
Bandle Tale: A League of Legends Story is a crafting RPG set in the whimsical world of Bandle City. After a party goes wrong, the portals that connect your home collapse and throw everything into chaos! Using your knitting magic and backpack house, restore the portals to reunite Bandle City.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.2Kreviews | 77% | — | $1.2M |
| $6.25−75% | 18ratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super cute and cozy game!
Its ♥♥♥♥ but i like it
Yuumi is in it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil*, Russian, Simplified Chinese*, Spanish - Latin America +1 more
| $24.99 |
| — |
| — |
| — |
| not modelled |
| $24.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As mentioned before: Its a 50/50 for me. I played it for a few hrs yesterday and i just thought that i don‘t feel like i accomplished anything or made progress. The game lets you run around like a headless chicken without explaining the next step, i had to find a simple explanation via google. And i don‘t think i‘m that dumb. It has a cute story(which doesn‘t make a lot of sense but hey), the world is beautiful, the characters are fun, the music is nice (even though i get massive sims 1 vibes), but the mechanics ain‘t it. They tried to do something new and they kinda failed. I remember one moment where i went somewhere for a quest and the npc had an open quest i didn‘t know about. Like when did he tell me that. Thats just weird. There‘s also no clear quest system as in „to do“, its mashed with your skill tree and therefore confusing as you don‘t progress freely. Everything is locked behind something that is locked behind another(seemingly unrelated) thing. I enjoyed my time, but as of today i don‘t feel eager to play again. So a solid 2,5/5
Le jeu est sympathique et profites d'une direction artistique soigné, on peut regretter quelques points répétitifs mais dans l'ensemble cela reste un bon jeu sans prétention. C'est bien dommage que riot forge n'existe plus pour nous délivrer d'autres jeux bien différents qui étoffe le Lore de l'univers de Runeterra.
不对
比英雄联盟好玩,哦对了恭喜hle拿下msi冠军,神王一怒天地抖,杀完碧螺春野狗!
es un juego para gente con mucha paciencia y tiempo ,,, muy recomendable ,,,, es un a relacion toxica ,,, amor odio a todo momento
I REALLY wanted to love this. The story, graphics, some of the gameplay are all adorable. I got somewhere around halfway through and had to quit. I would need some skill to advance that's 6 skills away, and the stress and time of getting there just made the game not fun anymore. Like many reviews, I ended up crafting for experience only, but even then, as experience goes down each time you craft, I kept running out of ways to get experience. I made very slow progress after HOURS. I'd need a component I'd end up searching through skills to try to find out if I can get it. It would be better if you could click on the component and either be taken to the skill it requires or be taken to an index. I was looking things up several times an hour. The game needs some tweaking to keep the fun factor going.
Mon avis : Je poste cet avis après avoir fini le jeu, donc je sais de quoi je parle : ne vous infligez pas ça. Pourtant, au départ, c'est prometteur. L'histoire est vraiment prenante et l'univers visuellement magnifique. C'est le seul point positif qui m'a poussé à aller jusqu'au bout. Mais le plaisir est totalement étouffé par des mécaniques de jeu qui semblent conçues pour vous faire perdre votre temps. Le gameplay est super original et c'est ce que j'attendais de Lazy Bear mais je pense il n'y a pas eu assez de temps pour paufiner le gameplay : L'endurance (Stamina) est une blague : C'est le point le plus énervant. Votre personnage a l'endurance d'un asthmatique, et même en l'upgradant au maximum, ça reste ridicule. Les allers-retours sont une insulte au joueur : C'est tout simplement horrible. Le jeu vous force à traverser les îles encore et encore pour des broutilles à une vitesse d'escargot. C'est une durée de vie artificielle basée sur de la marche lente et répétitive. Le système de Halo (Aura) est une purge : C’est lourd, mal équilibré et ça rend le craft inutilement complexe. On passe son temps à brancher et débrancher des trucs au lieu de s'amuser. ex : vous êtes dans la zone feu et il vous faut un halo de la zone nature : DEMI TOUR (ok y'a de quoi en faire artificielement mais avec un cout vraiment pénible). Je pense que le jeu serai plus agréable si les halo était posable de manière ilimitée pour éviter 10mille allez retour. Même si l'univers de Bandle est attachant, le gameplay est beaucoup trop frustrant. je ne recommande absolument pas ce jeu. Le ratio "plaisir / corvée" est bien trop bas. Passez votre chemin, ou préparez-vous à passer 90% de votre temps à pester contre les déplacements et le manque de souffle de votre Yordle.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 2.7K | 79% | $29.99 | |
| $983.3K | 889 | 95% | $24.99 | |
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| $149.7K | 386 | 77% | $19.99 | |
| $50.6K | 82 | 51% | $19.99 | |
| $34.9K | 46 | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 5.1K | 80% | $10.53 | |
| $1.2M | 4.6K | 80% | $9.99 | |
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| $1.2M | 1K | 91% | $29.99 | |
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