
BATTLE HUNTERS is a classic-style RPG adventure with an original, tactical real-time combat system and 28 unique heroes to discover and recruit - all with unique abilities and powerful special moves. Over 15 hours of gameplay, across 5 regions of the kingdom, with a huge array of enemies to battle.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
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[table] [tr] [td] [url=https://store.steampowered.com/curator/38553778-All-about-Strategy-Games/] If you like my review and strategy games, please consider following my curator page on Steam! [/url] [/td] [/tr] [/table] Battle Hunters is a real-time strategy game with a pause mechanic to plan your next move and light RPG Elements. The story isn't really meaningful or special. It's pretty generic but that doesn't matter. Very early you get a full party of three heroes. One after another joins your roster. There are 28 heroes in total. Every hero has three different abilities which you unlock through leveling up. You also gain five upgrade points per level up which you can spend however you like. You can increase different stats like health, defense, attack, parry, block, counter and more. Even if all heroes are different, there are basically three classes. Mage, archer, and tank. I said basically because technically a marksman is not an archer but the playstyle is very similar in Battle Hunters. Archers are fast, attack from a safe distance, and don't have much health. Mages also attack from a distance, but don't move as fast and have more health and tanks are great in close-combat. The real-time battles let you pause whenever you want to control your units accordingly to new situations. As the battle starts, the game will pause and you have to manually decide which hero attacks which enemy. Every time an Enemy dies you have to give a new command. Abilities are on cooldown when the battle starts. To activate an ability you have to open the command control menu, select the ability and the enemy. You can also command your hero to defend. They will suffer less damage but can't attack at the same time. The defensive mode is a good idea when two or three enemies attack your mage for example. If your hero's HP almost reaches zero, you can use items to heal him up (food or potions). Giving items has a cooldown so you can't spam it infinitely. If a hero dies in a battle, they will stand up with one HP after the battle but does not get EXP. After every battle heroes who survived will get 50 HP back but that's not really important because the game is meant to be played with different heroes after every few battles. You can swap them at any given time. Heroes who aren't in your party will slowly heal automatically. Also, everyone who isn't part of the battle does NOT gain EXP. But that's not a problem since you will be forced to swap them often enough (although there will be a point where you don't use some heroes anymore). The game looks like a mobile game and the controls are designed to be played on a touch-screen. But don't worry, it's not a cheap mobile game with microtransactions. It's not even available for phones right now but it will be soon on Nintendo Switch. You can also play with a controller. I found it to be more relaxed playing with a controller when moving around the map and with a mouse when in a battle but ultimately both are fine. Battle Hunters needs a few QoL features. Starting with the battle system, you can't command all three heroes together even if you just standard attack the same enemy. This would be easy to fix. It's just annoying to click through all the menus especially since most of the time the game doesn't register clicking on an enemy the first time. You need to click 2-4 times 'til it finally works. Now you need to do that for every hero and every time your target dies. Compare that to a button that lets you attack with your whole party. Also, if your hero doesn't have a target, they won't do anything. The game will force you to give a new command, which just slows the game unnecessarily down. A user-friendly idea would be to just attack the nearest enemy. Most of the time that would be good enough. In every other case, you could manually change the target or command. Another annoying thing is the animation after winning a battle. You can't skip it and it's slow. It's a pretty basic feature to let the players skip this nowadays. This heavily resembles old PS2 games, just as the ugly UI. Speaking of which, graphically the game is fine but looking at the map, it just consists of big fat pixels. This will give you another flashback to a time where the ps2 was the newest consoles on the market. And there is something the game does even worse than most ps2 games. You need to buy every item individually and then confirm it. Do you want to buy 10 keys? You need to click 20 times. Why not add the feature to buy more than one piece of an item? Even if there is a lot to complain about, the game is very fun. It can get repetitive but since there is no voice acting, almost no music, and just a few sound effects, this is a perfect second-screen gaming experience. I definitely recommend the game! [table] [tr] [td] [url=https://mgn.tv/battle-hunters-review] Click here to read my Review of Battle Hunters at MGN.TV! [/url] [/td] [/tr] [/table] [table] [tr] [td] [url=https://store.steampowered.com/curator/38553778-All-about-Strategy-Games/] If you like my review and strategy games, please consider following my curator page on Steam! [/url] [/td] [/tr] [/table]
Tactical RPG adventure + 28 heroes + combat system = Adventure through 5 different regions with your team and recruit more heroes. Setup and swap a team of 3 to take down monsters. Casual RPG fun. [h1]Follow our curator for similar games[/h1] https://store.steampowered.com/curator/35180752-3-point-play/
Pros: -Very entertaining ARPG. -28 different playable characters. -Different "mobalike" skill trees/PC -Ton of different monsters -Very Cool gfx art. Against: -Minimal music -Lack of weapon/armor intemization -Lack of voice over -------------------------- Summa: Big Yes!
