
The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 915 reviews with recorded playtime.
Reviews
Themes across 912 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
真可以
Back BFBC2 levels of enjoyment
5 stare best game i have ever played
bad nist
更新后不让玩了无法启动,牛逼!
(1 von 5 Sternen) – Teambalance zerstört den gesamten Spielspaß. Das eigentliche Gameplay, die Grafik und das Gunplay von Battlefield 6 haben wirklich Potenzial. Aber was nützt das beste Gunplay, wenn das Matchmaking eine absolute Katastrophe ist? Die Teambalance in den Runden ist gefühlt nicht existent. Es gibt absolut keinen Ausgleich zwischen starken und schwächeren Spielern. Fast jede zweite Runde läuft darauf hinaus, dass ein Team mit High-Level-Squads vollgestopft ist, die perfekt im Discord koordinieren, während das andere Team gefühlt nur aus Solo-Anfängern besteht, die gnadenlos überrannt werden. Wenn man nach 5 Minuten im eigenen Spawn feststeckt, weil das gegnerische Team alle Flaggen hält und die Teambalance nichts dagegen unternimmt (wie z. B. ein ordentlicher Auto-Balance-Mischmechanismus zwischen den Runden), schaltet man frustriert ab. Fazit: DICE und EA müssen hier dringend nachbessern. Ohne ein faires Balancing-System, das starke und schwache Squads gleichmäßig aufteilt, blutet die Spielerbasis extrem schnell aus. Aktuell leider keine Empfehlung.
Well It's Battlefield again. All in all it's still a good shooter neither a very good nor a genre defining shooter such as Doom or MW1. The Maps are primarily built around city areas and many game modes are available. Sounds are well crafted but the mixing is inchoate. The main menu and weapon configuration menu are quite a mess. The annoying game-as-a-service features can't be avoided unfortunately. The game size is also bad. Cannot this be done with much better compressed files or tricks to calculate all graphical objects more efficently? Updates are also huge. Stability of the servers is mediocre. Here and there you get kicked out from a server, loosing all your progress. Waiting times are sometimes comparable to Hell Let Loose. I remember a time in which you started a multiplayer game and after 20 sec you were in-game playing with others! Here you need to wait for the update to finish, then the anti-cheat to load, then the shaders to load, then additionaly have to confirm to go to the main menu with the space bar (as in CP 2077), then skipping all the unnecessary announcements, then loading the game mode, then waiting for the other players, then have this intro animation run (that also takes a few seconds) and then you finally can start playing. All in all the game still makes fun and I would play more often, but everytime a new update is coming out. I don't have the patience to wait 90 minutes or more for me to start! (shaders have to be compiled with every update, too. This is ridicolous I know). In conclusion, this is not acceptible for a modern game running on good hardware. EA and Dice still can't see the wood for the trees since the last 10 years. So I can't really recommened the newest branch of the franchise. 30 EUR or Dollars should have been set as price tag on the release date. I would not recommend to pay more for this game due to my stated concerns and issues with the game.
Good average Shooting game but not good BF?
不好玩
小图热点第一个点设置在地图优边复活点
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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