
BallBoi is a marble plat-former with a focus on speed. Race against the clock to earn top times on 20 different levels with over 20 original songs!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Right, so I've beaten half the levels, and will probably just uninstall the game at this point. Was fun when it lasted, and I really like the level design, but the controls... THE CONTROLS ARE SO BAD... Incredibly stiff and floaty. Due to that point alone, I can't say I'd recommend this game to anyone. Beating levels feels like it comes heavily down to luck rather than skill here. But hey, the game's free, and if you wanna at least try it, can't really stop you.
⠀
On point - Fun and creative level designs, the levels provide different pathways which help open up the route you can take/explore - The music was fun and kept me focused in the game (should include OST for free or purchase), it also matched the aesthetics of the overall theme of the game and levels individually - I can feel adrenaline pumping once I start going pretty fast and not wanting to mess up the speed - Satisfying jumping sound - Easy to pick up but difficult to master -Restart button is handy Improvements - I wish there was a pause button or a return to main menu button - I noticed in some of the levels (especially lvl 8 &9) that BallBoi "jumps" randomly as though he moved over a little ramp or obstacle. Not a big deal near the beginning of the map but kinda killed the flow further in the map (especially at high speeds) Controversial - I've seen other reviewers mention that the game can be challenging and I think this is due to not being able to move after you jump or in mid air. I do think that it can make it difficult and turn some people off but I also think that it's a crucial mechanic that gives the game a challenge aspect to it. Overall I think the game is fun, relaxing and original. The music (really nice) helps with staying focused while also enjoying it and the game. I'd say that my only "negative" concern would be the "invisible objects" that can kill the flow of my BallBoi run. However I would still recommend BallBoi to all my boiz, the vaporwave vibe is cool. 8.5/10
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
20 veya 30 seviye var diye gördüm ama fazla bir esprisi yok normal bölüm geçmeli güzel bir oyun.
enjoyed playing this, good game and its free too. good challenge game.
С местной тугой физикой шарика игру можно лишь возненавидеть каждой частичкой своей души, ибо скакание по платформам превращается в сущий Ад, в котором ещё и можно задеть какую-нибудь кочку, что провалит весь уровень... А ведь визуально и музыкально игра сделана добротно, но боже мой... какая дурная отзывчивость у шара.
Muy muy lindo Se nota el esfuerzo y dedicación de los devs, buen diseño de niveles y música Cuesta entender que la bola no se puede controlar en el aire porque uno esta acostumbrados a que si se pueda Agregaría 2 niveles más entre el 1 y el 2 con la dificultad del 1 porque es muy brusco el cambio y ni siquiera entendiste las mecánicas que ya estas siendo desafiado Habré llegado al nivel 4 (abejas) que de la nada el juego comenzó a ir a 2FPS y tuve que cerrar con Alt+F4 porque no funcionaba el ESC
BallBoi, hıza odaklanan mermer bir platform oluşturucudur. 20'den fazla orijinal şarkıyla 20 farklı seviyede en iyi zamanları kazanmak için zamana karşı yarışın!
Мне, как большому любителю анальных утех и развлечений, очень понравилось данное произведение видеогровой индустрии. Катая шар в этой игре, я представлял, что точно такой же катается по моей прямой кишке, массируя простату. 12/10 Шедевр, каких мало...
Not bad, 20 lvl, lite music.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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