may be retarded. The progression system for snipers doesn't make any sense either after my 5th 1x or 2x sight unlock it makes me feel like the devs don't even play their own game. How am I supposed to feel any satisfaction leveling up a weapon if all the attachments are absolutely useless until level 20 and above, level 30 on some rifles. It feels like I am a drug addict chasing the feeling of playing my very first battlefield game just for it to never come. The maps feel uninspired and mostly empty. No lush greenery to hide your positions, just empty land and large white rocks. The no mans lands between objectives feel like a death stranding walking simulator, but even that is giving it too much credit. Vehicles continue to dominate the battlefield making you switch to the unsatisfying class, engineer to give you a a slight chance destroy a tank. The tanks seem to take 5 or more hits from any rocket launcher to kill and by that point the tank is either long gone or fully repaired by an engineer spamming a single repair tool while laying on top of the tank. The helicopters are a entirely different story. With flares easily spammed on a short cooldown around the same time it takes you to reload your launcher it is effectively impossible to take down a helicopter without 2 or 3 engineers in conjunction spamming their launchers and even at that point the side gunners will have killed you by your 2nd fired rocket. If you manage to hit a helicopter the pilot will either dip below the radar range of your launcher or land entirely to repair rendering your entire class useless. I don't even want to talk about the battlepass system, but yes it is a total cash grab. There doesn't feel like much to play the game for unless you buy it since the attachment system is so disappointing I have almost completed all the meaningful challenges in only 24 hours of play. Some challenges are only difficult because of how absolutely useless low level guns are, and some are difficult because they don't properly count when you are actually progressing the challenge. All in all this game is infuriating. I hope this company goes out of business.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Latest in each market: best CN #12, worst CA #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 180.29/day in the week to Sep 8 → 179.86/day in the week after.
Of the 12 markets with a position on both sides, 10 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 274.71/day in the week to Jul 26 → 344.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
| $69.99 |
| 4Kratings |
| 68% |
| Top 100 |
| not modelled |
| $69.99 | — | 90% | #35 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
better then cod i lowkey drop cod for this :)
I bought it and got banned for playing the game ig?? EA really ruined everything once again.
Not recommended after they took away some gamemodes/content
Haven't played in a few months so can't speak to the new updates, but a solid BF game. Gunplay feels great, classes feel mostly balanced, and the maps don't get boring nearly as quickly as previous games, however I would definitely wait for a sale since $70 for any game is a bit ridiculous
Runs like trash, go play cod.
Battlefield 6 delivers a grounded return to the franchise's classic class-based multiplayer and massive vehicular warfare. It launches alongside a free-to-play standalone battle royale component called REDSEC (initially code-named Red Stack). Pros * Exceptional sound design and immersive graphics that provide an authentic, chaotic atmosphere during large-scale operations. * Grounded class identity returns with well-defined squad roles and balanced, highly satisfying gunplay mechanics. * Expansive, high-tier weapon customization system that marks a noticeable upgrade over previous franchise entries. * Strong lineup of traditional large-scale maps optimized for classic Conquest and the well-received new Escalation mode. * Free-to-play battle royale companion mode (REDSEC) introduces a high-stakes, destructible sandbox without an entry fee. Cons * Standard PC multiplayer requires a full-priced premium purchase, unlike fully free competitors. * Infuriatingly slow and confusing weapon progression loop that locks vital gun attachments behind an exhaustive leveling grind. * Highly disappointing, hollow single-player campaign featuring uninspired storytelling and repetitive character missions. * Community Creation features (Portal mode) feel neglected, heavily restricted, and poorly integrated due to monetization prioritizations. * General Steam reviews sit at a "Mixed" rating due to persistent live-service server desync and post-launch optimization bugs. Battlefield 6 vs. Call of Duty's Free Multiplayer (Warzone): * Combat Scale and Density: Battlefield 6 multiplayer features massive combined arms maps supporting up to 64 players with active jets, helicopters, and tanks; Call of Duty's free multiplayer components (Warzone) emphasize tight, infantry-focused gunfights inside dense urban drop zones. * Destruction Mechanics: Battlefield 6 utilizes dynamic environmental destruction to blow open building sightlines and alter capture points mid-match; Call of Duty features mostly static maps with fixed cover, restricting structural damage to minor predefined walls or doors. * Pacing and Movement: Battlefield 6 relies on methodical squad coordination, slower positioning, and defined class roles; Call of Duty's free options focus on hyper-fast twitch reflexes, sliding, and aggressive solo mobility mechanics. * Free-to-Play Content Access: Battlefield 6 splits its community by walling its premier traditional multiplayer (Conquest/Breakthrough) behind a full price tag, offering only REDSEC for free; Call of Duty packages its free-to-play Warzone battle royale alongside deep, rotatable casual modes and seasonal limited-time events. * Aesthetic and Immersion: Battlefield 6 preserves a realistic, military-focused visual style with grounded operator skins; Call of Duty heavily leans into over-the-top, collaborative pop-culture skins that break tactical realism.
Es gibt ein par Sachen zu verbessern aber der Replay Faktor ist da .
Half of the matches are full of vpn users with chinese names. Not a problem in itself if they didn't have a very high ping. Ruins the fun, if half the people are lagging like hell. Thats the last straw for me :/
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 16.6K | 44% | Free | |
| $34.2M | 23K | 47% | $69.99 | |
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| $40.8M | 29.9K | 47% | $69.99 | |
| — | 23 | 78% | — | |
| $0 | 0 | — | $69.99 |
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