
Command one of three unique factions in a post-apocalyptic old-school RTS. Now featuring Patch 0.4.0 -- new mini-campaign and gamemodes."
Modeled estimate, not a reported figure. How we estimate →
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About
Battlefall: State of Conflict - Where the Wasteland is Your Battlefield!
What's new
Patch 0.4.0 has landed! - Try your best at our new mini-campaign with new maps and additional gamemodes.
Embark on a thrilling journey where the armies of a shattered world clash for survival in an epic struggle for strategic dominance.
Battlefall: State of Conflict is a high-octane real-time strategy (RTS) game that catapults you into a post-apocalyptic ruin in which the battle thunder of three distinct factions - 'Earth Forces Network,' 'Scrappers,' and the 'SEL' - rolls across the globe.
Build your base, train your forces, evolve your strategies with unrivaled freedom and no pop-limits. Your fortifications are only as efficient as your imagination allows it to be. How you complete your objectives is entirely up to you: gather resources and amass your armies to steam-roll the enemy, or formulate and engage an alternate approach-- with Battlefall Upgrades, Base Expansion units, and Unit Veterancy at your disposal no two battles are ever the same!
Battlefall Upgrade System:
Battlefall: State of Conflict’s unique take on the RTS genre offers players limitless freedom in customizing their forces on the fly via the Battlefall Upgrade. Players will have to spend these rare rewards, earned in the crucible of battle, to explore various strategies to overcome their enemies. With endless possibilities for tactical approaches, and no building or population limits, every battle is a unique experience.
The Last Stand of Humanity - EFNET:
Recovering from the global devastation unleashed by SEL, the last bastion of human civilization lies in the hands of Earth Forces Network (EFNET). Armed with the modified remnants of modern military technology, they stand against the chaotic forces threatening to rob them of their future and smother the world in eternal darkness.
Take command of the disciplined and determined forces of EFNET, strategizing to reclaim the wastelands and restore peace and dmocracy to a ruined world.
The Anarchic Horde - The Scrappers:
Fuelled by the madness induced by post-apocalyptic radiation, starvation, and mutation the Scrappers are a relentless faction of waste-roaming anarchists who thrive on chaos. Their savage caravans repurpose, scrap and salvage everything in their path to craft makeshift war machines and weapons--including their slain enemies. Crude, cruel, and homicidal.
Brace yourself for unrelenting battles against this savage horde from a dystopian realm that will test your strategic mettle.
Rise of the Machines - SEL:
A ruthless evolution of a humble automation suite which once promised humanity freedom from the dreary tasks of daily life, unlimited economic growth, and appliances that play holiday-appropriate jingles from a tiny speaker. Slow to expand in numbers but armed with mind-bending technology, Synthetic Enhanced Lifeforms dominate the battlefield with inhuman precision and efficiency.
Lead the SEL forces into battle where computer intelligence attempts to delete the messy irrationality of the human spirit.
Three Factions, Three Tales:
Immerse yourself in the rich narrative of three distinct story-driven campaigns, each unveiling the struggles, sacrifices, and aspirations of one of the factions as it navigates the complexities of a world grappling with its own demise.
Varied Gameplay Modes:
Battlefall: State of Conflict offers a plethora of gameplay modes to keep you engaged. Dive into offline and online skirmish modes, team up with friends in co-op campaigns, or unleash your creativity with the built-in level editor and 'rule editor.' Craft custom units, factions, and maps to take the battle to new heights, ensuring that every skirmish is a unique and handcrafted experience.
Steam Workshop Integration:
Fuel your passion for customization and community engagement with the seamless integration of Steam Workshop. Share your creations, explore a universe of custom content, and experience Battlefall: State of Conflict in ways limited only by your imagination.
Prepare to forge alliances, unleash destruction, and shape the destiny of a world teetering on the edge. In Battlefall: State of Conflict, the wasteland is your canvas, and the battles are your masterpiece. Will you lead humanity to a new dawn, revel in anarchy with the Scrappers, or embrace the cold precision of the SEL? The choice is yours; the conflict awaits!
Some music provided by CO.AG
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Korean, Russian, Simplified Chinese, German*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
다른 회사판 타이베리안 던 형식의 고전게임감성을 가지고 있는 게임. 자원이 타이베리안 시리즈처럼 한가지며, 자원근처로 가면 데미지입는게 똑같고 옆 사이드바 형식도 똑같다. 타이베리안 던 감성을 느끼고 싶다면 사는 것을 추천.. 다만 개인적으론 조금 비싼가격인것 같다.
It is a 2 dollar game that they want 20 dollars for. Cannot recommend in its current state.
