
【A richly coloured horror and mystery tale】BAN: The Prologue of GUCHA GUCHA is a third-person horror adventure game. Experience the messy horror from the perspective of the protagonist, who is caught up in the whirlwind of events in a certain town in Japan, Utagacho.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A vividly colored tale of horror and mystery that will mess with your mind.

BAN: The Prologue of GUCHA GUCHA is a third-person horror adventure game. Players will experience the "guchagucha" terror through the perspective of Garasu Yuki, a female university student, as she becomes entangled in the cursed fate swirling around the town of Utagamachi in Japan.
This latest title comes from Ichimatsu Suzuka, the creator behind the popular Japanese nostalgic horror games GOHOME and 夜詛YASO curse of soirée, which have collectively garnered over 95 million views on YouTube through gameplay and related videos.
The university student Shoko Yuki is attacked by a strange creature while walking her beloved dog, Chocolat. Though Yuki manages to escape, she loses Chocolat, who vanishes along with something that slithers along the ground.
Determined to find Chocolat, Yuki ventures into Utaga-yama. As night falls and darkness envelops the area, Yuki attempts to search the mountain but is once again attacked by the mysterious creature crawling along the ground.
This marks the beginning of Yuki's encounter with the cruel and horrifying history of the town.
⚫︎ A retro and eerie world brought to life with stunning graphics powered by Unreal Engine 5.
The setting is Utaga-yama, a small town in Japan from an old era. In the first half of the story, players control the protagonist, Shoko Yuki, as she explores Utaga-yama. The dense, overgrown mountains and traditional Japanese mansions evoke a sense of nostalgia, yet a pervasive eerie atmosphere lingers throughout.
⚫︎ A suffocating endless corridor where you frantically flee from the terror that pursues you.
As the story unfolds, the player’s character shifts to a young boy carrying his little sister. Before you, a blood-soaked killer wielding a katana appears and attacks. The mansion is vast, with seemingly endless, identical corridors that can easily disorient you, leaving you unsure of your location. With your sister on the verge of tears in your arms, will you be able to escape safely?
Move:Stick / WASD
Confirm:A Button / Left-click
Action:X Button / E Key
Pause/Settings:Menu Button / Tab Key
Run:LT / Shift Key
Ichimatsu Suzuka
Ichimatsu Suzuka is a versatile creator who not only produces games and music but also engages in VTuber activities while appearing as an Ichimatsu doll. Known for a unique style that blends retro and sophisticated atmospheres with bold, dark horror elements, Suzuka has crafted a distinctive world. Suzuka gained popularity with the Japanese nostalgic horror games GOHOME and 夜詛YASO: Curse of Soirée.
The "BAN: The Prologue of GUCHA GUCHA" Video Submission Guidelines (hereinafter referred to as the "Guidelines") are designed for users to submit videos (details are provided below) of the game content "BAN: The Prologue of GUCHA GUCHA" (hereinafter referred to as the "Game"). The following guidelines are set forth in this document(Includes live streaming distribution).
Users may post videos of themselves playing the "Game" by following the Guidelines.
Users are not required to contact us individually when they post videos of their games in accordance with these guidelines.
■Play videos that can be posted
Users may submit videos of players, including themselves, playing the Game in accordance with these Guidelines (videos that do not include the users themselves are not subject to these Guidelines).
In addition, when posting such videos, you may use screenshots of the Game in the thumbnails accompanying such videos (These are hereinafter collectively referred to as "Play Videos").
■Editing Play Videos
You may edit and process the videos you post, and use them in so-called "Live game play" by combining them with your face and voice.
In this case, the following three conditions must be observed:
➀You may not extract only some of the elements included in the game, such as background music or images of characters.
➁You may not infringe on the rights of any third party by processing or editing the video of your play.
➂Any other excessive editing or processing that prevents a correct understanding of the contents of this game is prohibited.
■Prohibited items when posting play videos
The following actions are prohibited when posting videos of users playing the game. In addition, regardless of whether or not the following prohibited acts are applicable, please delete your submission as soon as possible upon request from the Company.
