
Fishing Mega-Game takes the joy of a fishing mini-game and crafts it into a larger creature collecting experience. Roam the land for new fishing spots and deploy your favorite fish in search for new playable fish!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Fishing Mega-Game is a fishing creature collector that's all about fighting fish to catch fish! You play as an angler who uses the fish they catch as bait for the next big one. Collect dozens of vibrant fish and unlock unique ability combinations to challenge the hordes of fish wishing to take the bait themselves.
While fishing, send your bait into a fishing hole full of hungry fish looking to weaken you until you are fully consumed. Combat this with an arsenal resembling an aquatic "bullet heaven" type of game. Level up, or find rare upgrades to power through the hordes of small fry before you arrive at the main catch. Deal enough damage to it and add it to your collection!
This game takes inspiration from Vampire Survivors and Ridiculous Fishing.
In order to find new fish, you'll need to explore new zones full of fishing spots, NPCs and upgrade shops. Discover new levels, unlock permanent upgrades and receive helpful hints from characters in the area.
Each fish has an alternate "shiny" version. After catching all fish in a level, you will unlock the ability to enchant the waters, giving you increased odds of finding a shiny fish. By increasing the difficulty of the level, the fishing fairy will increase the percent chance that you encounter a shiny fish!
There will be over 60 unique fish for you to challenge and collect. Each fish has a unique combination of starting attack and abilities. Catch tons of fish and find the ones that suit your playstyle the best.
Creature Collecting
Shiny hunting
Bullet-heaven gameplay
Roguelike style leveling
Meta-progression
Custom difficulty
and more!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
TLDR: Don't. Just get Vampire Survivors or Megabonk at full price. I really genuinely don't like being the stand out review for a game, especially being the first negative review a game gets, but I can't really recommend this over a lot of the other games in this same branch of "Games that do what Vampire Survivors did but with a tweaked and therefore different gimmick". The sprites are good, but they mostly come from an asset pack and none of it is original to the game itself. The music is passably fine but most of the tracks don't really seem like they fit for this kind of game, and is also probably from an asset pack and isn't original to this game either (I say probably, because I can't find the creator of it at all online from a cursory search). That's no big deal, tons of games use asset packs to save on dev time, I don't see that AI is being used in any of the art or music (GOD I HOPE NOT), so those aren't really considerable deal breakers. So how does it *play*? It's boring. It's boring and slow and slow and boring and it's not hard to call it such. There's a variety of weapons available if you call 8 a variety and not a strangulation of mechanics. There's no passive items, so mechanic synergies aren't here. There's a currency system tied to the amount of kills you get, but the only thing you can use it for are permanent stat buffs which don't feel like they provide any sort of identifiable changes whatsoever. There's a variety of different Fish you can play with (which as an aside doesn't make any sense I'm fishing why am I using fish as bait to catch other fish in this fishing game), and by that I mean there's way too many fish that outside of giving you a different weapon and another a bonus stat buff (Which again, feel like they do absolutely nothing) all play the exact same way: Agonizingly slow. The individual levels are split between going down, going down and to the side, or sitting in a box as enemy fish drift slowly towards you at varying rates of speed and occasionally try to hit you with one of 3 projectile types that they're allowed to have at seemingly complete random. It gets even worse in the "final" area of the game, the beach, where almost every single level is you holding down and only down as this is the point where the dev decided maps didn't have to be anything more than a tube or a box or a tube that has a split path, both of which diverge into more tube. Levels that get to indulge in a more complex level structure get to enjoy maps that are far too large for how small the sprites are, and since every single catch is marked with a red arrow, there's plenty of map that I'm just not exploring because I know where I have to go, and it's down and maybe a bit to the left or right. You're given a very generous 15 minute timer (likely because every other Vampire Survivors-esque game has a timer so this one has to have it too), but once you get bored of going down or down and to the left or right in the majority of the game's levels you'll realize that since most of the final catches in this game pose absolutely no threat whatsoever you can just make a mad dash (more like an agonizingly slow crawl) to the boss, pick up a few upgrades mid fight, and beat a majority of the non arena levels in under 3 minutes. Every single time. Without fail. Enjoy doing that over and over again about 80 times if you want that sweet sweet 100% achievement marker that I have (You don't want it. It's a waste of your time.). It's a shame because on a 5 second sit down I can come up with a few ways to make this better. Change the fish into unlockable trophies, where catching them gives you fish facts about that endemic sea creature. Give the currency more use by letting you buy different types of hooks that start with one of the weapons, and rather than the only other item you can get in a run being more weapons they can be passive items. Augments to make runs more interesting. You can cut the timer to 8 minutes, remove the markers showing where the boss fish are, make the fish spawn ramp up more and more, and only boot the player out when they've caught every single fish in a level rather than when they just catch one before they're pushed back out to the map. Maybe when you beat one, you get more time added to the clock, and the others get harder. Maybe you make the level designs more complex, the backgrounds more interesting to play in front of, give me more foreground objects like coral I can swim behind. You can take this concept and make it really really really good and it's so disappointing because it feels like all the dev did was take a free Godot tutorial on how to make a Vampire Survivors-esque game, changed the sprites to a fish sprite asset pack they had to buy, made it so you had to hold down because when you fish the hook sinks in to the water so clearly every level should have you go down in it, and gave up in the last third because most people who play the game would realize the bit by then and would be too deep to be able to refund it. And then put it up on the storefront for the price they paid for the sprite pack because they'd at least have that investment covered for them after the first purchase. I'm harsh because this is something you could do oddly really well. And I *want* to see this done really well. You can do something this absurd and crazy and make it really really good! I fully believe that! This has the potential to be a really weird, really specific game for a specific type of freak (Me) and instead it's a halfbaked clone of a better, more interesting, more fun game with more content being sold at the same price.
