
Bannerman is a gritty and atmospheric medieval action/adventure with a bleak narrative and focus on historically accurate, challenging skill-based swordfighting!
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Languages: English**languages with full audio support
Add-ons
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There it´s a lot to like about this game. "Soul like combat" (as much as a 2d scroller allows), good graphics (except for the portraits that are awful) and a very atmospheric feel that pull you in to a very grim, hopeless world. It´s really worth it.
[h1]Challenging at the start, satisfying once you learn your enemies, timing, and placement. Not recommended for people who lack patience and preserverance.[/h1] At the very first glance game seems really unforgiving. After some rather easy early encounters you start to get hurt, eventually die and see yourself starting from the very beginning of the level. [quote]Ok, passed first stages, I suppose there are checkpoints along the way later on?[/quote] Well, not quite, you need to 'earn' them first. [quote]At least you can regenerate your health during stage?[/quote] Nope but you can find some armor pickups along the way to give you a false sense of security. [quote]No worries, quick saving is my frie-[/quote] ...game's only saved when you beat a stage. Once dead enjoy starting from the beginning of it. Some call it a 'bad design' but after going through the game twice I disagree - that's the part of the experience. Add 'clunky' combat on top of it and you get frustration generator for an unprepared soul. This is a game you either love or hate. During the first playthrough I had a fair share of 'no-no-NO-NOOO... damn' moments and I'm really happy that I've kept going forward - by the end of the game it didn't get any easier, I was the one who got better and this gave a sense of satisfaction. Medivalish setting, grim pixelart and rotoscoped animations set the mood perfectly. The atmosphere is heavy and the events take a toll on the protagonist himself. There's some simple yet very effective storytelling going on even though the story itself isn't anything crazy. Even though combat is core mechanic of the game - there's not that many encounters on each stage, it's shared 50:50 with exploration and some simple puzzles. Bannerman took between 4-5 hours to beat the first time, the second playthrough about 2 - no reading, no talking, no thinking, just running and slashing! Summing it up - it's not a game for everyone but if you have a bit of masochist in yourself then there's a chance you will enjoy it.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a positive review with an Asterix: Bannerman is a interesting game “for what it is”. What it is, is a pixel-side scroller with an interesting and at times frustrating fight-system. It takes a while to get into but then its something different. I found myself annoyed sometimes because I was under the impression that I know how to combat an enemy but it did simply not work because at that specific attempted I missed the entry or a beat an then it went downhill fast. Otherwise, the atmosphere is great, I was impressed how they managed to convey emotions of dread, guilt and trauma with so little graphics and text. The story itself is, okay – interesting but not mind blowing. If you play it to the end, invest the time to get both endings: Its not much time and it’s a nice take. All in all: It is a special kind of game. Definitely not for everyone – but well worth a try if you are open to the experience.
Gutes Spiel um es zwischendurch einmal kurz durchzuspielen, weckt retro Gefühle.
Lamento no recomendar este juego, porque soy consciente del increíble trabajo que hizo su creador con las animaciones de este juego. Utilizó la rotoscopía, y el movimiento de los personajes está bastante bien logrado. Aunque esta verosimilitud de las animaciones trae también problemas. Al tener tantos fotogramas el control del personaje se siente tosco y lento, ya que cada vez que ejecutemos un movimiento habrá cierto retraso hasta que por fin lo ejecute. Un problema similar al que teníamos al jugar aquellos plataformeros cinemáticos como Flashback o Prince of Persia. El juego tiene buenas intenciones, aunque el combate se vuelve muy frustrante sobre todo cuando los arqueros te disparan desde fuera de la pantalla y no hay ningún indicio que nos advierta, y además las flechas avanzan tan rápido y el personaje responde tan lento a los controles que se vuelve casi imposible de esquivarlas. Si el desarrollador trabajara en estos problemas creo que podría hacer una buena secuela de este título.
Soundtrack is really good but gameplay is way too repetitive! There's a RTS game called Bannermen!
If you like hacking and slashing, this is for you. I'm particularly fond of Randall's Theme.
Quel ennui. Les graphismes sont très bien, ils amènent une ambiance. Le reste n'aura été pour moi que de l'ennui. Je sais que beaucoup plébiscitent les musiques du jeu, mais personnellement je n'y ai pas accroché. Surtout pour les boss, j'avais l'impression de combattre sur la musique de 30 millions d'amis. Le reste du jeu je l'ai trouvé ennuyeux, tout est lent, tu passes ton temps à baisser des leviers pour ouvrir de grilles, puis combattre les mêmes mobs, puis les rares fois où il y a eu une petite "énigme" à résoudre, elles n'avaient aucuns intérêts. Les derniers niveaux, sont ... tellement ennuyeux... entre le niveau labyrinthe qui fait près de 6, 7, 8 étages avec des portes dans tout les sens.... puis le niveau où tu refais des boss à la suite... et sans compter le dernier niveau qui est vide et long et que tu dois tout retraverser lorsque tu meurs sur le dernier boss, quel régal. [spoiler]ATTENTION Spoiler de FIN. Le seul point que j'ai pour le coup bien aimé, c'est que il y a moyen de se défiler et de ne pas combattre le dernier bosse. Alors oui après avoir souffert sur le jeu et fais quelques essais infructueux contre le grands méchant qui spam des boules de feu et des attaques à rallonge, c'est avec une grande couardise et un grand bonheur que je me suis dérobé de ce dernier combat. Tout ces ennemis terrassés par l'acier de ma lame, tout ce sang versé pour en arrivé là, TROLOLO, au moins, ça m'aura bien fait rire. [/spoiler]
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