
The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 368.7Kreviews | 64% | — | $459.2M |
| $69.99 | 84.5Kratings | 81% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3452 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was mostly enjoying this until that balance update came out. I got so good at the guided rockets that i was hitting air at full speed/behind buildings. The RPKM was my baby all the way through. I did a lot of damage with its 90 round mag that i could just dump and switch in 2 sec, to just keep dumping. it was great. The TTK Was quick, but i never thought it was an issue, kind of quick. There were definitely some balance issues with guns, but that's just MODERN GAMING. After that balance update though, the gunplay is just terrible. its literally is unplayable for me. I finally gave up and uninstalled a couple days ago. My whole squad uninstalled. And we all have around the same play time and were pretty decent at the game. Thank god Gears is coming out and i cant believe I'm excited for COD this year. I haven't wanted to play COD in years. That's how much this game screwed itself. The Netcode is terrible. shots hit will very obviously not give hit markers or do damage. This was something that happened since launch, but was only a minor inconvenience until now. Then on top of that, the new "Balance" is to make guns 1 bullet weaker, and to add random deviations to recoil and spread. You can be aiming DIRECTLY at someone 5m away and still miss shots. its wild. When you add all this "Balance" together (Extra bullet to kill + Random Recoil + Random Spread + Unregistered hits), you end up having to shoot people 2-3 extra times because of a totally messed up system. What should take 3-5 shots, is taking 7-9 shots and your skill has nothing to do with it. If this is how the gunplay will be until the end of BF6, I 100% recommend you play literally anything else.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #12, worst CA #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 180.29/day in the week to Sep 8 → 179.86/day in the week after.
Of the 12 markets with a position on both sides, 10 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 274.71/day in the week to Jul 26 → 344.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
| $69.99 |
| 3.9Kratings |
| 68% |
| — |
| not modelled |
| $69.99 | — | 90% | #34 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
God... they forgot how to make a fun and simple unlock system for new gamers and returning fans... They even put pre-made gun loadouts for battle-pass buyers... they did become pay to win. Overall this is still bad and not even worth it on sale... I guess their goal was to make Battlefield 2042 more fun by making this one less... If the game doesn't put fun first then what are they trying to do? Okay the more I play the more i think there is a hidden system to spawn bots that look like players to kill you... I guess their goal was to try and get users to think they are bad and need to buy the pass for the better weapons but it just feels like Helldivers 2 Automatons to me so it really isn't a challenge... but the spawn rates and bs just becomes work rather then fun just like Helldivers 2... So I hope I get a refund when the lawsuit hits xD Game is work to play not fun...
