
The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 369Kreviews | 64% | — | $459.2M |
| $69.99 | 84.5Kratings | 81% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3531 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Macht einfach keinen Spaß und fühlt sich schlecht an
Este juego tiene un gran problema: es demasiado caro para estar lleno de cheaters.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #12, worst CA #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 180.29/day in the week to Sep 8 → 179.86/day in the week after.
Of the 12 markets with a position on both sides, 10 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 274.71/day in the week to Jul 26 → 344.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
| $69.99 |
| 4Kratings |
| 68% |
| Top 100 |
| not modelled |
| $69.99 | — | 90% | #34 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es infumable. El juego esta muy bien, los gráficos son muy buenos y la jugabilidad es divertida, pero el online esta llevo de vírgenes que no han pisado césped en su vida y a lo único que se dedican es a reventar la experiencia del resto de jugadores.
An sich ein gutes Spiel. Tolle Grafik, alles läuft flüssig aber die Hitmarker und Hitregistration ist und bleibt kaputt und funktioniert nicht zuverlässig! Gleichzeitig versaut das Spiel jeden 3. Moment der Episch werden könnte und es kommt ein LOW LVL Gegner gespawnt und lasert einen um obwohl er hätte umfallen müssen da ich ihn VORHER und ÖFTERS und BESSER getroffen habe. Danke dafür dass es Low LVL Advantage gibt.... macht alles kaputt. Es kann nicht sein dass wenn sich 2 treffen mit den selben Waffen und Aufsätzen, der Low LVL Advantage kickt und man knallhart verlieren muss obwohl man mehr und besser getroffen hat. Diese scheiße ist gefühlt bei Gegner bis lvl<60 Schade sowetwas.... versaut das komplette Game! Gleichzeitig werde ich viel zu oft in der Deckung bzw hinter einem eck getötet und sehe in der Killcam/Postdeath Cam dass der Gegner aus 80m mit einer !!!MP!!! mich anscheinend durch die Wand gelasert hat was es nicht geben dürfte da ich schon lange in Deckung war und nicht "raus gelunzt habe", kein Prefire, keine Granate, nein ich bin in Deckung um zu Healen bzw. zu überleben und dann kommt ne Kugel durch die Wand aus dem nichts... traurig... Spawnen bei den Squadmates ist auch nicht so des schönste... wie oft ich gespawnt bin und nicht einmal die Animation dass ich die Waffe an der Schulter anlege kann durchlaufen und ich bin tot... Irgend eine Explosion oder nen OneShot Headshot aus dem nichts innerhalb einer halben Sekunde. Gratis Tod beim Mate... Warum sehe ich solche Sachen bei Gegnern nicht und kann mir diesen "ez Kill" gönnen? Da läuft kräftig was schief bei DICE! Kein Squadmate oder ich haben so ein Snack oder ein ez Geschenk jemals gehabt, dafür passiert es bei uns regelmäßig dass wir die Opfer sind und Tode sammeln dürfen um die KD klein zu halten gefühlt... Es fängt mit nem geilen Game an, 5er KD oder höher für fast 800 Tickets in Eroberung und dann kippt alles, Tod für Tod, Spawnkill für Spawnkill, Laser aus einem Eck das gerade erst gecheckt wurde und sauber ist aber dann spawn der Low LVL OHNE Spawnbeacon dort komplett Random und lasert das Squad um mit low lvl Advantage... Leider habe ich davon mehr Clips, als Epische/Cinematische Clips die cool sind und spaß machen...
Until the devs understand that no one wants to play redsec, I cannot recommend this game. Half of their focus is on a game mode no one cares about. If they put their full focus on the main game and drop all the battle royale garbage, this game could possibly rival BF4
не покупайте пожалуйста эту игру, на ее поддержку забили после выхода... мне очень жаль, что мои деньги ушли ea
Yikes
I would recommend this game! My main complaint is the server browser. Server Browser should be the main part of the multiplayer experience. I hate being put with random people every match. I miss the old Battlefield era of server browsers.
I Have a passion for this series, played the crap out of 4 and 1 on both ps4 and pc, spent countless hours of my life fighting in the first world war and frikin loved all the time i spent in it, after having spent a "healthy" chunk of time in this game I can say with confidence that this is by far the 2nd biggest spit in the face that EA has given this community, this game is a 0/10. it just doesn't feel like battlefield any more.
武器平衡稀烂,网络优化差劲,各种bug层出不穷,吞子弹吞到头皮发麻,狗dice罪不可赦。但是过于好的底子导致我即使忍受这么一大坨依然能乐此不疲的玩下去。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 16.6K | 44% | Free | |
| $34.2M | 23K | 47% | $69.99 | |
| $60.1M | 43.2K | 79% | $59.99 | |
| $40.8M | 29.9K | 47% | $69.99 | |
| — | 23 | 78% | — | |
| $0 | 0 | — | $69.99 |
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| $454.8M | 379.3K | 86% | $59.99 | |
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| $431.4M | 419.8K | 85% | $59.99 | |
| $426.9M | 943.7K | 97% | $19.99 | |
| $395.6M | 281.7K | 89% | $59.99 |