
Battlefield™ 2042 is a first-person shooter that marks the return to the iconic all-out warfare of the franchise.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 14 → 5.83/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−90% | 325.7Kreviews | 47% | — | $23.4M |
| $13.99−80% | 61.1Kratings | 63% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1697 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
говнецо какое то
时隔多年想回坑,先是看到这什么反作弊没开,然后有教程就看了一下,嗯对没看懂就找视频,所以为什么我要对着一个我没有任何感情的游戏,先打开设置,然后打开高级启动选项,巴拉巴拉打开那什么操作面板再启用这沟槽的反作弊,好像还要整什么硬盘,有这时间为什么我不去跟兄弟打把cs
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 30 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese* +2 more
| $2.99−95% |
| — |
| — |
| — |
| $0 |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
武器平衡最好的战地,单兵性能最逆天的战地
这他妈是什么鸡巴狗屎臭逼游戏,我操你妈了个大鸡逼的,玩个游戏还得进bios改设置我是第一次见,游戏质量跟你妈和平精英一样你妈了个逼英精版敢卖418是吗,大便动作酷似一个大肉棒来回晃动,手感就跟你爷爷的奶子一样垃圾,武器建模跟高画质的香肠派对似的,婊子EA我操你全家马眼,你妈生你的时候需要启动EA app,然后换三万个加速器加速你妈的生殖器让你妈给你生出来,完事再用安全启动肛塞插你妈屁股里你才能活下来是吗,屁眼生蛆的狗东西别你妈卖游戏了,你他妈吃屎去吧,傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼傻逼
垃圾,兴冲冲下好裤子都脱;了要搞什么安全模式。搞ne🐎呢
"Secure boot" obligatoire et donc obliger de modifier des paramètres dans le BIOS si on veut pouvoir jouer
Keeps crashing
十二块九拼好兵来的,现在也将近100小时了,看到测评有好多说2042存在启动器问题,反作弊系统问题,优化问题,但是我确实是没有遇到,我个人觉得这一代玩家机动性加强,玩玩挺爽的,这种大战场快节奏还是蛮符合我个人胃口的;游戏发布初期说是有好多bug啥的,不过我买到手的时候已经差不多修完了,我自己玩的时候是没碰到多少,整体感觉挺流畅的;还有的说人少匹配不到人的问题,这个其实可以加速器开欧服解决,跟欧洲人打游戏还是体验感蛮好的,开了麦的话懂点英语都能交流,而且素质普遍比较高,我还加了几个欧洲哥们的ea好友,认识认识外国友人还是挺有意思的。 对于以上我说到的问题,如果你都没有遇到,那么2042确实是值得(在打骨折时)入手的一款游戏,十二块九就是神作,没bug无脑入就对了;如果以上问题你遇到了一个或者多个,我还是建议你如果在两个小时之内没有解决的话立马退款,毕竟看看其他测评老哥骂的挺狠,真的很影响游戏体验。 接下来说说这游戏的亮点:1.人机模式,虽然砍掉了故事模式,pve里面捞薯条是真的很爽,{尤其是像我这种薯薯},而且pvp被pro哥虐了之后可以上人机练练枪法啥的,循序渐进的确实可以提高自己的技术水平(像我这种带点好胜的,fps水平确实有提升),对小萌新非常友好,好上手。 2.门户模式,这个本质上就是创意工坊,玩法十分多样,不过自己编辑啥的好像要去官网上搞得,有点麻烦,不过b站上有不少大佬自己做好了可以分享体验代码。 3.高机动性(手持ntw50肩扛空爆发射器疾跑这一块),这个因人而异,高机动性确实玩着爽,但是另一方面也会拉开玩家之间的水平差距。 4.载具地位削弱(这个也算亮点?),这一代载具破坏力大幅度下降,地面载具手感稍差,而且炮弹的范围性伤害削的严重,不过空中载具倒是好操控了不少。 5.载具、枪械和专家系统丰富,每把武器和每个专家还有载具都有自己的生态位,算是把多样性拉开了,玩法丰富度也因此提升不少,但是我不太满意的一点是这一代的狙地位下降了不少,还有那个扫码罗氏mk2能不能删了。。。(我受够这把枪的折磨了) 以上是我个人游玩时候的一些体验和看法,希望对各位路过的读者们有所贡献,感谢阅读 The 12.99 bundle deal came with it, and now it's almost 100 hours in. I've seen a lot of reviews saying 2042 has launcher issues, anti-cheat system problems, and optimization issues, but I haven't encountered any of those myself. Personally, I think this generation has improved player mobility, making it quite enjoyable to play. The fast-paced large-scale battles really suit my taste. When the game first released, there were many bugs mentioned, but by the time I bought it, most had been fixed. I haven’t run into many issues while playing, and overall, it feels pretty smooth. Some also mention difficulty finding matches due to low player numbers, but this can be solved by using an accelerator for EU servers. Playing against Europeans gives a great experience—opening the mic makes communication easier if you know some English, and their overall conduct is generally