傻逼EA,烂得跟屎一样的垃圾反作弊。外挂你们他妈一个都抓不明白,封正常玩家倒是比谁都积极,真他妈是废物系统配废物审核,一帮饭桶凑一起把“反作弊”三个字都给整成笑话了。 莫名其妙就收到你们这帮傻逼发来的永久封禁。睁开你们那双瞎了的狗眼看看我的击杀记录行不行?但凡是个脑子没进水的人,把我的KD、命中率、爆头率、每局击杀这些东西随便翻两眼,都他妈不可能觉得这是外挂打出来的战绩。 结果你们这个狗屁反作弊系统不知道哪根筋抽了,一句“检测到作弊”,永久封禁。我他妈就想问一句:我到底开你妈什么挂了?什么外挂?什么时候开的?哪一局开的?检测到了什么?触发了什么规则?证据在哪?你们他妈倒是说啊? 一个屁都放不出来。封人的时候牛逼得要死,轮到解释的时候就开始装死,甩一句“违反用户协议”“检测到作弊行为”就完事了.然后我去申诉,你们这帮废物审核又复制粘贴一封狗屁模板邮件回来,说什么“经过调查,我们确认处罚正确”。调查你妈呢?你们到底调查了什么? 是把我的战绩点开看了两秒,还是连账号记录都他妈懒得看,直接让系统再自动判一次,然后给我发个模板邮件糊弄人?这他妈也配叫人工复核?如果你们真的认真检查过,那就把我的对战记录拿出来看。 我又没让你们公开你那垃圾反作弊的源代码,也没让你把检测算法全写出来,至少他妈告诉我到底是什么类型的作弊行为吧? 结果什么都没有。就一句:“我们确认处罚正确。” 正确你爸个睾丸。 你们自己系统判的,自己再看一遍系统结果,然后告诉玩家“系统没错”。这跟一个智障自己给自己改卷子,然后宣布自己考了100分有什么区别?最搞笑的是,游戏里那些数据离谱得跟开了天眼一样的人照样到处跑,你们这坨屎一样的反作弊到底有没有本事处理我不知道,但对一个战绩平平无奇的正常账号直接来个永久封禁倒是熟练得很。封号按钮按得挺快,证据是一点没有。申诉渠道看着挺正规,结果进去就是模板邮件循环。玩家问原因:“不告诉你。”玩家问证据:“不告诉你。”玩家申诉:“我们查了,没错。”查你妈了个逼。这哪是什么反作弊系统,这他妈就是封号抽奖机。EA要是真觉得你们这坨狗屁系统永远不会误判,那你们倒是公开说一句:EA Anti-Cheat误封率是0%。你们敢说吗?你们自己都他妈不敢说。既然系统不可能保证100%准确,那玩家被永久封禁以后,凭什么连一点具体信息都拿不到?花钱买游戏,然后某天莫名其妙被一脚踢出去,账号直接永久封禁,最后得到的解释就是一封复制粘贴的屁话邮件。 我买的是游戏,不是他妈花钱参加EA的封号俄罗斯轮盘。 永久封禁。没有明确证据。没有具体解释。申诉就是模板回复。外挂治不治得了不知道,恶心正常玩家你们是真的他妈专业。EA Anti-Cheat?我看叫他妈EA Anti-Player得了。 也祝你们以后继续这么折腾玩家。继续摆烂,继续误封,继续拿模板邮件糊弄人,继续把真正愿意花钱买你们游戏、支持你们游戏的玩家一个个往外赶。
это не батлфилд а калда на больших картах с техникой, в mw2019 был такой же режим, тут же убитый баланс классов, убитая от нерфов техника особенно авиация, ужасная прогрессия из-за того что в игре батл пасс , бф2042 больше батлфилд чем этого убожество, которое еще из себя наследника 3 и 4 строит, а сколько слов было то ............
ttk and controller scheme is a disaster,never again
Forced Crossplay with console garbage. <- dumps half mags into console players very clearly chest/headshots. Its 2026, our Hardware is significantly more powerful, internet is 1gbs up and down. Back in 2010 games never Dsync this bad. Net code worse??? Unplayable slop. Console players don't have this issue. Bullet ghosting is ♥♥♥♥. FPS games not worth playing these days i suppose. This issue happens every game, no matter what. You shoot first takes 15-20 bullets all hitting for maybe 3-4 to register. Client Auth is trash get better servers. Save your money go play an indie FPS or something that doesnt force cross play and Hard server rewind nerf you because you have more FPS than people or better ping. AAA needs to stop making peoples bad hardware and bag ping everyone elses problem.
Ihr Drecksnutten,bringt Rush wieder rein!!!
国民党游戏
First of all, the game is far too easy. Getting kills requires almost no effort, which means there's no real sense of progression, learning, or mastery. Nobody expects this game to be a military simulator like Arma, but why does it require so little player skill? I'm not even asking you to make the game like Battlefield 2, which I personally consider the best game in the franchise. But at the very least, you could take inspiration from Battlefield 3 or Battlefield 4 games that struck an excellent balance between accessibility and gameplay depth. Casual players could enjoy them, while experienced and competitive players still felt that their skill genuinely made a difference. One of the main reasons Battlefield became so popular was that balance between being easy to get into and rewarding players who invested time into mastering the mechanics. Anyone could jump in and have fun, but performing well required practice and game knowledge. These improvements shouldn't be limited to infantry gameplay. Vehicles and especially their controls also need to be reworked to make driving and flying more enjoyable and rewarding. On top of that, the Spotting system is in a terrible state. Around 90% of the time, players are constantly revealed for various reasons, such as the automatic spotting of snipers or the lack of a Flash Hider on most weapons. This completely undermines positioning, flanking, and tactical gameplay, making firefights rely more on free information than on player skill and decision-making. Another major issue is the map design. The maps are simply too small. I'm not asking for maps as oversized as those in Battlefield 2042, but around 90% of the Battlefield 6 maps are far too cramped. They need a serious rework to restore a proper sense of balance. Honestly, where is the balance in this game?
Just play Wardogs it's better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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