《Battlefall: State of Conflict》直接就是带我们梦回90年代,体验一下顶着当年的画面玩《沙丘》和《命令与征服》的感觉! 不得不说的是,《Battlefall: State of Conflict》的画面认真来说其实比当年的《沙丘》和《命令与征服》还要糟糕,当年那是大势所趋,而且当年那画面拿出来在当时还算惊艳,但现如今都2026了,做梦都想不到还有游戏是这样的画面,而且看着不是复古,而是技术力不够!!!(毕竟敌我双方单位的AI也是很堪忧哇!) 游戏的玩法和最古老的即时战略游戏差不多,反正就是采矿、建造、造兵、出击!这点没什么好说了,但游戏的UI实在也是太简略了,操作起来实在是违和。 说真的,游戏取了《战斗天幕:冲突状态》这么好的一个名字,但内容和美术是真的一言难尽,对不起这个这么好的名字。用句不当讲的话,如果游戏正式版还是这样的水准的话,为啥我们不选择玩当年的《红警2》呢? [quote]欢迎关注我们的鉴赏家:[url= https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url= https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
建议在屏幕的左下角能显示选中的单位信息: 1.选中建筑时能够显示建筑的信息,名称、功能、血量等 2.选中多个多种单位时,能够显示单位的类型和数量 3.按下tab键或者~键能都在选中的不同种类的单位之间切换,且能显示当前种类单位的信息,包括名称、功能、血量等 增加对2k分辨率的支持 不显示单位信息,除了带有螺旋桨的飞机,其他的分不清楚敌军哪些是地面单位哪些是空中单位 Suggest displaying the selected unit information in the bottom left corner of the screen: 1.When selecting a building, it can display its information such as name, function, health, etc 2.When selecting multiple units, the type and quantity of units can be displayed 3. Pressing the tab key or~key can switch between different types of units selected, and display information about the current type of unit, including name, function, health, etc Add support for 2k resolution Not displaying unit information, except for aircraft with propellers, it is unclear which enemy units are ground units and which are air units
I love the art style. The units are fun, the sound effects are great, game is very responsive. My only critique is that the army control options are missing a few key features, which I assume is intentional in the name of simplicity. There are so many guys on the map at one time it can be overwhelming to do anything other than attack move and pray, which is both a blessing (fun and simple) and a curse (hard to micro and use units effeciently). Overall, good bones, I am having fun with the campaign.
buen juego algunas cosas por terminar de pulir y mejorar el rendimiento pero muy buen juego
根据问题严重性,缺点排列如下: 1.画面偏暗导致不开启单位边框难以识别单位和建筑 2.多个同种建筑无法加速单位生产 导致游戏节奏极慢 3.单位寻路逻辑有问题 导致兵团移动互相卡位 4.载具单位过多导致建筑栏使用繁杂 5.建筑设计过于敷衍 兵营+矿场+车场+2本+3本 复合多种生产建筑不会加速爆兵的问题就极其影响节奏 6.无法保存当前游戏 一局坐牢得打满 7.单位回血机制过于隐晦 应当加入教程 优点: 1.画面添加了更多光影细节 例如空投入场的闪耀效果与闪电时可看到周围地形等 2.建筑能够像单位一样按次序建造,就绪后可留存并开始生产下一个建筑(注意,相对的 这会导致玩家能够憋数个防御建筑 拓展基地到位后将立马拍满防御建筑) 3.除单位升级机制外,有指挥官升级机制 利用指挥官升级科技可对单位的某单一属性进行选择性的永久加强。这让兵种组合有了更多可能性,有继续开发的潜力。 总结:原本以为是高清的RA2代餐,没想到是RA1与CC1的拙劣模仿。游玩体验中等偏下,游戏整体风格也没有摆脱CC RA的影响,还自作聪明的去掉了加速单位生产以及电力、仓库这种额外机制使得战斗节奏缓慢且枯燥。制作组希望玩家多兵种配合,但是单位寻路问题让游戏体验恶化。画面偏暗影响玩家框选或查看态势,即便引入了较多的物理细节也不能破坏战斗体验。
It's pretty good! I'm liking what I'm seeing so far. It has both great potential and deliver's on what it has thus far. The gameplay most definitely has its own unique feel without having that problem of being a try-hard C&C clone that you see popping up. In terms of setting, I'd say they captured a similar vibe to that of Tiberian Sun's post-apocalypse aesthetic without going overboard. It'll be interesting to see where this goes. The road map seems feasible and not rife with feature-creep. As it stands now in its present state, I'd say it's easily a buy.
