
The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 368.7Kreviews | 64% | — | $459.2M |
| $69.99 | 84.5Kratings | 81% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3452 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Servers are ass my framerate shouldnt be Dictaded by my connection to the server
can you guys nerf the jump shots and slide shooting cause honestly its making it terrible.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #12, worst CA #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 180.29/day in the week to Sep 8 → 179.86/day in the week after.
Of the 12 markets with a position on both sides, 10 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 274.71/day in the week to Jul 26 → 344.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
| $69.99 |
| 3.9Kratings |
| 68% |
| — |
| not modelled |
| $69.99 | — | 90% | #34 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It genuinely hurts to see what's becoming of Battlefield. The problem with this game, is it shows it wants to be Battlefield 3 & 4 and bring back what made them amazing, but it tries to reinvent the wheel and force it on players. The biggest issues is there is no incentive for teamwork anymore, the game panders to other franchises players, and the balancing is way off from any other BF Game. Teamwork was key in many of the Battlefield titles, whether is was obvious or not. Each class filled a unique roll that molded everyone to pick up slack when they didn't even realize they were doing it. Now, it's pick a class with gadgets you like, what ever gun you like, and free ball it till someone looses. Are you a COD player? Play Assult. Do you hate vehicles and like suppressing enemies? Play Engineer. Are you actually good (or awful) at the game and run out of ammo? Play Support. Like sniping? Don't play recon, literally never see anyone play it because you can have a sniper on any other class. I don't see them going back to class restricted weapons, and at this point why even bother? If they looked at win/loss games and how many of what class was playing on each side, and try incentives to play more of another class, it would get better. Key word being incentive, not nerf. Balancing just feels wrong at times. I played hardcore servers most of the time and that maybe why I feel this, but they didn't even add hardcore this time. It feels like they crammed everyone together in the hopes of it making servers look more full, but we still end up with loads of bots every few games. Blackhawks are troop transport helicopters for example. In past games, they were weak and slow, but could carry a lot of players somewhere and change how a fight was going. Now they're a force to be reckoned with, with some players just flying them around the whole game raking up kills. It feels like RedSec is the priority with balancing, yet no one plays it. RedSec may have been one of the worst additions to this game. When BF6 was announced, everyone lost their minds and were excited. That hype alone, returning to classic Battlefield, would have propelled this game for years. Now it feels like it's just there to compete with CoD and Warzone. It doesn't feel like a Battlefield game anymore. Want to add a crap load of micro transactions? Cool, we buy them or we don't. It's the future of gaming it seems. Want to add a battlepass and a way to unlock stuff from it later after the end of the season? Amazing! Truly, a great addition and player friendly. But this game? It dropped the ball, hard.
absolutely terrible game, took away game modes and things continue to get worse well that happens when you fire a majority of the games devs after it is one of your most successful launches in years!
Doesn't feel like Battlefield at all. Only suitable for people who like camping due to the extremely slow play mechanics. Avoid.
It is little things that ruin it for me. Lack of persistent servers, lack of server browser, spawn points, spotting system, and other things. I like the sounds and gunplay seems pretty good but it is the little things that compound and make this game frustrating to play at times. I get trying out new things but why get rid of things that worked great in previous titles?
Ihr Drecksnutten,bringt Rush wieder rein!!!
i would recommend if they massively improved the dumpster movement and dead movement which didnt captivate the call of duty community... battlefield had their chance
First of all, the game is far too easy. Getting kills requires almost no effort, which means there's no real sense of progression, learning, or mastery. Nobody expects this game to be a military simulator like Arma, but why does it require so little player skill? I'm not even asking you to make the game like Battlefield 2, which I personally consider the best game in the franchise. But at the very least, you could take inspiration from Battlefield 3 or Battlefield 4 games that struck an excellent balance between accessibility and gameplay depth. Casual players could enjoy them, while experienced and competitive players still felt that their skill genuinely made a difference. One of the main reasons Battlefield became so popular was that balance between being easy to get into and rewarding players who invested time into mastering the mechanics. Anyone could jump in and have fun, but performing well required practice and game knowledge. These improvements shouldn't be limited to infantry gameplay. Vehicles and especially their controls also need to be reworked to make driving and flying more enjoyable and rewarding. On top of that, the Spotting system is in a terrible state. Around 90% of the time, players are constantly revealed for various reasons, such as the automatic spotting of snipers or the lack of a Flash Hider on most weapons. This completely undermines positioning, flanking, and tactical gameplay, making firefights rely more on free information than on player skill and decision-making. Another major issue is the map design. The maps are simply too small. I'm not asking for maps as oversized as those in Battlefield 2042, but around 90% of the Battlefield 6 maps are far too cramped. They need a serious rework to restore a proper sense of balance. Honestly, where is the balance in this game?
Forced Crossplay with console garbage. <- dumps half mags into console players very clearly chest/headshots. Its 2026, our Hardware is significantly more powerful, internet is 1gbs up and down. Back in 2010 games never Dsync this bad. Net code worse??? Unplayable slop. Console players don't have this issue. Bullet ghosting is ♥♥♥♥. FPS games not worth playing these days i suppose. This issue happens every game, no matter what. You shoot first takes 15-20 bullets all hitting for maybe 3-4 to register. Client Auth is trash get better servers. Save your money go play an indie FPS or something that doesnt force cross play and Hard server rewind nerf you because you have more FPS than people or better ping. AAA needs to stop making peoples bad hardware and bag ping everyone elses problem.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $454.6M | 379.2K | 86% | $59.99 | |
| $469.3M | 440K | 94% | $59.99 | |
| $436M | 401K | 87% | $44.99 | |
| $484.1M | 376.9K | 90% | $49.99 | |
| $426.5M | 943.4K | 97% | $19.99 | |
| $394.5M | 260.1K | 89% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 16.6K | 44% | Free | |
| $34.1M | 22.9K | 47% | $69.99 | |
| $54.5M | 45.5K | 79% | $59.99 | |
| $36.8M | 29.8K | 47% | $69.99 | |
| — | 23 | 78% | — | |
| $0 | 0 | — | $69.99 |