
The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 369.2Kreviews | 64% | — | $460.1M |
| $69.99 | 84.5Kratings | 81% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3581 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Infelizmente o jogo está parecendo o COD.
полноценное превращение в call of duty, но без фана
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $454.8M | 379.4K | 86% | $59.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $484.4M | 377.2K | 90% | $49.99 | |
| $434.2M | 401.1K | 87% | $44.99 | |
| $431.4M | 420.2K | 85% | $59.99 | |
| $426.9M | 943.9K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 16.6K | 44% | Free | |
| $34.2M | 23K | 47% | $69.99 | |
| $60.1M | 45.6K | 79% | $59.99 | |
| $40.8M | 29.9K | 47% | $69.99 | |
| — | 23 | 78% | — | |
| $0 | 0 | — | $69.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #12, worst CA #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 180.29/day in the week to Sep 8 → 179.86/day in the week after.
Of the 12 markets with a position on both sides, 10 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 274.71/day in the week to Jul 26 → 344.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
| $69.99 |
| 4Kratings |
| 68% |
| Top 100 |
| not modelled |
| $69.99 | — | 90% | #36 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
EA Javelin anticheat forced me to change my whole PC setup for that game up front. Now, months later, after same small game update EA Javelin anticheat claims that my correctly configured Windows 11 PC does not have Secure Boot configured and therefor will not start the game. Fazit; I cannot play while I've witnessed enough unbothered cheat bots through my hours in-game. I'm just fed up with that ********.
SUPER buggy, crashes often. when it does work it doesnt work well, no one uses their mic and the maps are terrible, was hoping for it to be like a modern BF4 but imo might aswell just play 4
Чудесная новая карта, где тебе нужно спавнится на авианосце и умирать от кемпера, слышал что состояние игры стало лучше, зашел и убедился в обратном, зря 140гб на диске освобождал
Unfortunately new updates seem to have ruined the game instead of fixing the glaring issues from launch. Terrible maps, bag reg, vehicle spam and game modes you paid for suddenly removed. Easily could have taken what used to work with BF and modernized it; instead fumbled it into complete slop.
Начну с того, что эта игра сама по себе неплохая. Красивая графика, приятные звуки, играть весело. Однако, как обычно, потенциально отличный продукт убивает студия. Начиная с того, что технику сделали ещё более неубиваемой, чем в прошлых частях, заканчивая абсолютно конченным подбором игроков. На втором я остановлюсь подробнее. Подбор игроков это особенная проблема, ведь абсолютно в каждом матче в одной из команд будут безработные черви, которые не вылезают из этой игры. После очередного изнасилования вы будете нажимать TAB и смотреть, как очередная пятёрка (или десятка) игроков соседней команде играет с KD 20 или 30, в то время как первые места в вашей команде дай Бог играют в единичку. И я совершенно не преувеличиваю, это происходит в КАЖДОЙ игре. Вероятно, тут сыграла моя исключительная везучесть, раз я вынужден каждый раз играть против них, а не за них.
Это худшая часть, после этой игры даже 2042 кажется больше battelfield. а это вонючий calldofield, с ублюдской видимостью, с ужасным балансом техники, с мелкими картами, и все бегают с метовыми стволами, а пока новичек вообще поймет что к чему, уже давно удалить игру, так что пацаны даже по скидке не покупайте, графика 2008 года, где кривые руки разраба решили не делать запеченные тени, а сделали динамику, из за чего игра выглядит хуже чем игры 10 летней давности, да о чем говорить, они на столько криворукие, что даже не смогли перенести карту (дорогу голмут) накидали мишуры, сделали горящие поля, и просто катающиеся туда сюда поезд, без понимания самой главной задумки, что кто контролирует поезд, имеет преимущество в одну точку
Let's cut to the chase: is BF6 secretly Call of Duty wearing a Battlefield skin? After a few dozen hours, I'm leaning toward yes. The biggest casualty is teamplay. Battlefield used to be about squads holding a flag together, medics reviving under fire, engineers patching tanks while infantry covered them. That identity feels gutted here. Matches devolve into individual gunfights strung together — everyone chasing kills instead of objectives. The squad system exists on paper, but nothing in the moment-to-moment gameplay actually rewards or even encourages coordination anymore. Movement itself is part of the problem too. Everything feels sped up beyond what the series was built around — players slide, strafe, and reposition so fast that gunfights turn into twitchy reflex checks rather than the deliberate, weighty combat Battlefield used to be known for. It adds to that overall COD-like feel rather than anything distinctly Battlefield. Then there's the sniper problem. Snipers move and fire like they've had six espressos — snap-aiming, one-shotting, and reloading faster than an assault rifle user can put down a second burst. Put it all together and the game just doesn't feel like Battlefield. The slower, tactical, squad-based warfare that defined the series — arguably peaking around BF4 — has been sanded down into something faster, twitchier, and far more individualistic. It's not a bad shooter. It's just not really this shooter.
Not recommended after they took away some gamemodes/content
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.