
Brotato meets Three Kingdoms! Evolve basic weapons into god-tier artifacts like the Green Dragon Blade. Play as 20+ heroes—including the Emperor who shops for 0 GOLD. Stack infinite stats, break the game, and survive the bullet heaven!
Modeled estimate, not a reported figure. How we estimate →
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About
"Banner of Conquest" is a Three Kingdoms-themed Survivor-like (Bullet Heaven) game.
Here, historical legends transform into OP stat monsters. Your goal is simple: Survive the wave, get rich, and become unstoppably strong!

Play as Zhao Yun, Lu Bu, Guan Yu, and more. Each character brings a unique, rule-breaking mechanic to the table.
Want to experience a Broken Build? Choose Emperor Xian. His unique trait allowing you to grab everything in the shop for ZERO GOLD. Experience the joy of scaling your stats to infinity for free!
Combine dozens of weapons with 100+ Stratagem Cards to create your own combat style.
A special weapon crafting system allows even simple blades to be upgraded into legendary weapons with immense power.
Mindless killing isn't enough; you need a strategy. The game features a classic Wave + Shop cycle.
Between enemy waves, use your gold wisely. Reroll the shop to find that one specific Stratagem Card or Weapon to complete your build.
Combine Mounts, Stratagems, and Hero Traits to craft your ultimate build.
Step onto the battlefield, slay the generals, and conquer the chaos!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
刚上手,觉得游戏压力不大,还有一点点小难度。看继续玩耍后有啥新的感想再和各位分享哈。
还行,贵了点
5星的话可以给个4星,游戏性3星,1星给三国题材(个人是三国迷)。目前玩了20多个小时了,除了解锁全部隐藏武将的成就,其他成就都完成了。先说一下推荐的点: (1)武将总体还是比较多的,各个特性也比较明显,和历史人物也有一定的符合性 (2)难度曲线还算合理,局外成长全部解锁的情况下,剧情关卡难度不算大 (3)类幸存者游戏玩起来的关键就是爽,这个游戏还是有爽点,一是装备进阶以后提升很显著,二是坐骑升满以后体验也很不错,还有三国历史上的各种名马,坐骑的技能设置也比较有特色 说完了优点,再说一下几个可以改进的地方: (1)敌人种类有点单一,小兵就不说了,就那几种,boss也有点单一,一般就一种技能(好像最新的补丁已经给boss加入了新的技能) (2)刷装备比较看脸,有时候刷新到都没钱了都遇不到自己想要的装备,导致有时体验感会很不好 (3)局外成长只有武魂一项,肝无尽模式的话很快就能刷满,建议可以丰富局外成长 (4)武将建模个人不是特别喜欢,玩得时候代入感没有这么强 总之还是感谢开发者给我们分享了这么一款好游戏,三国题材的游戏太多了,想做出新意确实难度比较大。 最后我开了留言功能,希望有开发大大们或者已经完成全成就的小伙伴可以分享一下,最后那个解锁隐藏武将的成就怎么完成,我感觉我应该就是没解锁到吕布,不过所有的无尽战场都刷过31关了,剧情模式也通关了,还是没找到解锁的方式,感谢!!!
不爽,完全不爽…… 没有什么构筑可言,货币还要自己去捡,本来都成体系了开始挂机玩手机了,一抬头发现一局没捡货币等于白玩。 武器和计策名还挺有文化的,但实际是数值游戏,感到遗憾…… 几块钱买的就这样吧,当为独游做慈善了,原价看到快逃
能不能加个调整字体大小的功能,近视眼表示玩几分钟就眼酸!
就说远程这打人效率低 捡钱还费劲真有点不爽。不过二爷挺猛的。
三国肉鸽还是很好玩的,希望能多多更新
Three Kingdoms + Brotato = Banner of Conquest. Devs, please add more content and maybe expansions including Korean or Japanese characters from Jumong to Nobunaga. Also we need steam trading cards and point shop items, need Zhuge Liang or Sima Yi avatars. Worth the buy!
音乐很不错,装备成型后也挺爽,虎牢关无尽模式刷到185关了,机关枪一样的黄忠,就算吕布也是一见面就被秒
good
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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