
Launch yourself like a bullet through 33 levels of intense physics-based combat and brutal platforming challenges in this unique and violent arcade-style adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I don't know what this is trying to be but it isn't good.
Ballistic, developed and published by Electrovore, is one of those indie games that immediately stands apart through sheer originality. Set on the troubled resort planet of Scrota-II, the game casts players as a heavily armed, self-aware robotic sphere on a mission to overthrow the despotic Lordpriest Cux. The premise embraces absurd science-fiction from the outset, establishing a tone that is equal parts humorous, bizarre, and unapologetically over-the-top. While its narrative serves mostly as a backdrop for the action, it injects enough personality into the experience to keep players invested as they blast and bounce their way through a world in desperate need of liberation. What makes Ballistic memorable is its complete dedication to momentum-based gameplay. Instead of walking, running, or jumping in a traditional sense, players launch themselves across environments, using speed and physics as both a means of traversal and a weapon. Every stage becomes a test of spatial awareness and precision, forcing players to think about angles, timing, and momentum simultaneously. The learning curve is steep, but there is a genuine sense of accomplishment when navigating a difficult section flawlessly. The game's 33 levels steadily introduce new hazards and challenges, ensuring that players are consistently adapting rather than simply repeating the same strategies. Combat is tightly interwoven with movement, creating encounters that feel chaotic yet deliberate. Enemies are often positioned in ways that encourage aggressive play, rewarding players for maintaining speed rather than slowing down to approach cautiously. This design choice keeps the pacing fast and energetic, though it can occasionally lead to frustration when physics behave unpredictably. Ballistic is clearly designed with replayability in mind, inviting players to improve their performance and refine their routes through repeated attempts. Those who enjoy arcade-style experiences and skill-based progression will likely appreciate the game's refusal to compromise its vision. Visually, Ballistic adopts a simple but effective aesthetic that complements its gameplay. The environments are colorful and strange, fitting the game's eccentric setting without overwhelming the player during high-speed movement. Explosions and enemy destruction provide satisfying visual feedback, while the soundtrack helps sustain the adrenaline throughout each level. Despite being an independent production with limited resources, the game succeeds in establishing a cohesive identity that feels distinctly its own. Its presentation may not rival larger productions, but it possesses a charm rooted in creativity rather than technical spectacle. That said, Ballistic's greatest strength can also be its biggest weakness. The reliance on physics means that some moments feel less like failures of skill and more like battles against inconsistency. Players seeking a casual experience may find the challenge excessive, particularly during later levels where precision becomes increasingly important. The campaign's relatively short length may also leave some players wanting more, especially once they have mastered the mechanics. Nevertheless, these shortcomings do little to diminish the ambition behind the project. Ultimately, Ballistic is an unconventional title that succeeds by committing wholeheartedly to its central concept. It offers a refreshing alternative to standard action-platformers by transforming movement itself into the heart of the experience. While its difficulty and occasional rough edges prevent it from appealing to everyone, those willing to embrace its demanding gameplay will discover an inventive and entertaining indie adventure. Electrovore may not have created a mainstream hit, but they delivered a game with a distinctive personality and a mechanical identity that remains memorable long after the credits roll. Rating: 6/10
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nudna i bez sensu
The Devs talked about it on discord so i gave it a try. So far it is very epic.
trippy
Odd controls and unpredictable physics.
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