
Somewhere deep within the woods of Cornwall, a timeless force is stirring. Unseen beneath the ancient burial mound, known locally as Barrow Hill, a forgotten myth awakens. Use archaeology to discover that the barrow is more than just a collection of forgotten standing stones.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 218reviews | 83% | — | $31K |
| $3.19−60% | 58ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not great at this kind of game, but persevering I have found this quite sneaky and satisfying, and certainly atmospheric. Pernicketiness is rewarded in the control method lol
If you like old school point-and-click adventure games, then you might also enjoy this one. If you don't like them, then it's very unlikely that this game would be your exception. Personally, I love them, and this game exemplifies a lot of what I enjoy about the genre. There's a large quantity of extremely necessary reading, as numerous clues are hidden in notes, journals, scientific reports, etc. The journal entries and scientific reports are particularly well-written imo, and I really liked delving into them and teasing out the plot-relevant details. Puzzles are logical and suited to the story, and the game plays fair with providing background info and hints...sometimes even more than once. There's one puzzle that you can solve in at least three different ways! The triggers for plot progression are mostly well-judged; there's only one that really bugged me, in which a location was off-limits for no discernible reason until the game decided it was time for me to explore there. On the less positive side, the graphics are dated and the voice-acting is amateurish (though not the worst I've heard), neither of which bothers me overly much but which may turn some people off. Also, the first time I played the game I was able to complete it without any outside help, but the second time I was playing with a darker monitor, and I ended up relying on a let's play to find some objects that I [i]knew[/i] were there but couldn't locate in the shadows. This problem was exacerbated by the navigational controls, which are a bit on the clunky side. The atmosphere is more unsettling than it is scary. There are a couple of very minor jump scares (seriously, so minor they barely qualify). Some of the sound effects are wonderfully subtle and eerie, however, and provide a nice sense of dread in certain scenes. And a couple of pieces of advice if you decide to play the game: 1) Keep pen and paper handy when you play. You don't have an in-game journal, and there's a lot of info you'll need to keep track of. 2) This isn't readily obvious when you're playing, but there are two possible endings, one good and one bad. Take care to get the one you want!
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was so fun! Fantastic atmosphere. You're being chased around by a huge rock. Sometimes it gets you. You also get to make one-sided phone calls. Video calls. On a phone that looks like a nokia 3310 and definitely couldn't make video calls. It's so goofy and I loved every minute of it!
Great point and click game, I enjoyed it very much.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.5M | 148.6K | 97% | $19.99 | |
| $20.5M | 34.1K | 97% | $8.99 | |
| $4M | 8.1K | 89% | $29.99 | |
| $2.7M | 18.4K | 98% | $8.99 | |
| $3.2M | 9K | 88% | $19.99 | |
| $2.4M | 31.8K | 98% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31K | 214 | 60% | $9.99 | |
| $31K | 100 | 90% | $11.99 | |
| $31K | 69 | 91% | $14.99 | |
| $31K | 349 | 79% | $4.99 | |
| $31K | 349 | 73% | $4.99 | |
| $31K | 98 | 90% | $14.99 |