
The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 865 reviews with recorded playtime.
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game was really good and stable in beta, as of now i cant even run the game normally, not only i have bsod, random crashes now, i also have dx11 "out of memory issues" although out of my 12 gigs only 5 is taken. the stability of this game is in shambles to say the least. Hopefully i wont be returning to this game. P.S Also revamp your main menu screen. every time i log into bf6 i feel like i have 200 porn viruses downloaded, its not only not beginner friendly, but confusing as well.
Review Season 3 - 368 hours in: in general: positive (+): - weapons feel great and are fun to play (most of the time) - many modes; something for everyone - if you play with friends it feels even better; teamplay ftw <3 :) - quick and intensive rounds: just one game - why is it midnight...?! - graphics: nice explosions, no stupid colours for your weapons etc. neutral (o): - progress feels a bit slow sometimes (without boosts and events etc.) negative (-): - people don't understand what the objectives are (get onto(!) the point -> conquest) :( - don't take the tank if you will not use it properly - thank you! - way too many bots sometimes; matchmaking is in some cases totally off -> hello?! personal: -> 8,5/10 (S4 inc.)
I get it. The game has EA’s greedy fingers all over it. I once described the progression system and the way to unlock a weapon through the “season pass within a season pass,” and my friend just gave this thousand yard stare I was totally expecting. The randomness of the bugs are unlike any game I have played in a long time, and the devs can be slow to fix obvious problems. At the same time, the game is fun! And I frankly can’t understand some of the complaints made at the game. I grew up on COD over BF, and this is not COD. It may have elements of map size and movement, but as someone who started at BF1, I struggle to get that argument, as those elements were there too. The monetization is annoying, but nothing affects gameplay to me. The only thing is that new weapons/tools can be in the passes, but everything to this point has been made available to everyone after the event is over, and at a much easier method to get compared to the actual event. I enjoyed the progression. Once you get to level 50, you will likely have about everything you need to be successful. People have complained about weapon progression, but the way I see it, you unlock stuff every match, and they rotated attachments across the weapon class. So if there is an attachment deemed important, there should be a weapon it can be unlocked for early. The reality is the attachments add flavor while not being mandatory, giving me incentive to unlock while not being game changing. I think the devs did a good job. I think they also did a good job with balance. I see players using all kinds of weapons and tools, and vehicles are in a good place of power levels, while exploitable if not protected well. I have used all kinds of weapons and been successful. They nailed the sandbox when it is fun to just drive around and test the vehicles and guns. I just wish there was a proper vehicle range particularly for aircraft. I say that, but jets are the one thing that just do not fit well and the level design. I played the campaign. It was ok. Its primary purpose to me was to justify Pax Armata’s existence, and it was not enough. I think it needed better scaling, or from the perspective of the aggressor, more Battlefield in my head. Not enough to justify a purchase, just enough to exist (BF’s long held standard unfortunately) .I played just about everything, except Battle Royale (which I do not care for) or TDM (why would I play that in BF?), and I enjoy just about every mode I play. Modes and levels are definitely better than others, but I have had fun matches on all of them. I really enjoy escalation and breakthrough above the others. Was gifted the game, for close to full price, and to date purchased $5 in stuff to get a season pass. Once you get one, you earn enough currency in the pass to unlock the next. But like all monetization, that can and will likely change.
This game is ♥♥♥♥♥♥♥♥. The TTK is faster then an F1 car, tanks and vehicles overall are so frustrating to play against. Just don't buy this ♥♥♥♥ and you save money as well as sanity.
so gut wie in jede Runde Cheater macht spaß mit 3 Leute auf ein zu Schissen und der Messert alle 3 holt euch lieber anders spiel besser für die Nerven ^^
你们真是猪一样的工作室,从开服到现在还是一堆bug,tm都多久了。 每次匹配进去都是残局,点被压的只剩一个,我是tm战绩很厉害吗,拉我进去救场啊。不是压家就是被压家,你们的匹配规则还不如一坨狗屎。 这作的载具更是一坨, 我买的是战地不是cod,你们做载具的有脑子吗?
平庸,从头到尾就透露两个字,平庸,史诗感的剧情战役没有,肝度特别高,这游戏真的平庸完了好吧
it s a good bf experience
Good game, not so many cheaters.
servidores e uma porcaria
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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