I'm giving this game a tentative thumbs up. It plays like a mobile skill, where each character gets one basic attack, and two special attacks that charge throughout combat. You can pause during combat and issue orders, and every time a party member kills an enemy, the game pauses so you can reassign whom they are attacking. There is not too much to it beyond that. Some light "fetch" puzzling elements, but this game would better be suited at a $9.99 price tag. Wait for sale.
pros - range of heroes - enemies - settings - the map somewhere between - combat - vendors cons - no voice acting FULL REVIEW: http://www.lifeisxbox.eu/2020/11/05/review-battle-hunters/
I LOVE RPGs but am terrible at playing them, particularly during combat. I always play on Easy, Casual, or Story mode. When that's genuinely easier than Normal mode, I love the game. Battle Hunters has an Easy mode that's anything but easy. I keep running into combats I can't handle. So until the developers update Easy mode so it really is easy, or add a Wimp mode for lousy players like me, I'm going to stop playing. Otherwise I like the game a lot. Sure, there's no plot to speak of, and characters are less than one-dimensional. But there's a lot going on that I would enjoy if I could handle the combat.
So, nachdem ich Battle Hunters durchgespielt habe möchte ich meinen Eindruck dazu schildern. Es handelt sich dabei um ein Spiel das die tiefe eines Handygames in etwa erreicht. Man zieht mit seinen Helden los, bekämpft Monster, zerhaut Kisten (in denen Gold/Edelsteine oder etwas zu essen ist) Essen heilt, von Gold kann man Essen kaufen später gibt es Schriftrollen mit denen man gefallene Helden im Gefecht wiederbeleben kann und den Gegnern noch mehr weh tun kann. Quests beschränken sich auf "Finde 2 Steine um das Portal zu aktivieren" oder "Töte die Monster hier um die Ecke". Die Story ist weder neu noch innovativ erzählt, und an sich kann man mit genügend Essen jeden Kampf problemlos für sich entscheiden ebenso wie es 0 wiederspielwert gibt da man nichts wirklich verändern kann... Und die Musik klingt so wie das was ich damals (so 1990 rum) mit meinem Keyboard zustande gebracht habe... Warum also nen Daumen hoch? Weil sich zumindest bei mir ein gewisser Suchtfaktor eingestellt hat, alle Helden sammeln, leveln und sehen was sie können, spätere Helden sind gefühlt deutlich stärker als frühere, und gerade mit der Möglichkeit immer wieder mit neuen Helden und neuen Gruppenkombinationen in die Arenen zu gehen um zu sehen was da am besten ist hat mich dann doch fast 50 Stunden vor dem Pc gefesselt. (Fairnesshalber sei gesagt dass ich mir wirklich sehr viel Zeit gelassen habe um das Spiel zu spielen, und ich mir sicher bin dass jemand der es eilig hat auch in 15 bis 20 Stunden schaffen kann.) Aber auch bei 15 Stunden Spielzeit wäre man mit diesem Preis noch gut dabei. Man sollte nichts erwarten und sich über alles freuen können, dann kann das Spiel durchaus Spass machen, grade weil der Sammelaspekt hier nicht über Ausrüstung sondern über die 28 verschiedenen Helden (die sich auch noch unterschiedlich spielen) gut bedient wird .
Hammer!
Very nice little real-time strategy game. It is pretty simple and looks/feels like a mobile game, but the gameplay is really on point and collecting new heroes makes you want to pushing forward. In a few words : simple but efficient ^^
Un juego bastante difícil incluso en dificultad fácil (al menos durante el inicio). Poca personalización de los personajes, no mas allá de subir habilidades pero a cambio te brinda con una gran variedad de héroes que podrás llevar al combate; eso sí, con un máximo de tres simultáneos. No me merece la pena invertir tiempo en este juego. Hay mejores opciones
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