
Barony is the premier first-person roguelike with cooperative play! Adventure alone, or gather a party with iconic and unusual RPG classes to face off against the brutal dungeons. Test your resourcefulness, wits, and friendships, on your quest to lift the evil lich's curse!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.86/day in the week to Jul 31 → 18.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have entered the Barony of the vile lich Baron Herx!
His curse has all but destroyed the town of Hamlet, and daring adventurers are the people's only hope. Prepare to face devious dungeons that demand your resourcefulness, wit, and vigilance.
The dungeons are brutal; Full of vicious monsters and deadly traps, but legendary treasures, magical artifacts, spells and equipment will empower you throughout the adventure.
Put your skills to the test with perma-death, cryptic dungeons, and no handholding
Cooperate with 1-4 players via split-screen, wireless play between Switch consoles, and the internet including crossplay with other platforms!
Master 13 classes ranging from familiar warrior, wizard, and rogue classes to unique sexton, joker, and arcanist classes
Conquer or be killed by surprises around every corner in a new dungeon every time you play
Learn deep RPG systems with loads of loot and stats to analyze and synergize
Discover and utilize tons of adventuring weapons, equipment, lore, spells, & legendary artifacts
Haunt or help your party even after death by spawning as a ghastly ghost with spooky powers
Experience ongoing free updates from an active team that loves the game and is active in the Barony community
Go deeper with 3 DLCs offering alternate ways to play with new character classes and monster races which offer even more playstyles!
Barony is a love-note to RPG classics like Ultima Underworld, System Shock, & Daggerfall, created by fans of the classics.
Genres
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1300 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Está bueno porque ya no lo tengo que jugar con Jere y si con mi amigo Nacho gracias a dios. ♥♥♥♥ haters cuando quieras 1v1 sin camiseta wachin que no te cruce cerca de la terminal a las 11 am un día de semana porque te arruino
*Scene opens with view of comfy Goblin den, with a sexy goblin in a maid outfit sweeping the tables* Goblin: Hey sweety, come over here for a second, would ya? Maid: Yes mister! What can I do you for? Goblin: *Lustful smirk* a few hours. Maid: I'm sorry sir? Goblin: Oh, nothing. I need you to sharpen my stick. I'm going to fight some miners soon and I need my stick all pointy and hard. Maid: How shall I ever sharpen this spear? It's so...long, and hard. Surely I'll have to soften it first? Goblin: Just moisten it up a bit with some spit then, it should be good. Maid: Oh my, it's just so long I doubt I can get it sharp enough. Goblin: *Content smile* Ooooh, it's sharp enough, my dear. More than you know. SCENE
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $19.99 |
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| 95% |
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| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Итак, 13 часов на момент отзыва. Что стоит упомянуть в начале. Наличие какой-нить тимы желательно, наличие длс только после 10 часа как минимум(вы просто не раскроете сапера или палача без опыта игры, тем более не человека), русификатор лежит в мастерской, запускается отдельной кнопкой в самой игре, с этим проблем нету. Стриминг лично у меня не поддерживается, скорее всего у других тоже самое, игра вылетает, так что в дс не постримить(насчет твича без понятия). Далее расскажу моменты, которые стоит рассмотреть новичку. Человек уникальная и по факту сильнейшая база, которая поддерживает любой класс, настройки можно гибко подстроить под свою криворукость(поэтому не переживайте за френдлифаер и ваншотящие булыги с минотаврами). Лично я рекомендую начинать с воина, потому что у него со старта есть норм щит и копье с приличной дальностью боя, чего иногда не хватает варвару. Бойтесь Папайруса, белых мышей и синих слизней, иногда побег гораздо более выгодное решение, чем сражаться с ними. В игре куча торговцев, которые обладают чудовищным арсеналом, поэтому преступникам и тем, кого они не жалуют, лучше даже не приближаться к их лавкам, соответственно нужен в команде либо персонаж с возможностью перевоплощения, либо человек. Режим скрытности бесполезная херня для подкрадывания, но зато хорошая вещь для увеличения обзора(работает, когда в руке нету щита на ту же кнопку). Перевыбрать класс можно будет уже после начала на след забег, так что не парьтесь, если выбрали чето случайное, потом можно будет сменить или добавить предметы помощи. Короче это на скидке стоит своего приобретения
no lo entiendo muy bien , mueres todo el rato y simplemente empiezas de nuevo , pero es entretenido
Although I am having a difficult time, it's a very good game. A lot of customization and tears.
jemy dobrze
barony sigma essa
good
Un juego maravilloso con todas las areas bien cubiertas, con cientos de horas de diversión aseguradas o tal vez miles si quieres probar absolutamente todas las combinaciones.
