
The Pavura needs four volunteers to solve the mystery of an abandoned village. Answer the call to adventure in this party-based beat ‘em up RPG!
Modeled estimate, not a reported figure. How we estimate →
About
The deities have shunned the Vollings, and they have turned to paganism to survive. But Vollings are resilient and ever industrious. One lord has embarked on an enterprise to settle an island long abandoned by its dead civilization, braving a cursed land in hopes of farming a lucrative spice grown only on its hillsides.
His venture is a success, but trouble quickly presses fast upon him from many sides. As he is leaving to sail out to defend his fields from a jealous neighbor, he has received word that every inhabitant of one of his farm holds has vanished without a trace. With few options at hand, he calls on his guards for four volunteers to venture across the island to investigate this mystery.

Explore the island of Invimona in this open-world adventure with four generated companions. Depending on the stats given to them they'll each have unique choices in dialogue with NPCs and amongst each other as they bond over the course of the journey. You're assigned a pack-boro for your mission, who can carry a boat as well as extra items you pick up along the way, and together you all can hike and portage around the Invimona rivers and sea.
Visit towns for clues and to stock your party with unique items. As a guard you will be asked for assistance as you meet various farmers, scribes, artisans and even Gadaars among the holds. In the five years since the island was settled, grave robbers have flocked to Invimona like vultures, and ensuring they find their way to Exile Island is a constant battle.
There is no auto-compass or quest logs for you in Banquet for Fools, though many quests and requests are given to you in scrolls. Navigating the island effectively is a part of the challenge of quests.
Banquet for Fools features brawl-style, beat-em-up combat. When your action bar fills, you can pause the game by opening your combat dome, and choose an action and/or target within the dome. Play as one guard at a time, while the others will continue to attack, defend, kick, charge and pin at will. You can switch leaders at any time or tap in a support guard for combo attacks - working together is key to success.
If enemy combatants are too heavily defended, use a critical attack to weaken that enemy for follow up attacks for your companions, or add your attacks together when you unlock Rally attacks during combat to strike simultaneously!
Equip your four companions you've created with a variety of skills to overcome the challenges your adventure will take you through. Choose favored weapons, armor, pagan spells, animal binding, music and rogue abilities and level them up with experience or with buying training from individuals you meet around the island. Skills used most are granted bonuses to get more powerful with level ups.
When a character accrues enough XP they can choose to level up their skills and a stat point. You have 3 points to distribute into any of the skills you wish to pursue, and skills you’ve used frequently during the interim of the last level up are granted bonus points if you advance them.
Though the Volling have entered a pagan age, their ancient deities still listen through their likeness in stone, and perhaps if they find the speakers worthy, speak back...
Asking for intercessions from these beings grants Vollings the ability to make custom holy items uniquely tailored to those favored, but these boons come with a required donation and completion of a quest to deem yourself worthy. These beings are petty gods, and competitive, so choose your statues wisely. Find ancient and newly erected statues around the island with various powers to bestow, and bless new intercessions with even more powerful versions as you advance.
Configure your musical setlist during combat by buying songs with situational auto-procing and potency levels. Songs can proc at the start of a battle, after an enemy is fallen, when companions are low on health, and a myriad of options between! You can memorize a limited amount of songs at once with different power levels, so choose which songs are heaviest and when they’ll occur to compliment your playstyle and party composition.
Learn unique spell effects from different Vol trees, then make a custom spell of your choosing by taking its birch and etch your rune in blood to communicate this tether with the world. Create more powerful variants as you grow in power during the course of your travels. There are three Pagan skills: Fauna, Vines, and Spores, each with different specialties and application to the world.
A wily party knows when to keep the law they're employed to uphold, when to bend it, and when breaking it is the best course of action. Items can be stolen from shops, but at the cost of not being able to be purchased again, and getting caught is always a risk. Guards and merchants follow patrols and sleep schedules, so keeping tabs on your surroundings and waiting for the changing of the guard is a ripe opportunity.
Committing crimes will accrue a price on your head, and the Vollings of the villages will treat you accordingly. You can always pay off a local bounty by yelling bribe.
Running out of arrows mid-dungeon? Stuck on an island with Padurii children hiding in every tree and low on explosive elyxirs? Having a field kit in your inventory allows a party to re-supply while away from shops during hikes across the island. The field kit allows you to assemble ammunition for three types of categories: arrows, rivi-wraps, and globes.
Arrows come from finding wood pieces and various types of arrow heads from wildlife, rivi-wraps are crafted from noxious and volatile foliage in crevices, and you can convert amphoras of alcohol from healing items into explosive elyxirs globes with various added effects.
The Pavura requests that instead of being executed, criminals be shipped off to a husk of a rock just north of his garrison which the locals call Exile Island. The local ghost population is haunting enough, and the ethereal grave keepers of the Carrion god would want nothing more than to add to this assembly.
