
Overview"Star Maidens Chronicle" requires you to handle ever-changing battlefield situations.Your goal is to become the commander of a powerful Faction and destroy enemy strongholds.To fulfill your ambition, you must establish a city, raise an army and become strong enough to overwhelm your opponents.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
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Extremely shallow RTS. Not worth the price at all. All the factions are identical, just different skin / theme. Only 2 units, builder and soldier. Only 4 buildings. HQ, Barracks, Resource and Tower. Because of this, gameplay is always just "make more dudes than the other guy faster". No unit synergies or strategies.
Star Maiden Chronicles is not a shallow RTS but is a "JRTS" or "Japanese style RTS" that does not resemble most western RTS games in the market. If you compare this game to western RTS, you will find no reason to play. Star Maidens Chronicle is a RTS game that aims for fighting-game-like simplicity and conciseness in RTS. This game is perfect if you like RTS with conciseness and simplicity rather than the complexity that most western RTS games tend to be like. Let me explain, There is like 10+ civilizations in Star Maidens Chronicle. Each has 4 kinds of buildings (HQ, tower, barrack, supply) and 1 worker and 1 attacking unit. Each civilizations are all different, and the differences between civilizations are appearance, HP, attack range of attacking unit/tower/HQ (some HQ can attack depending on civil), movement speed, attack & defense points and size. Civilizations are structured like a food chain, where one civilization is strong against certain others but also weak against different others, I believe that choosing a civilization at the start is a crucial that determines who would wins if and only if both players are exactly equally skilled when it comes to PvP. Therefore, in multiplayer mode, there are features to randomly select civilizations and also feature to hide one's own civilization until it is actually discovered in the game (you can hide your civilization without selecting random). Multiplayer likely supports 1v1 up to 3v3 max. Thus, it requires you to change strategies based on the opponent's civilization. With over 10+ civilizations, each with different abilities for their units and buildings, this aspect can become intricate and require you to play strategically (this is what you have to be good in order to play this game very well, the skill). Structurally, it's clearly a RTS with simplicity and conciseness. In fact, I personally find it very enjoyable to play it with a casual mindset just like how you play fighting games because of its extreme simplicity akin to fighting games even if it is RTS while you also need to change how you fight depending on the opponent's civilization, just like how you change your fighting style depending on the enemy character in a fighting game. Each multiplayer match in this game actually ends quite fast just like many Japanese fighting games. In the future I hope it adds a couple of more units or buildings, but probably not too much as it also needs to maintain the concept of fighting game-like simplicity in RTS genre while expanding more civilizations with different stats (which is equivalent to additional characters if it was a fighting game), thus for me it is unique RTS game so far that does not follow most of western RTS games we know, rather it follows Japanese fighting game style with an RTS twist. It would be also good idea if it can actually add a unique hero, which possibly comes with MOBA-like unique skill, per each civilization that you can use in a game. Also for precise control, this game needs to add "move attack" feature and also fix input-delay (take some microseconds like 0.3~0. 5seconds after you command). And I see towers in this game are underpowered in both damage and range so that it needs a slight buff. I even saw that there is a unit that has higher range than tower, which makes towers completely useless. Personally I think the stats for towers I think it need to be affected by each evolution stage. And most importantly the reason why people think the game is shallow RTS is because it uses unappropriate UI and not enough explanation upon each civilization. This game might be better to adopt Guilty Gear Strive-like UI so that it look like fighting game (because this game shows a representative character of a civilization rather than civilization itself when selecting a civilization to play), then briefly explaining what is good and bad of each civilization when selecting character (civilization) so that it doesn't look like a shallow RTS as there exists well-explained differences between each civilization. Anyway, if this game successfully blends the genre of fighting games, which Japan excels in like Street Fighter, Guilty Gear Strive, Tekken, with Western real-time strategy (RTS), striving for simplicity unlike the complexity of Western RTS while still demanding depth and complexity for players to build their skills, then I believe this game truly embodies the essence of JRTS (Japanese RTS). Leaderboard ranking and implementation of quick match system will be necessary as well. On a side note, this game supports both co-op and pvp in multiplayer.
