
turn-based marbles battle game。Go to all corners of the game to find various monsters, become partners with them, train them, challenge the competition and win the championship together.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Reviews
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 玩法上较多借鉴了宝可梦,有大量宠物和克制关系,卡牌和道具系统。可以骑乘可以跟随。 战斗采用了弹球的方式,如果角度选的好,碰壁反弹有时能造成2,3次攻击! 用RM作弹球类战斗模式实在是太牛了,非常新颖。 系统方面很全面,不难看出把RM引擎做了巨大修改。 素材方面,无论是美术还是音频,用的过于凌乱。 音频方面比如对话频繁的嘟嘟嘟声,战斗开始时的咳嗽声,临时素材问题明显。 美术素材风格不统一,画面过小,宠物在战斗中不易分辨。 还有像是地图块的楼梯,初始房间的楼梯是反的,休闲竞技场的楼梯是左右悬空骑着墙的。 总之这是一款有宝可梦情怀的,有完备系统的游戏,但在画面等等素材表现方面短板过于明显。 其实挺可惜的,如果能进一步打磨细化,找个美术合作,应该会很不错。输在卖相了。
Actually not bad so far
很多地方都很僵硬,用了很多素材但是都是随意拼接,感觉审美出了大问题。 剧情几乎没有,并且游戏内的引导做的也很云里雾里,仿佛生怕玩家玩懂游戏= = 唯一的亮点就是战斗方式了,回合制弹珠很新奇。感觉策划很有想法,野心很大,做了很多特性,花里胡哨的,但是似乎自嗨过头,并没有把设计传递好。 [table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table]
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] [table][td][url=http://live.bilibili.com/825456]讨厌君与小蜗酱的B站直播间[/url][/td][td]直播粉丝群:1125337103[/td][/table] [h1]讨厌君个人主观评分 7/10[/h1] 被美术严重拖后腿的创意RM之作!游戏总体框架借鉴了精灵宝可梦的形式,但是加入了大量自己的东西,甚至战斗都用RM制作出了弹球玩法,根据选择角度来击打多段combo或者aoe攻击,这点在RM上实在太少见了,而小游戏的玩法设计看的出制作人的用心,不过全程体验下来,美术实在拖后腿的厉害,从游戏图鉴到UI设计,美术风格比较碎且不统一,如果能有个好美术好好再打磨下视觉效果,游戏观感会舒服很多。
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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