"Vampire Survivor, but what if fish?" That sums up the basics of this game. A fishing simulator with a survivor style game mechanic. You steer your hook - or later, bait - around, automatically attacking fish, as you attempt to navigate to one of the larger prize fish. These fish get used as bait, so each one will have a default weapon, and usually a small bonus to one stat. It seems simple enough, and "simple" really is the best word to describe this. Because, there really is no depth beyond this. Since I bought the game, I decided to go ahead and power through to try to complete it. Namely, getting every achievement (which does require obtaining every prize fish in the game, and then completing several other challenges). This only took me about 8 hours. And it could be completed much faster if I'd focused on just speed running it. I wanted to see if there would be any variety in the game, at any point. Sadly, there is almost none. Every level plays out the same. You have four weapon slots, so whatever weapon you pick as a default, and three more you collect via levels along the way. Out of a pool of 11. With a pool that limited, you generally can get your preferred four most runs. Every weapon has two types of upgrades, and it seems three levels per upgrade. For example, with the with the Spinner - a fish hook that rotates in a spiral outward from your bait - you can get +15% damage, or have the delay between shots be 15% shorter. Each weapon also has one other premium upgrade that is only available in semi-randomly placed chests. For example, the Scales doubles the amount of projectiles you fire off at once. And then you have a few stats that can level up... and then you run out. The maps are mostly different - with a few sharing the same overall theme, such as gauntlets or 'wells', that are just a single deep path straight down. The gauntlets have you attempt to kill off usually 1000 of the specific fish to get its bait, the rest come in prizes. The prizes are marked with an arrow pointing them out when you start, and there is no requirement beyond that to find them. Which means you could take the bait that gives you Wave and move speed (Pomfret), and just rush any of the prizes. Some do have weapons that they fire back at you, but you can generally outlast them, even with the challenge stats set to max, if you have some of the higher DPS attacks - like Wave. As for the challenge stats, there's a system in the game to 'enhance' the various fishing spots - only after you've got all the prizes once - that lets you adjust the difficulty to a limited degree. Increasing the fish's movement speed, health, damage, spawn rate, and chance to drop EXP. You want to use these to get a chance to catch a "shiny" version of the prize - simply a different colored version. Though the challenge in this game is so light that even with the stats maxed out, you can generally survive any encounter, either by rushing the prize and defeating it before the enemy mobs begin to swarm, or simply having enough AoE weapons - such as the Scales - leveled up that the enemy swarms can't reach you if you keep moving enough. The only loss I had in the game - partly to test what even would happen - was when I went after a fish that attacked back, with the challenge maxed out, while attempting to limit myself to one weapon (and not one of the better ones, as I'd already done this with several others) for the achievement to use a single weapon. That's the big rub with this game. There is no difficulty curve. If you've played one level, you've played them all. The enemy graphics may change slightly, but you have two types of fish - those that swim toward you, and those that'll fire a handful of bubbles at you. The only escalation that happens in the map, if you wait long enough, is more enemies will spawn. They do increase the types of fish later in the waves, but they're still one of those two basic types. There is also a permanent upgrade system that takes sand dollars to buy. These are obtained based on how many normal fish you defeat in the mission. So you're encouraged to take as long as possible for a few runs. But it only takes 3-4 long runs to buy everything. Turn the spawn rate all the way up, and use the AoE weapons, then wait until near the end and go defeat the prize (there is also an achievement for defeating the prize in the last minute, so this will help you get that.) That is a lot of words explaining in depth a game that effectively offers no variety and no challenge. This game is a checklist, you go through the motions and get the achievements. It doesn't have the gameplay to keep someone interested past what the demo can offer. There are also some silly bugs or incongruities here and there, such as NPC dialog, which can appear out of order at times. Such as an NPC commenting that you impressed another NPC that you haven't met yet. But that's minor. That being said, I'm not going to say this is a soulless game, or just a blatant cash grab/rip off. Mostly because the developer is actually in the comments, responding, and while this game is pretty newly released the developer is already planning on adding some QoL effects that people have asked for. Vampire Survivors didn't start with the bulk of content it has now. And while I do not expect this game to ever compete with that - nor does it need to - I think that there is plenty of room to grow here if the developer continues to work on it. I will be keeping this game installed, to keep an eye on updates, and if I think this actually does turn into something I can recommend as a full game I will happily do that. But this is also one that the developer could consider done, that there was no ambitions beyond the simplistic, casual checklist, and move on. Just remember that the reason to compare this with Vampire Survivors isn't just that they share mechanics - they also share prices.
I hate leaving negative reviews but unfortunately I have to. For a game about fishing in deep water, there is zero depth to this game. There is really only 1 good weapon. Most are absolute junk. So you just end up picking the same weapon over and over. The unlockable fish offer nothing, they only change what weapon you start with. So really after the first 5 minutes, you've seen everything this game has to offer. The only way I would recommend this game is if you get it on sale for like $1.
Just tested it for a few minutes of the Steam Deck, so far it runs on stable 60fps and the controls are smooth. Very nice.
Really fun take on a survivorslike game. Can't go wrong for $5. Hope there's more abilities than the ones I've seen so far. If not, hope the game gets updated to add more.
Sinkers are OP, get them Runs fine under proton no issues so far
Big W of a game. Worth $5 and you should try it out at least.
Fun survivorlike, just wish there were a few more abilities. 9/10
This Game runs Great on steam deck, can't wait to play more
The ironic thing is I hate fishing games.
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Audience
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