
Batman™: Arkham Knight brings the award-winning Arkham trilogy from Rocksteady Studios to its epic conclusion. Developed exclusively for New-Gen platforms, Batman: Arkham Knight introduces Rocksteady's uniquely designed version of the Batmobile.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 41.71/day in the week to Jul 30 → 42.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 160.1Kreviews | 90% | — | $57M |
| $4.99−75% | 156.4Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nota 10/10 JOGASSO!
One of best game series. Be it story or game mechanics or detailing or literally anything else, this is one of the top tier games ever. Also ofcourse dlcs are too awesome as well.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $56.8M | 41.8K | 96% | $34.99 | |
| $57.5M | 70.1K | 86% | $39.99 | |
| $57.6M | 107.7K | 77% | $19.99 | |
| $57.6M | 67.9K | 92% | $29.99 | |
| $56.1M | 59.2K | 96% | $34.99 | |
| $55.9M | 97.8K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.1M | 87.7K | 96% | $19.99 | |
| $6.3K | 12 | 92% | $19.99 | |
| $27.7M | 65.6K | 90% | $19.99 | |
| $33.2M | 78.3K | 96% | $19.99 | |
| $26.2M | 25.3K | 67% | $59.99 | |
| $8.3M | 17.4K | 86% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Portuguese - Brazil*, Polish, Russian, Japanese**languages with full audio support
| $19.99 |
| 36.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 337ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
9分 优秀:“I Am Vengeance,I Am the Night,I Am Batman!”
cool
the side missions and the story is great
A pretty strong conclusion to the Rocksteady Arkham series it is fun to play, tells a good story, and is very detailed. It has the most refined combat by far feeling smooth and yet features a wide selection of attacks, and even features the batmobile. I think that the game is absolutely worth playing, and was worth the $8 bundle that I got the Arkham games in. Good aspects: Gameplay: It adds awesome mechanics like the fear takedown which allows Batman to takeout 3-5 enemies (depending on upgrade) from stealth, combat generally feels so much smoother in this game, and the batmobile is also very cool. Batman really said the no-kill rule doesn't apply to clankers, and it's great. Graphics: They have held up extremely well, though to be fair this game did release in 2015, so I kinda expect that to an extent. Detail: The world is very detailed, and all the models look great. It was awesome seeing all the different batsuits, and alt skins for the other characters in so much detail, and even the alternative batmobiles were also cool. Side quests: I really liked these (except for one in particular) I thought they were meaningful, and it was cool getting to fight all of the different random villains that are in Gotham. The main story: It's pretty good, it had some interesting plot twists like Barbra Gordon's "Death", just to later find out that you were just tripping balls lmao. I thought batman slowly struggling against Joker in his mind was an interesting aspect to the story, and generally I thought it was a fairly strong game to end on (opposed to suicide squad). Some bad aspects: RIDDLER AND HIS EVIL "RIDDLES": There are 243 of these on the biggest map in the series, and it is miserable to find all of them , and this is the sole reason my playthrough was 50 hours, it probably would've been closer to 30-40 hours without these evil ahh puzzles. They also had the audacity to make him, perhaps the most annoying character in fiction. The thing I hate most is that some of them aren't even a riddle or a puzzle, it will be like break 15 of this or that, or it will be a stupid trophy in some random dudes house, like it's just disrespectful to the player's time. SCREW THE DIDDLER, I HOPE HE GETS TOUCHED IN THE GCPD, OR SKINNED ALIVE. The DLC: At best it's good but too short or like Catwoman's revenge where you fight the DIDDLER again, with what has to be the most unfair fight in the entire game, because screw you. Or it will be like the "A flip of the coin" where you can beat it in 12 minutes. Like I feel like there is some missed potential here. All in all, Arkham Knight is worth playing, BUT I HATE THE RIDDLER.
Игра прям хорошо идёт на steam deck без каких либо настроек графики
Riddler after i GENUNINLY find all 243 of his trophies, solve all his riddles, survive all of his meticulously constructed deathtraps, and beat his giant robot just to kiss a sluty-ass cat lady and kill myself an hour later: :l
compra , tu não vai te arrepender
los graficos son exelentes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.