
Ballmancy is a pachinko-style roguelike where you launch balls to fight off waves of enemies. Choose from a variety of balls and items to create unique builds and see how far you can bounce.
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About
Ballmancy is a pachinko-style roguelike where you launch balls to fight off waves of enemies.
Choose from a variety of balls and items to create unique builds and see how far you can bounce.
🎱 Pachinko/Peggle-inspired physics-based combat
✨ BALLS. LOTS OF THEM. Each with distinct effects
🔮 A variety of items and upgrades to combine into game-breaking builds
🧙 A roster of unique characters, each with their own playstyle
👾 Survive waves of enemies and bullets
Photosensitivity Warning: This game contains flashing lights and visual effects that may trigger seizures in people with photosensitive epilepsy. If you or a family member have a history of seizures, consult a doctor before playing, and stop immediately if you experience dizziness, altered vision, or disorientation.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This game came out today and I thought "looks fun, let's try it". The base line concept is the same you would expect from the steam page - and I like it. Trying out the different balls was quite some fun. But now onto the section why I don't think I can recommend this game: - The core loop is the same. Always. Same balls, same enemies, same upgrades. There is too low variety. - There is no "high roll". Usually the fun comes from combining different components to get an unfair "OP" strategy to one-shot bosses or similar. In this game, there is not even any strategy or synergies. Some note for the dev: I didn't play for a long time, because it got boring after some time. I beat the game with the base character (didn't get the achievement btw, maybe a bug?) but after that, there is no perspective. It's just "go again". I unlocked the next character which just say "more hp, less speed" or "less hp, more speed". If this is all, this is no incentive to play. I would love to see truly unique abilities. Maybe different sets of balls? About the balls: it needs more variety. After one 5 minute run I have seen them all, understood them all and in the second run just maxed out the chicken ball first (by far the strongest) and won. And for potential future runs, it would just be rinse and repeat. Another thing to think about: After each boss, there is an easy pause to ass some new variable to make runs more unique. Maybe a shop with item introducing gold or something as a new currency or maybe flat stat upgrades, idk. Last but not least, probably the most important step: synergies. A game like this does not work without synergies. For example merging balls into upgraded ones would offer more variety. Also elemental effects like ice or fire could interact and have some effect to the enemies. I don't know what your idea with this game is/was, but the potential is good, it feels cute, but it is missing a lot to become the addicting "Bullet Heaven" it aspires to be.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $9.4K | 61 | 100% | $5.99 | |
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I do not agree with another review that stated this game had no variety. It is incredibly fun and addictive and it indeed has variety. Really enjoying it and the designs are super cute! If you liked Ball X Pit, this is a MUST!
Game is really neat! although, i don't really feel compelled to play more after finishing it once, which is a shame seeing all the work that went to making it : The art, the music, i feel like it's really a good complete experience, but it could definitely use more replayability beyond just different statistics for your character!
Overall a fun cute game. Main progress is though unlocking characters. Replay-ability a bit low without catalog, out of run leveling. or combine options like some similar games. A couple of bug issues need to be resolved. I beat a full run just to have my game crash losing all progress from said run. For the price its worth it.
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Le jeu manque de variété. Et la progression passe de très facile a rapidement dur pour les boss. Pas vraiment de "progression". Et la meta progression n'aide pas, elle ne se fait qu'a partir de nouveau personnage, et pas d'item ou pouvoir que l'on pourrait obtenir au fur et a mesure pour rendre le début plus facile... or ce début est toujours le même :/ Et pour finir : c'est uniquement pour les clavier qwerty (donc pas de azerty pour nous). Mais en plus il n'est pas possible de changer les commandes dans le jeu. :( Le jeu est jolie, et j'aimerai qu'il s'améliore. Si c'est le cas, je changerai cette appréciation bien sur. Agree about lack of variety. Also progression is easy until boss very hard, not very "progressive". And meta progression look only going through character... no item to bought for make it easy the beggin of game... who is always the same :/ And for finish : only for qwerty keyboard. No controller, and no other keyboard or binding. :( The game look nice, and i would like if it become better. In this case i will change this message of course.
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