better. I’ve even added a few European friends as EA buddies, and it’s quite fun to make foreign friends. Regarding the issues I mentioned above, if you haven't encountered any of them, then 2042 is indeed a game worth getting (when on sale). At twelve ninety-nine, it's a masterpiece—no bugs, no brainers, just go for it. However, if you've experienced one or more of these issues and can't resolve them within two hours, I still recommend immediately requesting a refund. After all, judging by other reviewers' harsh critiques, these problems really do ruin the gaming experience. Next, let's talk about the highlights of this game: 1. The AI mode, although the story mode has been cut, farming chips in PVE is truly exhilarating, {especially for someone like me who loves chips}. Moreover, after being crushed by pros in PVP, you can switch to AI mode to practice your aim and other skills. Gradual progression can indeed improve your technical proficiency (like me, who has a competitive streak—my FPS skills have definitely improved). It’s very beginner-friendly and easy to pick up. 2. Portal Mode: This is essentially a creative workshop with highly diverse gameplay. However, editing content yourself seems to require navigating the official website, which can be somewhat cumbersome. Nevertheless, many experts on Bilibili have already created and shared their own code for others to experience. 3. High mobility (such as handheld Ntw50, shoulder-launched airburst launchers, and sprinting), which varies from person to person. High mobility is indeed exhilarating, but on the other hand, it can also widen the skill gap between players. 4. Weakened Vehicle Status (Is this also a highlight?), the destructive power of vehicles in this generation has significantly decreased. Ground vehicles feel slightly less responsive, and area damage from shells has been heavily nerfed. However, aerial vehicles have become much easier to control. 5. The game features a rich selection of vehicles, firearms, and expert systems, with each weapon, expert, and vehicle occupying its own niche, significantly enhancing diversity and gameplay variety. However, one aspect that disappoints me is the diminished role of snipers in this installment, along with the questionable presence of the rosh Mk2—could that be removed...( I'm done with this gun) Original: These are some personal experiences and thoughts from my travels, hoping to contribute to fellow readers who may come across this. Thank you for reading.
真几把垃圾,游戏都进不去非要开什么安全启动神人ea
太少人玩了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $86.4K | 190 | 56% | $16.99 | |
| — | 0 | — | — | |
| — | 37.4K | 85% | — | |
| $0 | 54.6K | 54% | Free | |
| $13.9M | 286.5K | 96% | $4.49 | |
| $1.4M | 2K | 85% | $27.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.3M | 15.8K | 93% | $49.99 | |
| $23.2M | 28.5K | 89% | $39.99 | |
| $23.5M | 223.4K | 97% | $7.99 | |
| $23.2M | 43.2K | 98% | $19.99 | |
| $23.6M | 79.2K | 80% | $9.99 | |
| $23.1M | 265.9K | 98% | $4.99 |