
A singleplayer fast-paced classic RTS game in which you take on the role of a fallen lord on his journey back to become one of the mightiest in the medieval realm of Valtoria.
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About
Bannermen is a singleplayer real-time strategy (RTS) game, with a strong focus on individual unit control as well as map control. Every encounter is critical and you must adapt and outsmart the enemy in real time while gathering intel through scouting.
PLEASE NOTE THAT MULTIPLAYER IS NOT AVAILABLE.

With two resources, wood and gold, the game takes inspiration from predecessors within the genre and has a high skill ceiling while still being easier to get into than comparable RTS games. Bannermen features 15 unique units (characters) available to recruit when your base meets certain requirements.
Singleplayer Campaign; take on the role of the fallen Lord Berrian in his quest to save Valtoria and become one of the mightiest in the realm.
AI Skirmish; battle it out with an AI and fight for humanity.
Having suffered a crushing defeat in the Battle of Beckron, you, Lord Berrian must now regain former bannermen that have surrendered to Lord Karthor. The days of chasing glory are over, as terror spreads and forces ever greater sacrifices to hold Lord Karthor’s men at bay. Without a home and much time to spare, you must travel the vast lands of Valtoria to obtain supplies and convert soldiers to your righteous cause.
Bannermen features a full-length singleplayer campaign that lets you dive into the realm of Valtoria as its upcoming hero. Command troops, free prisoners, infiltrate strongholds, manage resources and construct buildings in order to achieve victory in the great war. Learn to fight in many vastly different environments; use sandstorms to hide your advance, set up traps against incoming attacks or why not blow up your enemies with an explosive barrel? With creativity, you must use your surroundings to gain an advantage.
Take manual control over each unit and use its abilities wisely. To become a successful commander, you need to manage your resources well and construct new bases when the timing is right. The balance between economy and army as well as transitioning to more advanced units when it is possible is a big part of the strategic depth in Bannermen. But there are also unique mechanics, like the Temples which you can build to gain Nature Powers. These powers can have devastating effects on your enemies and varies for each map as well as their available building locations. After a Temple has been erected your enemies will be notified and a publicly visible timer begins that counts down to when it is available.
In an AI skirmish, you can choose to recruit one out of three heroes (Lord Berrian, Lord Karthor or Lady Vanya) that can be levelled up throughout the match to become more powerful. Levels are gained by killing neutral creeps, or by defeating enemy units.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In my opinion it's a good real-time strategy game but... there's always the but... it doesn't allow "Save" in the middle of a mission for example... if you need to go out to make dinner or to sleep instead of To continue the mission You have to start from the beginning, which is detestable... - This type of game programming disregards the interests of those who play... being forced to complete a mission before leaving the game is absurd!!! If whoever created and developed this game is reading me... I'm grateful that next time this alternative will be available for any moment during the evolution of any mission
Seeing as how this review takes place post death of the online game, I'm really only reviewing the hard version of the campaign. One sentence to sum up everything I'm about to go into: This felt like a fusion of AOE and Starcraft. I recommend it in the end because, although it wasn't perfect, I still had fun playing the campaign. Don't expect old-Blizzard levels of story writing/voice acting, it is not that. Mechanically I find it good, not the best you can play with, but good. Considering however that there were only a handful of people, like 15ish, that made the game (voice acting included), I thought they did a very good job. Pro's: -Easy to understand and get the hang of (They don't try to rewrite the RTS formula). - Mechanics, Resources, Units / Tiers of Units, and Building were all easy to understand. -Hero unit felt impactful but not overpowered depending on where you were in the story. -Decent variety of units that didn't feel bland, used almost every units for a different scenario. (good strategy/player decisions) -Map atmosphere was amazing in my opinion, it didn't just feel like a box you were playing in but a living world. -Game soundtrack was excellent, probably one of the most memorable things about this game honestly. -Campaign length and variety of missions I thought was ok, loved the length, some of the missions could have been setup better. ie: less MOBA sections, more "God Power" objectives/mechanics. Con's -Story writing was decent at best, some plot holes, monologuing villains, and stupid decisions both the hero and villain. -Voice acting definitely pulled me away at times, recording equipment was good but the actors themselves made it seem at times they were just reading of a script and not acting. -Any allies you had in game were absolutely useless and needed to be baby sat or lose the mission. -The hero felt absolutely useless until you knew how to spec him, then he became much more useful. -Minor glitches, only had to replay a mission once. -Most glitches were clipping or out of bounds stuff that didn't affect gameplay too much (1-2 times whole 8 hours). -Only glitch that got me aggravated was on a particular hard mission, the last caravan bumped into an enemy and even though I defeated the wave, it wouldn't move and therefor I was soft locked. -Production on every mission was starting at the beginning, and it took a long time to start up, could've had a base semi setup so the action could begin a little faster. -Last gripe is with the "Power-up" the hero gets. Badass name, kinda stupid how he gets it, good writing for build up, absolute waste of execution. -Doesn't even change normal attack damage, just gives him a lore reason to be able to hit the villain. Final notes, it has its problems but it was still a fun to play just for the strategy aspect. If you're a person who needs to maximize their hour/$ spent and doesn't play non-perfect games stay away. If you're who enjoys RTS and wants something new but familiar I would recommend it.
After I broke 3 Gates 2 Portals and defeated the army the scenario is still going and never ended at all even after I did every objective in that scenario called Remarkable breakthrough! This game really is broken and no i'm not playing through the whole scenario again because the same glitch where the scenario Remarkable Breakthrough never ends after I completed every single objective will just happen every time! Bannermen game is broken totally BROKEN! What a ♥♥♥♥♥♥♥ Disgrace! FIX YOUR GAME PATHOS INTERACTIVE!!!!!!
Dieses Spiel kann wirklich jeder sofort spielen da nicht zu kompliziert...!
THIS GAME IS ♥♥♥♥♥
good rts what focusing on infantry managment & micro commanding
Fantasy-Echtzeit-Strategie für den kleinen Geldbeutel im hübschen Gewand. Im Multiplayer ist derzeit wenig los, aber man kann gegen Bot-Spieler antreten und die Singleplayer Kampagne bietet ein par Stunden Unterhaltung. Grafik und Story gefallen mir sehr gut, leider kein Map-Editor vorhanden.
carte trop petite .rien de passionnant vide .pas de sauvegarde un louper a eviter .pour les fans de se genre de jeu 3 euros pas plus.
Haut mich nicht vom Hocker! Zum Einen: Come on! Nur ein Volk? Wenn es zumindest mehrere Völker gäbe, die anders aussehen würden! Selbst wenn es spielerisch gleich bleiben würde, wäre es doch nett anzuschauen. Aber der größte Kritikpunkt: KEINE SAVE. Wurde dieses Spiel entwickelt wo die Survial Games den Aufschwung hatten? Anders ist das nicht zu erklären! Was mache ich wenn ein Spiel mal abstürzen würde es aber keine Speicherfunltion gibt? NEIN also das geht gar nicht!
rts玩家不挑食了,虽然有点粗制滥造,而且是魔兽星际红警的缝合怪,但看在冷兵器战争的rts份上,给个好评
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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