
The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 368.7Kreviews | 64% | — | $459.2M |
| $69.99 | 84.5Kratings | 81% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3452 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game just sucks big fat popsicle. Honestly I'd rather rub my butt on a cactus than play this dogwater game.
Ist halt kein Wardogs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Latest in each market: best CN #12, worst CA #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 180.29/day in the week to Sep 8 → 179.86/day in the week after.
Of the 12 markets with a position on both sides, 10 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 274.71/day in the week to Jul 26 → 344.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
| $69.99 |
| 3.9Kratings |
| 68% |
| — |
| not modelled |
| $69.99 | — | 90% | #34 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun!
Я надеюсь, что игру чаще будут насыщать контентом Для меня BF всегда была недосягаемой игрой, т.к. с 3 части железо не позволяло играть А когда смог, тяга к играм подутихла, и со времен 1-5 частей для меня игры серии стали чем-то, куда я могу зайти на несколько часов в неделю, из-за чего не разделяю гневные отзывы по поводу пустоты игры 6 часть - не исключение. Для меня это отличная игра, чтобы зайти на десяток часов раз в неделю-две с: Желаю игре всего самого наилучшего
PC players must choose if they want to play with aim assist console players! CROSSPLAY OFF! No one wants Red Sec, no one likes CoD garbage functionalities, no wonder this game is dying....
The SMM is the game is bonkers. You play a decent game, nothing crazy, like 20-10, and then the game thinks I'm MLG and I get added into teams that lose all the time. Like literally all the time. You get paired with new players or old idiotic people that just stay at spawn looking through the sniper scope. I also commited the mistake of buying the battlepass and this thing only levels up when there's challenges, that are a nuisance more than a insentive. You want to level it by just playing? You better be good, bc good luck doing well when the game adds you to a breakthrough match where the other team stomps you in 5 minute and you get a kill or two if you're lucky.
Honestly... this game is so so much fun... when I'm not playing with rank 500+ sweats who all practiced on cod. I'm not in love with this game because while its mechanics are nice and the vehicles are awesome, the balancing is WAY off!!! who puts a rank 50 with a rank 200 player for consistent matches in a row!? or sometimes ive seen rank 9's face off against rank 500+ and get 40 deaths and MAYBE 1 kill at most! To add insult to injury, this Battlefield feels like a catering service to cod players who prefer slipping and sliding around maps and corners with the latest meta builds of weapons and tactics. it makes every map feel unbearable... makes every weapon feel useless and every engagement a 1/90 where you always end up dying to an SMG or assault rifle build that somehow beats your shotgun at point blank range. The engineers AT weapons feel weak and like they just tickle tanks unless you get 4 or 5 in a row to take down one of the less armoured vehicles. Speaking of vehicles, there needs to be some mechanic that stops vehicle campers actually just stealing helicopters, tanks, and jets the whole game and not letting anyone practice. Worst are the COD toxic players moved over so you cant go 2 seconds without being told to stop ♥♥♥♥♥♥♥♥, whining, or complaining that "you're not good at the game" when you cant leave spawn for 2 seconds without being sniped, slip and slided to death or just plain trying moving to an objective then being destroyed because all they do is camp the spawn!! This game could have been so much more, and all it is now, is a toxic infested waste dump where the only good gaming comes from playing casual breakthrough
Battlefield 6? More Like Bugfield 6: A Broken, Inconsistent Mess. If you are thinking about buying Battlefield 6, save your money. Four seasons into its life cycle, this game remains an absolute disaster, proving that the developers care more about pumping out aggressive microtransactions and battle passes than delivering a functional shooter. Low Tick-Rate Servers & Unbearable Desync. Oversimplified Aim Assist (No Skill Gap): Crossplay is an absolute nightmare for PC players. Every Update Breaks More Than It Fixes: "Bugfield" is the only name this title deserves. With every single patch and seasonal update, the developers manage to introduce a fresh wave of game-breaking bugs while leaving existing performance issues untouched. Zero Technical Improvement: We are four seasons deep, and core issues like input lag, hit registration inconsistency, and server stuttering are still ruining basic gameplay. Do not support low-grade development or greedy publishers who release broken products and fail to fix them years later. Save your time, save your money, and play something that respects its player base.
Still no Hardcore TDM in game? No - reinstall. Game started out strong and then failed
The menu sucks to navigate, portal is a joke, this game is sweatier than COD now and plays worse. This isnt battlefield anymore....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 16.6K | 44% | Free | |
| $34.1M | 23K | 47% | $69.99 | |
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| $36.8M | 29.8K | 47% | $69.99 | |
| — | 23 | 78% | — | |
| $0 | 0 | — | $69.99 |
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| $395.6M | 281.7K | 89% | $59.99 |