
As of December 4, 2016, the online services portion of Batman: Arkham Origins has been retired. We thank those that have joined us to battle. The Single player campaign may still be played and enjoyed offline. For any questions relating to Batman: Arkham Origins, please contact WB Games customer service.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Jul 30 → 17.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As of December 4, 2016, the online services portion of Batman: Arkham Origins has been retired. We thank those that have joined us to battle. The Single player campaign may still be played and enjoyed offline. For any questions relating to Batman: Arkham Origins, please contact WB Games customer service.
Batman™: Arkham Origins is the next installment in the blockbuster Batman: Arkham videogame franchise. Developed by WB Games Montréal, the game features an expanded Gotham City and introduces an original prequel storyline set several years before the events of Batman: Arkham Asylum and Batman: Arkham City, the first two critically acclaimed games of the franchise. Taking place before the rise of Gotham City’s most dangerous criminals, the game showcases a young and unrefined Batman as he faces a defining moment in his early career as a crime fighter that sets his path to becoming the Dark Knight.
The Arkham Story Begins: Batman: Arkham Origins features a pivotal tale set on Christmas Eve where Batman is hunted by eight of the deadliest assassins from the DC Comics Universe. Players become an early-career Batman as he encounters for the first time many of the characters that shape his future.
Enhanced Detective Mode: Think like Batman with an all-new Case File system that allows players to analyze seemingly impossible-to-solve crime reconstructions in real time. Combining Batman’s cowl sensors with the Batcomputer, players can digitally recreate crimes and study detailed simulation of the act as it happened.
Gotham City will learn to fear Batman: Take back the sprawling streets of Gotham years before its transformation into Arkham City. Glide above or battle your way through new and ever more dangerous districts in the quest for justice. Prevent crimes in progress, take down gangs of violent new criminals and explore deadly new locations, from the impoverished streets to the penthouses of Gotham’s wealthy.
Gotham’s Most Wanted: The city streets are filled with more than just Black Mask’s assassins. Locate and take down Gotham’s most violent and dangerous criminals to earn unique upgrades.
Lethal New Enemies: Fight new foes such as the Armored Enforcer, the Martial Artist and more – each of which challenge players to approach Batman’s FreeFlow Combat scenarios in different ways. Classic FreeFlow combat is expanded with every new opponent – and with Batman’s abilities to engage them.
New Gadgets: Utilize Batman’s signature gadgets or take advantage of powerful new additions such as the Remote Claw, the Concussion Detonator and more. Use the Remote Claw to create new routes by deploying strategic tightropes or directly attack enemies by stringing them up from vantage points. Ready the Concussion Detonator to stun and disorient groups of opponents in close combat.
New and Familiar Characters: Experience a fresh take on iconic Batman characters including Black Mask, Penguin, Deathstroke, Bane, Deadshot, Anarky, Captain Gordon, The Joker, Copperhead, Firefly and others yet to be revealed.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 65.6Kreviews | 90% | — | $27.7M |
| $19.99 | 427ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1527 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Electrocutioner was the toughest boss fight in any game I've ever played
einfach super
A solid prequel adding some sweet lore to the series. Not much change gameplay-wise, though the story is still pretty good. P.S.- The shock gloves are just plain fun to use.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Russian, Polish, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game for ragebaiting, if you're a mid player, like me
The OG
great game
gg
excelente
Der schwächste Teil der Arkham-Reihe. Aber trotzdem einfach nur genial.