各所にあらは見られるものの、RTSとして十分に遊べるゲームです。 キャラは10数体用意されており、キャラごとに特色があります。 性能差があるのはもちろんモーション・ボイスも用意されており、それを見るだけでも楽しめます。 はじめは操作になれないかもしれませんが、レベルの低いCPUから順に戦っていくとやってるうちに レベルの高いCPUでも戦えるような難易度になっていて成長を実感できます。 ただし、難易度30テメーはダメだ。 ゲーム自体はとても面白いですが、プレイヤーが少ないのが残念です。 最大6人まで同時に対戦することができますが、それが最大の難易度かもしれません。
Steamのフレンドよりプレゼントされてプレイ RTS(リアルタイムストラテジー)+美少女キャラなゲーム Age of Empire3のような操作感覚とシンプルなルールでRTS初心者にもオススメ 1ゲーム15分程度で決着が付くお手軽さとRTS慣れした人にも楽しめる戦略性が両立している ■良い点 ・シンプルなゲーム性 ・管理するリソースが蔵を建てた後に時間経過により増加する金のみで、斥候・戦闘などに主が置かれている ・キャラ毎にボイス・キャラ絵・モーションが作りこまれている ・キャラ毎に特徴があり戦略性を深めている ・最大6人までのオンライン対戦ができる ・CPU戦はオンライン2人で協力して倒すこともできる ・挑戦モードのCPUが強く面白い ■悪い点 ・絵が古い ・操作性に若干難があり ・オンラインロビーを立てると対戦後強制解散 個人的にはフレンドと一緒に挑戦モードを攻略するのが楽しい RTSに興味があって、まだどんなジャンルなのか知らない人などにオススメ
古き良き同人RTS。BGM含め、じわじわとゲームの魅力が伝わってくるスルメゲー。 システムは単純で馴染みやすい反面、その古さ故か操作性はあまりよくないです。 対人戦は1試合平均10分少々とお手軽に遊べます。 立ち絵が古いですが、登場キャラに愛嬌があるので、何気なくストーリー進めているうちに好きになっていくと思います。 ↓にオススメ文明の特徴を簡単に記載しますので、よろしければ参考までにどうぞ。 ①巫女文明・スタンダートな文明。バランス型でどんな局面でも戦える。 ②ゴスロリ文明・迎撃機能を持った拠点と射程に優れた塔を中心に内政を拡大する防御型の文明。 タワーデフェンスみたいな戦い方をする人にオススメ。 そしてぬいぐるみの声が・・・。 ③魔法少女文明・資金を生み出す拠点を背景に主導権を握れる対人戦最強クラスの文明。 蔵の耐久が低く、兵の生産が遅いので奇襲に弱い。この辺の対策は必須。 似たような性能でエトワールアンジュが居る。 ④不思議の国文明(アリス)・序盤最弱クラスの文明。蔵脆い、兵弱い、進化コスト重いと散々な課題を抱えてる。が、がんばって泥試合に持ち込むと、最終進化で超長射程の最強の兵隊が手に入る逆転文明。キャラ愛必須。 ⑤ガーディアンアンジュ・兵のコストが安い対人最強候補筆頭。 STEAMワークショップとかでMODが導入出来れば大化けしそうなゲームですが、残念ながら2022/5月現在ではワークショップが存在してません。無念。 最後に私的な話で恐縮ですが、このゲームがきっかけでAOE2に出会えたので、強くお勧めしたい。ありがとうYNPさん。
initialize directX failure ゲームプレイ不可能
Amazing and fun game, quick to learn and plenty of factions to choose form. 10/10 would buy again.
STEAM上遊玩時數不多,應為感覺這版本和 Version3+MikuEdition差不多. 那我早在2010年就入手 CD版和OST2片嘞
Es un juego de mi infancia, junto con Alibat de la misma compañia. Es muy entretenido y varios de los escenarios te pondrán a pensar, al ser un juego RTS, si llegara a costar algunos niveles. Lo recomiendo 100%
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