Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Build your army from scratch, battle after battle, in Battle Forge — a strategy roguelike with auto-battler combat! Start each run with just a castle to defend. As your army auto-battles wave after wave of enemies, pick from three random perks to summon new units, reinforce your ranks, boost stats, or evolve your fighters. Every run mixes different combinations, so no two armies are ever the same. HOW IT WORKS 🔥 Auto-battle incoming waves of enemies. 🔥 After each wave, choose 1 of 3 random perks. 🔥 Perks summon units, add troops, boost stats, or evolve fighters. 🔥 Every 5th wave brings a powerful boss. 🔥 Defeat 3 bosses to unlock the next castle. BUILD YOUR ARMY AS YOU FIGHT There's no army to plan in advance — you decide what to summon and how to grow, shaping your strategy one perk at a time. EPIC ARMY-VS-ARMY BATTLES Dozens of units clash at once — archers, siege weapons, and tanky frontliners team up to grind down the enemy line. BOSS BATTLES Every 5 waves, face a unique boss. Victory depends on army size and the perks you've chosen. COLLECT & EVOLVE Earn reward chests after each run. Open them for unit cards, level up fighters, and collect evolution shards for even stronger upgrades. Grow your collection between runs. KEY FEATURES - Build your army on the fly, one perk at a time - Choose 1 of 3 random perks after every wave - Summon new units and reinforce your troops - Evolve fighters with powerful upgrades - Battle endless waves of enemies and epic bosses - Unlock new units as you progress through castles - Collect cards and grow your roster between runs - Create a unique army in every single run Forge your army. Adapt your strategy. Conquer every castle. Privacy Policy: https://say.games/privacy-policy Terms of Use: https://say.games/terms-of-use
Battle Forge has grossed an estimated approximately $34.4K on Google Play.
About approximately $34.4K gross, estimated range approximately $8.6K to approximately $137.8K — roughly approximately $25.3K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $8.6K – $137.8K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $34.4K | 135 | 84% | Free | |
| approximately $34.4K | 160 | 85% | Free | |
| approximately $34.3K | 203 | 78% | Free | |
| approximately $34.6K | 113 | 76% | $2.99 | |
| approximately $34.3K | 1.3K | 91% | Free | |
| approximately $34.6K | 2.5K | 96% | Free |