
Bannerman is a gritty and atmospheric medieval action/adventure with a bleak narrative and focus on historically accurate, challenging skill-based swordfighting!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Здесь нет розовых пони
https://www.youtube.com/watch?v=r94rA-ZRMos
Un bon jeu pour qui voudra bien prendre son temps.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lamento no recomendar este juego, porque soy consciente del increíble trabajo que hizo su creador con las animaciones de este juego. Utilizó la rotoscopía, y el movimiento de los personajes está bastante bien logrado. Aunque esta verosimilitud de las animaciones trae también problemas. Al tener tantos fotogramas el control del personaje se siente tosco y lento, ya que cada vez que ejecutemos un movimiento habrá cierto retraso hasta que por fin lo ejecute. Un problema similar al que teníamos al jugar aquellos plataformeros cinemáticos como Flashback o Prince of Persia. El juego tiene buenas intenciones, aunque el combate se vuelve muy frustrante sobre todo cuando los arqueros te disparan desde fuera de la pantalla y no hay ningún indicio que nos advierta, y además las flechas avanzan tan rápido y el personaje responde tan lento a los controles que se vuelve casi imposible de esquivarlas. Si el desarrollador trabajara en estos problemas creo que podría hacer una buena secuela de este título.
[h1]Gameplay: 4/10[/h1] [h1]Graphics & Sound: 8/10[/h1] [h1]Narration: 4/10[/h1] The game has some pretty cool pixel graphics that manage to somewhat immerse the player into a grim medieval ambience. It also has an interesting take on combat controls, with the player being able to parry attacks either on the top of their body or the bottom, and direct attacks in the same way, which creates a rhythmic and engaging combat flow. Despite that, I cannot recommend this game. The lack of difficulty / accessibility settings makes the game, designed to be challenging, impossible for some people, but this is not the biggest offender. After a somewhat successful beginning, I found myself against the boss of the second area, whose fight entirely consists of repeatedly dodging projectiles, for a long time, only being able to hit the boss once in a while when he makes himself vulnerable. In addition to being a huge difficulty spike, this fight is boring, long, and counter-immersive. This fight alone managed to entirely kill my desire to play the game. Even though the rest of the game up to this point was actually pretty nice, I don't wish that experience to anyone else.
This is a positive review with an Asterix: Bannerman is a interesting game “for what it is”. What it is, is a pixel-side scroller with an interesting and at times frustrating fight-system. It takes a while to get into but then its something different. I found myself annoyed sometimes because I was under the impression that I know how to combat an enemy but it did simply not work because at that specific attempted I missed the entry or a beat an then it went downhill fast. Otherwise, the atmosphere is great, I was impressed how they managed to convey emotions of dread, guilt and trauma with so little graphics and text. The story itself is, okay – interesting but not mind blowing. If you play it to the end, invest the time to get both endings: Its not much time and it’s a nice take. All in all: It is a special kind of game. Definitely not for everyone – but well worth a try if you are open to the experience.
This game was a lot of fun. I thought the second to last real-life level was really hard--but besides that I had a lot fun and even that wasn't too bad. Easily my least favorite character is the big Roman Guard guy. Every other character was good or great. The music was also fantastic--In fact I've been listening to that sound track for like 5 years now even before I played the game(after I watched the also awesome devlog). And while the music is great, I thought the music actually did not often fit the setting--for example relaxing happy music while killing a boss. Still though, not a huge deal. All in all fun game and overall great atmosphere--I think my favorite level in terms of atmosphere was the bridge level, and the first village level. I wish we had more levels in natural settings. The Gauntlet mode is also a lot of fun--no idea how someone got 3:48. I think I can get 4:30 max Thanks for the game--excited for your next. Oh, and if only there was a multiplayer. I would love to duel someone to test my skill
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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