This game is essentially a traditional roguelike translated into a real time 3D experience, though there's practically no vertical component and it's closer to old Wolfenstein or Doom. If you absolutely hate traditional roguelikes, you're probably not going to have a good time with this game. Featuring hunger systems, weight inventory management, permadeath, instant kill traps(in the early game) and no metaprogression. Rather than RNG, the thing that will get you through the game the most consistently is your own skills and knowledge. The early game is probably the most dangerous part of the game, where the player starts with low stats, barely any gear, and traps that can easily instant kill you with your pitiful health pool. Running up to fight a mob of enemies at the start of the game is almost certain death, you need to carefully pick your fights and sneak around. The player's melee range is slightly bigger than the enemies, around "1.5 tiles" compared to an enemy having around "1 tile" melee range. Combat is realtively very simplistic. Though you can attack and kite things at melee range if you're good enough, a sword and board combat style is very reminscent of a turn based roguelike, where you and the enemy just take turns hitting each other. The recent revamp introduced a lot of new spells, the variety in magic is interesting, though some spells do feel a bit useless. As it goes with these types of games, the dungeons are mostly randomly generated. But there's various secrets hidden throughout the game, and certain hidden stages and aspects will spawn consistently for every run. For example, Hidden levels like the Haunted Castle will always have basically the same layout, and will always feature specific loot such as the Artifact Boots, a Tin Opener, Potions of Levitation, there will be 1 Fountain and 2 Sinks, and there will always be at least 5 chests. Character stat growth on level is mostly dependent on the class, but also slightly influenced on the actions you take. E.g. casting magic and improving your Magic proficiency comes with an increased chance to increase your INT on level up. Skill/Proficiency growth is dependent on your actions, use Swords to improve your Sword proficiency, recruit Followers to improve Leadership, brew potions for Alchemy, etc. On the topic of AI Followers, they are unfortunately not very useful most of the time unless heavily micromanaged, easily turned into paste by a random boulder trap, or suicidally aggressive engaging with multiple enemies at once. They're often meatshields at best, though certain strong recruits can certainly help carry the early game for your run. On the topic of a party, if you choose to play multiplayer, the game is more balanced around choosing to create a balanced party. In singleplayer, you get to absorb all the EXP and can easily build an allrounder munchkin, but splitting the EXP up among multiple players typically means wanting to get members focused on specific roles. I have heard that online multiplayer can sometimes have issues, but local multiplayer works perfectly fine. As mentioned on building an allrounder munchkin, the game is fairly open ended on your character's personal development. Just because you rolled out with a Wizard class at the start of the game doesn't mean you're completely locked out of slicing enemies up with a sword, though you'll certainly find it more difficult to start up. Being a Barbarian doesn't mean you can't end the game as a master in all the magical trees... That said, if you're playing with the DLC classes and races, things do become a bit more varied. A Goblin for example will never become a magical master like the others, because they're too dumb to read and learn from spellbooks. While the base classes start wiith equipment and spells that can be found throughout the game, some of the DLC classes and races get unique starting gear or spells that can't be normally acquired through regular gameplay for a human with a base class. The game is perfectly playable with just the base classes, but the DLCs do add some more interesting replayability to the mix. The tutorial is rather lengthy and split up into parts for good reason, the game has a decent number of aspects to play around with. Though playable on mouse and keyboard, I've found the game to be enjoyable enough on controller. There are a few minor issues, such as being unable to throw Pies off the hotbar on controller, but the game is otherwise very controller friendly.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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