
Investigate an abandoned server frozen in time. Explore liminal, blocky spaces, uncover strange anomalies, and piece together what went wrong. The deeper you go, the more the world shifts, watching and reacting to your presence.
Modeled estimate, not a reported figure. How we estimate →
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About
Investigate an abandoned multiplayer server frozen in time, where something clearly went wrong. What once felt familiar now feels empty, distorted, and watching.
This atmospheric walking simulator focuses on exploration, tension, and discovery. There are no hand-holding objectives. Instead, you are left to navigate liminal, blocky environments inspired by early multiplayer worlds, slowly uncovering what happened here.
Search for hidden items, uncover secrets, and piece together the story through environmental storytelling and scattered notes left behind. Every area holds fragments of the past, but not everything wants to be found.
As you explore deeper, the world begins to shift. Spaces loop, change, and react to your presence. You are not alone. Dangerous entities roam the server, and avoiding them may be the only way to survive.
Featuring a completely hand-crafted soundtrack by composer Nate Sassoon, with unique music created for every zone to capture the atmosphere, emotion, and identity of each area as you descend further into the server’s mystery.
What happened to this place—and why does it feel like it’s still alive?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
its pretty cool
마인크래프트 + 유메닛키 컨셉의 게임입니다. 리미널 스페이스 세계를 탐색하면서 새로운 것을 발견하고, 진행하고, 탐험하고, 발견하고, 진행하는 그런 게임입니다. 중간중간 나오는 노트를 통해 이 세계에서 무슨 일이 있었는지 짐작해보는 재미가 있습니다. 지금 4시간 넘게 하고 있지만 아직도 밝혀지지 않은 부분이 많이 있습니다... (사실 게임 막혔습니다.. 도와주세요!) 게임 스타일상, 호불호가 정말 많이 갈릴 수 있습니다.
yeah its good as hell
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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