・Posting for commercial purposes. However, monetization using the system on the posted video distribution site shall not be regarded as a commercial purpose, as long as it is interpreted in accordance with these guidelines.
・Submission for the purpose of religious or political activities.
・Including contents that are offensive to public order and morals, or combining them with illegal information.
・Unauthorized reproduction of videos created by third parties other than the user.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
あなたの3作目のゲームは本当に出来が悪いですが、雰囲気と導入部分は良かった。けれども……エンディングで完全に台無しになってしまいました。 カメラワークが酷く、プレイ中に混乱を招き、大事な場面でキャラクターが見えなくなることもありました。バグも非常に多く、特に入口のドアの暗証番号が入力できない、またはヒットボックスが壁を突き抜けるといった問題が頻発しました。 そして新作ゲームでは、魅力が失われています。混沌さや含みのある表現もなくなり、創造性も減ってしまった印象です。Gohome は本当に素晴らしかったのに、なぜこうなってしまったのでしょうか? 全体的に見ればゲームとしては残念な出来ですが、雰囲気作りだけは見事でした。もしストーリーがもっと長く、せっかく作ったリソース(家、街、小屋、木、学校など)を有効に活かせていれば、Gohome のようにもっと良い作品になったはずです。 私は今でもあなたのファンであり、次回作が Gohome と同等か、それ以上の出来になることを願っています。 愛と心配を込めて IGN 10/10 Valve 10/10 Platinum Games, Square Enix 10/10 LowPrice 4.5/10:ぜひ Gohome の時に使ったコンテンツを再利用し、今作に応用してみてください。 Lencumcum 4.5/10:ゲーム自体はとても良いですが、TikTokの短い動画をそのままゲーム化するのはやめてください。心配しているからこそ言います。でもまあ、それはあなたの選択です。すでにお金は払ったので、それだけです。はぁ…。 Your third game is really weak, but the atmosphere and the introduction were good. But… it completely fell apart at the ending. The camera angles are terrible, making gameplay confusing and sometimes causing the character to disappear at crucial moments. There are tons of bugs, especially at the entrance door where the code can’t be entered, and the hitbox constantly clips through walls. And in your new game, the charm is gone. The chaos and subtle meaning are missing, and the creativity feels reduced—even though Gohome was excellent. Why did you end up like this? Overall, the game is poor, but you nailed the atmosphere. If only the story were longer, and you actually used the assets you created—like houses, towns, cottages, trees, schools. Why not make better use of them, just like in Gohome? I’m still your fan and I hope your next work will be on par with, or even better than, Gohome. With love and concern, IGN 10/10 Valve 10/10 Platinum Games, Square Enix 10/10 LowPrice 4.5/10: Please consider reusing some of the content you had in Gohome and adapt it for your current game. Lencumcum 4.5/10: The game is great, but please don’t just rush out TikTok clips and turn them into games. I say this out of concern—but well, it’s your choice. You’ve already taken my money, that’s all. Sigh.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太掉帧了
依托答辩!
진짜 엉망진창이네 정리를 할수가 없어 그리고 그놈의 페이탈에러 좀 고쳐줘라
伟大无需多言,但是很卡
정말 엉망진창이네요~! 하지만 다음 챕터는 할래요~!
世界観がわからずまだ?ってなっていますが、ひとまず本編、ミニゲームともに2種ずつエンドみました。 10/28 追記 古い本を見かけたら3回調べると幸せになります。 Xで作者様がおっしゃっているように、エンド2つっぽいです。 最初はルールがわからず謎に死んで?となりましたが、[spoiler] ふすま最強。閉めればほぼ完封できます。 [/spoiler] 想定されたゲーム性で遊べてない気がしますが、説明にあるように軍刀振りかざすモーションを見た記憶がないので、突っ込まれて死んだ気がします。 ※後から見たので定かではありません。。。 続編もあるようなので続きもプレイしてみようと思います。
Mainly got this for the music and it did not disapoint, I was and still is big fan of Suzuka's works ever since the demo of gohome. It's just the kind of weird I love.
まだバグは多いですが世界観は楽しめます
卡的根本动不了
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Players by region
Where this game's players are, estimated from review languages.
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