You can choose on the fly if your party is attacking to kill or stun, the consequence of which is yours to decide. Killing hostile combatants is less risky, but they could be resurrected into ghosts if a keeper is near. Stunning will knock out your enemy for 24 hours, and if that enemy is a bandit or grave robber, you can report them for coins in your purse, though Exile Island will get more populated with each turn-in. Stunned criminals will only stay stunned for so long, and you’ll need to reach a local fort or village to tell another guard to send a wagon and pick up your purse.
The list of criminal acts is something worth keeping in mind before exacting justice, and your characters need to bear witness, otherwise unless your characters have proof of the crime they’ll be the ones committing it when assaulting.
Farmsteads and holdings from various other Houses from Minorev have settled the island under the Pavura's governance, and will have various problems that they wish someone would help them deal with. As a guard you’ll find quests and duties within to attend to. Your relationship with towns is unique to each, and if the reeve commends you it could come with fine rewards.
This game is being created by two people. We've released Isle of Bxnes, Serpent in the Staglands (which is set in the same world as Banquet for Fools) and under a publisher, Mechajammer.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its good
Quite the interesting game. Doesn't hold your hand and relies on you figuring things out yourself (or check the discussion forum I guess...) Visually... Do I really have to say? Gorgeous. Looks both kinda old and new at the same time, in a good way. The party building might be a bit confusing at the start. I had to scrap my first team cause only after a few experiments I finally understood how the combat works. After that, it's pretty fun. Combat is interesting. It's real time for everyone else but the player, which kinda turn based/ATB I guess? Relies a lot on team work, stamina management, team synergy and how each of your guys should cover another's weak point. Oh and I can't say anything about the magic system cause my team doesn't have a magic user. Early to mid game is both exciting and dangerous. You traverse the unknown land, finding strange things, horrors beyond belief, mysteries, towns, etc. Near late game, it's a bit tedious, at least for me. A lot of backtracking and figuring things out (cause I was too stubborn to check the discussion forum and refusing to fast travel, though eventually I did) End game is pretty exciting but a bit shorter than expected. Idk if I was overleveled but the final fight was a cakewalk. The hardest fight in the game for me is some random hobo on the side of the street that can go invisible and summon a million critters that will demolish your party in 5 seconds. Good stuff. Overall, a pleasant surprise. If it looks interesting to you, go get it.
I highly recommend this game; the story and world are very interesting and unique. The combat system is complex and very unique. It takes some time to understand the mechanics, as there are so many of them and they are executed in a very unique and original way. This is one of the best games I've ever played, and among games with similar mechanics, it's possibly the best modern game, as it significantly changes the usual casual gameplay principles.
Old-school crpg that trusts you to figure things out, with a very creative turn-ish combat, a cool magic system (no big fireball insta-win spell here), and a compelling narrative. Can you solve the mystery of Din Varens?
Vibes
Game is really good. But my save file disappeared so...
Banquet for Fools does pretty much everything I want from first glance: it's a mysterious and obtuse dark fantasy, with its own vernacular, emphasized by a beautiful mossy-diorama stylization. It's not too heavy on combat mechanics in the ways that fail other CRPGs, but still makes skill progression feel tangible and satisfying without ever losing the fear that immeasurable danger could be around every corner. There's just enough friction to make the obtuseness incredibly engaging, but never condescends you. I may be very much in love with it!!!
Странные жалобы из разряда мне не нравится стилистика, куриные лапы, заметки и прочая вкусовщина, таких обзорщиков я представляю сидящими перед монитором с красным носом и глазами девы в черном из DemS (слепые неразумисты). Игра очень необычная, я бы сказал не для всех, но она заставила меня по настоящему проникнуться игрой, ее вайбом и геймплейными особенностями. Все перечислять долго но готовьтесь пробовать "ДЕМО" версию или скорее всего наткнетесь на не свой жанр/душный подход от разрабов. Рекомендовать никому не могу, потому как я сам фанат старого нудного кала (готика, зельда ОТ/Маджора, меч и магия, DemS, 1 DS и др), собсена фанат неторопливого геймплея который требует полной отдачи и изучения игры. В общем фанаты (Elden ring) ТИК-ТОК игр где тебе нужна доза дофамина каждые 0,00005 сек можете спокойно проходить мимо. Игра довольно простенькая и в основном душка будит исходить не от переигрования одного боя по 20 раз, а от идей авторов, которые, порой лично у меня, вызывали детский восторг. Стилистика 20/10 Музыка 10/10 Геймплей 8/10 (простоват, но игру делали 2 человека и это ВООБЩЕ не заметно уж слишком круто для пары людей) Мой личный итог - 9/10
CPU usage and temps are out of control. This game looks interesting, but there is no reason for a game to be released in this state. REFUNDED.
eğer sabırlı ve İngilizce bilen bir oyuncuysanız çok keyif alırsınız. başta karmakarışık ve keyifsiz gelen aksiyon sistemini anladıktan sonra çok keyifli bir hale geliyor. görev akışı ve hikaye anlatımı da aksiyonla aynı şekilde sabır istiyor. az vakti olan ve kısa zamanında rahatlamak için oyun oynayanlara önermem. bu kadar eğleneceğimi hiç zannetmiyordum.
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