
The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 369Kreviews | 64% | — | $459.2M |
| $69.99 | 84.5Kratings | 81% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3531 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What ever this franchise is nowadays, its not what i fell in love with. Not saying its bad or good, but its not what i grew up with back in the days of BF2. Other games do what i want from a shooter better nowdays. Monetization is also beyond disgusting, espcially considering it is not free to play. Companies like Wargaming (World of Tanks, World of Warships) have less aggresive ingame shops, are free to play, and add content more regular. And managing to powercreep wargaming out of all companies in regards of monetization is a feat within itself. The only good thing i have to say is, that this games runs on very bad hardware. Before I upgraded my GPU i managed to play this game on a 1060 6GB with 60 FPS on Low/Medium Grafics. That is quite good in my books.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #12, worst CA #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 180.29/day in the week to Sep 8 → 179.86/day in the week after.
Of the 12 markets with a position on both sides, 10 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 274.71/day in the week to Jul 26 → 344.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
| $69.99 |
| 4Kratings |
| 68% |
| Top 100 |
| not modelled |
| $69.99 | — | 90% | #34 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
most non-battlefield battlefield yet and they keep making it worse. servers are pants, constant near season-long bugs, unbalanced gameplay, and least destructive environment yet which was their whole schtick. It feels like its trying to compete with more popular modern shooters which focus more heavily on movement and pacing which i understand is a necessary evil to remain competitive with other titles but it really takes the wind out of the traditional battlefield experience. IDK man, maybe I'm just chopped unc but its not good and doesn't feel fun. Ill still pick it up and jam it with friends which is still fun but otherwise its a garbage iteration of battlefield that they keep making worse with every "patch" and "rebalance". 4/10
更新後遊戲打不開 更新: 去把反外掛程式更新+修護, 重啟電腦後能玩了
What absolute dog water AAA cat piss of a game, never have I ever had so many issues with a Battlefield game and I have gleefully played B4, B5, and B1. The amount of errors, disconnects, and painfully slow and bottlenecked dl speeds is at an ungodly level with this hot piece of EA GARBAGE. While the game play is acceptable for my Goon level attention span, I cannot fathom how in the holy macaroni ♥♥♥♥ stain of FPS has this game even held any kind of market space on Steam. Long gone are the glorious days of EA being anything but a private equity ass-set. DO NOT BUY THIS GAME!!! I WOULD LIKE TO REFUND THIS CRAP, If not for the fact that I put in 12 hours of painful dysentery inducing gameplay, only to have it edge me into a convulsive fit of absolute disdain for all EA products. Oh what little faith I have in this company after its acquisition.
Being forced to listen to terrible Top Gun-style music for about ten minutes before I can finally turn that ♥♥♥♥ off is ridiculous. The interface is absolutely terrible. What the ♥♥♥♥ were they thinking? triple a title more like money hungry ♥♥♥♥♥
Here we go again with EA ruining something fun. Instead of developing better anti-cheat software, EA has decided to put the burden on consumers by forcing them to update to TPM 2.0. If you are someone like me who cannot afford a new motherboard, compatible CPU, and RAM, and already struggle to make ends meet in this mess we call an economy, then you're out of $70 on a product that we previously could play. And even with their fancy, intrusive, hardware based anti-cheat systems, there are still loads of cheaters, servers with constant lag issues, and then content is being removed....it all feels kinda pointless and lazy on EA's part. I shouldn't be shocked with how evil and money hungry EA is, but they will cut corners as much as they can in the name of profit.
Lobbies full of fat unemployed rats
这优化烂的要死,每个赛季前两周全在闪退掉驱动
It is like always. A bit of fun for some hours, but nothing for long.
Haven't been able to play game in 4 months, crashes on boot.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 16.6K | 44% | Free | |
| $34.2M | 23K | 47% | $69.99 | |
| $60.1M | 45.6K | 79% | $59.99 | |
| $40.8M | 29.9K | 47% | $69.99 | |
| — | 23 | 78% | — | |
| $0 | 0 | — | $69.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $454.8M | 379.3K | 86% | $59.99 | |
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| $434.2M | 401.1K | 87% | $44.99 | |
| $484.4M | 377.1K | 90% | $49.99 | |
| $431.4M | 419.8K | 85% | $59.99 | |
| $426.9M | 943.8K | 97% | $19.99 |