
Deploy your soldiers to the battlefield, outwit enemy pursuit, and train powerful troops to carry out missions for survival.
Modeled estimate, not a reported figure. How we estimate →
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About
Turn-Based Tactics
Different enemies appear depending on the region, and weather effects have a significant impact on your tactics. You must deploy the right soldiers for the situation and use various skills to achieve your mission objectives.
Tabletop World System
When you return after battle, one world turn passes. Prepare for the future by building structures and conducting research. You can recruit more expensive and powerful soldiers and help them grow.
Faction Reputation
Contact various local factions and build your reputation with them. You can get not only monetary support but also unique companions with their own stories and voice actors.
All dialogue has been professionally voice-acted.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Russian, Spanish - Latin America, Japanese*, Simplified Chinese, Turkish, Portuguese - Brazil, Polish*languages with full audio support
Reviews
The graphics are a bit rough and the game is sort of clunky but it's interesting and fun. Different classes to buy and add to your team. I wish there was class evolution. There is leveling up, though. Yea it is kinda hard to level up appropriately to keep up with the progressing difficulty of the game, exp is not generous enough, So even on easy mode, after a 30-40 or so turns on the world map, your units are significantly weaker than the enemies and there isn't much you can do except build a training bunker that gives your guys experience every world map turn. But I wouldn't say it's enough to keep up with the enemies' growth rate. I hope they make adjustments to this. But how hard is it to play your own game to experience this for yourself rather than the player having to be the test? Easy mode should actually be kind of easy and not be hopelessly outclassed by higher level enemies. there is easy, normal, and challenge modes by the way. So yea I don't even want to look at what the challenge mode is like.
面白くなりそうなポテンシャルはあるが、くそげーに嬉々として手を出す人以外は回れ右だ! とてもじゃないが完成品として出していい品質じゃないぞ! 味方命中率80%で攻撃を外すし敵命中率30%で被弾するゲームバランスだ! イージーモードとチャレンジモードでEXPの取得量に差は無い ターンが進むと敵陣営も成長していくが、その速度に味方陣営の成長が追い付いていなく何も考えなしだと30ターンくらいで詰んでしまう 過去作と共通したイかれた世界観は面白いのでそこだけは良作です
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Потенциал есть, но пока все криво. Снова у тебя есть типа два действия но ты обязательно должен сначала переместиться а потом атаковать. Если сразу атаковал, то потом уже не переместишься. Нельзя 2 раза атаковать. Персонажи выбираются ♥♥♥♥♥♥ как неохотно (нужно по многу раз на них тыкнуть что бы они наконец выбрались), далеко не с первого раза получается переключиться на другого перса. Интерфейс пригоден только для тестов игры, не более. Про анимации просто промолчу, тут и без них проблем куча. Стоит не мало для игры так-то больше похожей на игру в раннем доступе. Будут ли доводить до ума или это все на что хватило - без понятия, но на данной стадии это рекомендовать даже авансом нельзя.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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