So, arguably the most controversial Arkham game of the 4, but in no doubt unfitting, in fact I would argue it is perhaps one of the most interesting ones if not the most interesting entry in the franchise. Let's start with the gameplay. Unfortunately, this game is incredibly weak in that department, the level design is horrendous, you will be lost many times and it will not be obvious where to go or what to do, and this will break your immersion. The open world is even worse, possibly the worst thing about this game which is a huge shame. Empty, uninteresting and just a pain to navigate with the gutted grappling system that has a total reach of like 5 meters, it's filled with some side stuff and of course the famous Riddler trophies, but even such padding cannot make the open world bearable, so it's a slog to do the Most Wanted side stories. As for the stealth system, it's decent, very underutilized though, I wouldn't be surprised if the stealth segments in this game number somewhere below 15, and an equal minimal amount in the open world. There's not much interesting going on in the stealth. Lastly, the combat was remade a little to make it a little less monotonous, but that doesn't work here because the very premise of the Arkham combat system is based upon just magnetizing towards enemies with every strike. Once you introduce what this game introduces, such as having to actually move your stick more towards the strike and actually roll and dodge, it becomes clear the combat is inherently flawed to be more than just "fun". Depth is lost when you try to delve into combos and the sluggish button detection can often make it frustrating. The boss battles were equally uninteresting, most of them are pretty lame and not captivating, and Bane's fights are just straight up awful. Now let's talk presentation. Possibly the best part of the game is it's presentation, the cut scenes are all great and the direction of some level segments, such as Mad Hatter's or some important story missions are very well directed and executed. It's all very interesting in the form of this amusement park ride, and the potential for storytelling via this is immense. However, the storytelling potential wasn't truly tapped into. The characterization of Batman/Bruce is pretty good, it's not perfect due to it falling into the Brutal Vengeance stereotype, but the entire game is centred around him learning to work with others. It's just a little strange that even after 2 years, Bruce is still this relatively brutal and violent guy, and it was never really tapped into how he changes that, despite Alfred commenting on it in the game. Additionally, Bruce is also very rarely if ever seen showing concern for his enemies, which is something I think even a Year One Batman would have, and especially a Year Two Batman, but all in all, this is probably the Arkham game that has the most interesting and compelling Batman characterization simply because it is not a self-insert Batman fantasy, which is what the other games fall prey to. In those games, Bruce is mostly an action figure, which stoic performances (due to the writing and voice direction, Conroy can do a good performative Batman) and minimal self-discovery. It's clear these games worship this character and write him in a reverent manner, whereas Origins does not, and is unafraid to commit to a distinct type of Batman take that has a personality, can be disliked, and as a result gets a more compelling journey. The rest of the narrative is OK, it's decent in some parts and not so good in others. The setting is very good, putting it on Christmas day is a thing barely any Batman media does besides comics, and it introduces a very unique visual and thematic aesthetic to a lot of fans that probably don't see it that often. Unfortunately that's where that idea ends, there's some snippets here and there where the narrative plays with this setting, but beyond a cool suite and a cool environment and art direction, there's not much going on. This is kind of the same with the rest of the story, it's not that special. Joker's character is alright, I don't personally enjoy them going the route of Under the Red Hood, and the game over-mythologizes the Joker a little too much, despite it being his literal introduction to the Arkham timeline. I would've preferred a more thorough deconstruction. All the other villains were a little smushed on. Copperhead was an interesting legacy take on a relatively obscure character, but other than that she's very much a side character. Mad Hatter was pretty decent though once again, a side story with a minimal take. This goes for most of these characters, Deathstroke being in the game at all is strange as he's not even a Batman villain, and Shiva being in it is also really unfitting because she'd just wipe the floor with a Year Two Batman and call it a day. Harley's inclusion is extremely barebones and she's only there to explain surface level things for the Arkham universe, and Barbara had a similar fate unfortunately. I find it really strange that they decided to make the Shock Gauntlets a very crucial part of the narrative, yet Electrocutioner was a really shallow and uninteresting character. There would've been a lot to be done there, but it wasn't. Bane was also kind of not that great and dumbed down. Music though was fantastic, especially that Christmas suite, and though this is very much taste based, I'd argue the visual designs for all the characters are also quite drab. It doesn't really give much of a Year Two, and Batman's own suit is just kind of awful. Not being able to change suits unless you already played through it just rubs this in, so I modded a classic Silver Age suit into the game which made me look way cooler lmao. Also, this is probably unsurprising, but the lack of any real or meaningful female characters was also quite disappointing, but I didn't really expect anything more than that here. Overall, this game is interesting for a fresh and compelling take on Batman and a cool visual aesthetic on Gotham, but I wouldn't recommend spending a lot of time in the open world or challenges, so do the story stuff and them call it a night I reckon. It's absolutely worth it for the uniqueness alone, but I wouldn't call it the best Arkham, it's simply too unfun for that. Overall 5 star rating; ☆☆☆
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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