⚔️🔥 ¡BATTLEFALL: STATE OF CONFLICT – GUERRA TOTAL EN UN MUNDO DEVASTADO! 🌍💀 🌪️ Tres facciones. Un mundo en ruinas. Solo los más astutos sobrevivirán. 🔹 Desarrollador: #KyotoVideoGameConcern 🔹 Editor: @MicroProse 📅 Lanzamiento en Acceso Anticipado: 11 de marzo de 2025 🎮 Plataformas: PC (Steam) ✨ Battlefall: State of Conflict es un RTS postapocalíptico donde liderarás una de las tres facciones en guerra por los últimos recursos del mundo. La estrategia, la adaptación y el dominio del campo de batalla son esenciales para sobrevivir. 🎨 UNA AMBIENTACIÓN OSCURA Y DESOLADA 🏜️⚡ Escenarios devastados – Ciudades en ruinas, páramos radiactivos y fábricas abandonadas. Diseño realista y táctico – Cada mapa tiene ventajas estratégicas y trampas naturales. Inspiración postapocalíptica – Mezcla de ciencia ficción distópica con un toque de realismo brutal. 📌 Cada campo de batalla refleja la brutalidad y desesperación de un mundo al borde del colapso. 🎮 UNA JUGABILIDAD QUE EXIGE INTELIGENCIA Y VELOCIDAD ⚔️🛡️ 🔥 CARACTERÍSTICAS PRINCIPALES Tres facciones con estrategias únicas 🏴 – EFNET, Scrappers y SEL, cada una con unidades, tácticas y tecnologías distintas. Sistema de mejora adaptable 🔄 – Evoluciona tu ejército y cambia de estrategia en pleno combate. Modos de juego variados 🎮 – Campaña, escaramuzas y un editor de niveles para personalizar la experiencia. Batallas sin límites de población 💥 – Construye y despliega ejércitos masivos sin restricciones artificiales. 📌 No hay dos partidas iguales: tu forma de jugar definirá el destino de tu facción. ⚔️ UNA GUERRA SIN PIEDAD DONDE SOLO LOS MEJORES SOBREVIVEN 💣🔥 Dificultad progresiva y brutal – Cada decisión cuenta; el más mínimo error puede costarte la guerra. IA avanzada y reactiva – Enemigos que se adaptan a tu estrategia y explotan tus debilidades. Combate táctico en tiempo real – Flanquea, embosca y domina el mapa con movimientos precisos. 📌 No hay espacio para la piedad en Battlefall: State of Conflict. Solo los más inteligentes y despiadados prevalecerán. ⏳ DURACIÓN Y REJUGABILIDAD GARANTIZADA 🔁🏆 Campaña principal: 9 misiones estratégicas con una historia envolvente. Modo escaramuza: 17 mapas únicos para combates personalizados. Editor de niveles y reglas: Crea y comparte tus propios escenarios de batalla. Multijugador competitivo y cooperativo: Forma alianzas o enfréntate a rivales en línea. 📌 La combinación de facciones, mapas y estrategias ofrece una experiencia infinita. 🌟 VALORACIÓN FINAL ⭐🔥 HISTORIA: ⭐⭐⭐⭐☆ (8.5/10) – Un conflicto bélico con una narrativa atrapante y decisiones estratégicas clave. JUGABILIDAD: ⭐⭐⭐⭐⭐ (9.5/10) – Mecánicas de estrategia profundas y batallas intensas sin límites. GRÁFICOS Y RENDIMIENTO: ⭐⭐⭐⭐☆ (9/10) – Un mundo visualmente impactante y optimizado para acción en tiempo real. SONIDO Y AMBIENTACIÓN: ⭐⭐⭐⭐☆ (8.8/10) – Explosiones, órdenes militares y una banda sonora que refuerza la tensión. ** NOTA FINAL: ⭐9/10⭐ 📌 ¿LO RECOMENDAMOS? ✅ Sí. Perfecto para fans de los RTS que buscan una experiencia intensa, estratégica y sin restricciones. 👉 Lidera tu facción, conquista el páramo y forja tu legado en Battlefall: State of Conflict. ¡La guerra ha comenzado! ⚔️🔥Compra o añádelo a tu lista de deseos en Steam: https://store.steampowered.com/app/1031730/Battlefall_State_of_Conflict/ #Battlefall #StateOfConflict #RTS #MicroProse #KyotoVideoGameConcern #Estrategia #Postapocalíptico #PCGaming #Multijugador
bit simplistic in it's design and no midlevel save function yet, but it gives that old school dune 2000 feel that has been missing from a lot of RTS look-alikes
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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