
Brotato meets Three Kingdoms! Evolve basic weapons into god-tier artifacts like the Green Dragon Blade. Play as 20+ heroes—including the Emperor who shops for 0 GOLD. Stack infinite stats, break the game, and survive the bullet heaven!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Banner of Conquest" is a Three Kingdoms-themed Survivor-like (Bullet Heaven) game.
Here, historical legends transform into OP stat monsters. Your goal is simple: Survive the wave, get rich, and become unstoppably strong!

Play as Zhao Yun, Lu Bu, Guan Yu, and more. Each character brings a unique, rule-breaking mechanic to the table.
Want to experience a Broken Build? Choose Emperor Xian. His unique trait allowing you to grab everything in the shop for ZERO GOLD. Experience the joy of scaling your stats to infinity for free!
Combine dozens of weapons with 100+ Stratagem Cards to create your own combat style.
A special weapon crafting system allows even simple blades to be upgraded into legendary weapons with immense power.
Mindless killing isn't enough; you need a strategy. The game features a classic Wave + Shop cycle.
Between enemy waves, use your gold wisely. Reroll the shop to find that one specific Stratagem Card or Weapon to complete your build.
Combine Mounts, Stratagems, and Hero Traits to craft your ultimate build.
Step onto the battlefield, slay the generals, and conquer the chaos!
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 三国形式的幸存者冒险 [/h1] 《斩将夺旗》是一款在幸存者游戏玩法上加入了三国元素的一款游戏,游戏的玩法有很多,玩到后期也是十分的爽快。 进入游戏我们会发现地图的形式是以三国的城池样式所设计的,玩家每完成一个城池的挑战后,城池上就会插上红色的旗帜,在选择好城池进入挑战后,玩家需要进行武将的选择,初始我们只能选择小将进行挑战,待到后续我们解锁了更多的武将后,我们就可以选择其他的武将来进行战斗。 每个武将都有着其专属的特质,有的武将还不止一个,这些武将都是三国中我们所熟知的角色,他们身上的特质也设计得比较贴合角色自身,有着好的增益效果,但也有伴随着角色的debuff。 每个城市都有着不同的地形自己一个守将角色,也可以称得上是一个小的boss吧,选好午觉后,我们可以选择自己喜欢的武器风格来进行战斗。 进入战斗,战斗的方式是一轮接着一轮的,我们的目标是在规定的时间内生存下去,每个城市的挑战轮次都是不同的,随着轮次的增加,需要我们存活下来的时间也在逐渐增加,在战斗中我们消灭敌人会掉落粮草,这是我们选择新武器和计策的必需品。游戏中还有着多达20多种属性,都是与战斗相关的。 在游戏的慢慢推进中,我们还能解锁武魂和坐骑这两个功能,武魂就相当于一个局外的提升能力,玩家可以从四大神兽中选择需要的方面进行提升,而坐骑相当于一个辅助功能,它可以在游戏中提升武将的移速,也可以帮武将抵挡一定的伤害,是非常有用的。 总的来说,游戏的可玩性还是非常强的,幸存者加上三国的元素,使得玩起来十分的有趣,武将的能力提升起来后后期玩的也是十分爽快的,喜欢幸存者游戏的玩家强烈推荐来尝试一下。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
Trivially easy. Not even kind of an issue out-damaging and dodging every enemy. If you want a janky asian-style Brotato, this is it, but you won't have too much fun.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
玩幸存者游戏要的爽度完全没有,局外成长抠门🥴
41小时全成就完成,皇帝最厉害,一百一十关两千多万伤害,最后武器全卖掉才死,创意不多,消磨时间可以
可以增加控制器控制模式吗,游戏还是不错的
[h1]《斬將奪旗》:足够硬朗的三国战场[/h1] 要说三国时期,群雄并起,各路豪杰在疆场上建功立业,大杀四方,当然,这一切并不容易,都要有“过五关,斩六将”的实力——什么?你说这里也有貂蝉?没事,不管有什么绝技,尽管使出来就好,反正面对潮水般的兵卒和将领,以及数不清的陷阱,要让自己在里面砍杀更长的时间就好,然后挑战愈加强劲的对手,从而问鼎中原啦。 [h2]只要武魂觉醒,貂蝉也能上战场[/h2] 本作有着二十几位的三国猛将,当然,不仅有各路武将,文臣和红颜也都是有机会在战场上杀出自己的天地的……对了,甚至汉献帝都可以亲自上战场的(看来汉室还是有实力的),而且每个武将的能力也都是很明显,贴合角色特点,能力也比较强劲,玩到后面爽感都是十分明显。里面也提供了各样的装备、锦囊、坐骑等等,玩家在具体的战场里面也可以获得多种武器(包括刀枪剑戟,铜锤铁棒,以及各种各样的“法术”武器),以及多样的计策,不仅有各路神兵,还能有各样的强力技能,以及获得各路名马,体验可以说是更进一步,更何况本作的难度曲线设计的也是足够合理,具有挑战性和爽感,也不至于困难。 [h2]硬朗铸就优秀品质[/h2] 毕竟也是类幸存者作品,本作的确是在画风方面足够硬朗,玩起来的确是很舒服,而且动作流畅,的确有着很不错的代入感(毕竟能够体验耳熟能详的人物,而且在里面灵活移动击杀敌人,的确很舒适),然后在不断的击杀和获得经验后,不断推进游戏进程。可以说本作把战场做的很是到位,看起来听起来都是很畅爽的。而且玩家在里面的过程是需要有些许的策略的,结合这个历史时期的代入,的确是有种运筹帷幄的快感的。当然本作也有着武魂的机制,也就是局外成长的机制,当然本作局外成长的内容不算多,武魂起到的作用虽然比较明显,但是作为可持续游玩的类幸存者而言,可能还需要多多丰富一些。 总的来看,本作的画面也好,玩法也好,坐骑等等独特机制的设计也好,都是足够硬朗的,代入感很强,的确是很优秀的三国游戏,很值得推荐体验。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
三国志xヴァンサバなゲーム BrotatoやGod of weapons系のシステム 1分強の戦闘パート→ショップで強化を繰り返す 1ステージ18ラウンド ボスは倒さなくても勝利判定なので火力不足とおもったら時間いっぱい逃げきろう 装備は6枠 内1枠を馬(強化可能)にすることもできる 報酬でアクセサリーを手に入れたら次のランから持ち込める ラウンド6とラウンド12が中ボス ラウンド7とラウンド13が稼ぎタイム 正直やることは最初から最後まで変わらないけれど 豊富なそれっぽいBGMがどこか小気味良く、"おかゆゲー"としては値段相応な時間を提供してくれるだろう
游戏有点呆板。武器升级不明显没提示也没啥特效,不知道升级了啥,也不知道升级了有啥变化。最大的特效居然是那个陷阱。在这种情况下,前期要刷好几次前面的关卡才能往下打得过,就很枯燥。
不爽,完全不爽…… 没有什么构筑可言,货币还要自己去捡,本来都成体系了开始挂机玩手机了,一抬头发现一局没捡货币等于白玩。 武器和计策名还挺有文化的,但实际是数值游戏,感到遗憾…… 几块钱买的就这样吧,当为独游做慈善了,原价看到快逃
音乐很不错,装备成型后也挺爽,虎牢关无尽模式刷到185关了,机关枪一样的黄忠,就算吕布也是一见面就被秒
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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