
First-Person Adventure that focuses on Source-Engine inspired movement physics. Explore an impossibly huge research facility using physics-breaking abilities granted by a mysterious fossil monolith. Evolve to reach new areas and fight strange machines roaming the laboratories.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
BAIONLENJA: First-Person Adventure that focuses on Source-Engine Inspired Movement Physics.
B-HOP and rocket BLADE JUMP
The oldest movement exploits in FPS history are refined and polished to become your weapons.
Let's see an enemy survive a blade hit while you're going at MACH 1.
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Movement so powerful it looks like cheating, but it takes skill to master
New to Source-Engine movement?
No problem, the game will guide you to become a movement pro.
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Deepest Lore
You are SPIRIT: a being awakened by the god-like fossil creature GEHIRN who grants you physics-defying abilities and guides you towards an unknown purpose.
Enter the BAIONLENJA Corporation research facility where the fossil is being studied, and learn the truth of your origin.
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Dripping with early 2000's style, runs on a potato
Jam-packed with PS2 era music, graphics and sound design. Passion project of a Finnish solo dev.
Optimized for 144 FPS with crisp visuals and low file size.
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Welcome to the BAIONLENJA Corporation.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
incredibly fun game with satisfying movement. runs on my potato computer pretty well. i enjoy
One of my top games I've ever played on Steam. I lope B-Hopping in any game, and I really enjoy how this game does it. The exploration is really good, all the secrets are fun to find, and I love the soundtrack that plays during specific areas, makes it feel a lot more fun. Only complaint I have with the recent update is the removal of skiing, making some areas a lot more difficult, but other than that, I cant wait to see what comes next :3 9/10
This game is all about using various movement techniques to gain and maintain speed. Air strafing, bunnyhopping, blade jumping, and surfing are all utilized to some degree. You also get a midair dash, which functions as both a way to get a little speed from 0, and to save yourself from a fall. It doesn't really do either of these very well, because blade jumping is immensely more powerful for building speed, and the vertical distance you gain with it is negligible. It feels unsatisfying to use because it stifles your momentum rather than adding to it. As some others have said, there could be more variety in the levels. A lot of existing levels are either made up of corridors or big open spaces with little to distinguish one from another. Adding more brutalist megastructures like The Needle to traverse would make the game a lot more visually varied and interesting. The facility as a whole feels unintuitive and confusing to traverse. I don't remember this being an issue in the previous version, perhaps because the visual style was less busy and it was easier to parse out individual pathways from one another. Also, what happened to Butterfly? I know that it didn't really have any gameplay purpose, but there was no other room that set the tone for the game better, and it served as a recognizable landmark joining the Logistics Center to the Prototech Center. What we have now is a VERY long hallway that only seems to exist to show off that you can go Mach 1. The combat has been stripped down, which is probably for the best, even though I personally enjoyed the grenade launcher. I think the developer has begun to realize how redundant combat is in a game where you can just as easily outrun everything. Of course, there is a solution to this, which is to develop an enemy which mirrors the agility of the player. I'm not even going to begin to try and figure out how this would work, and I don't really expect the developer to, either. The whole point of the game to begin with was to be a more fleshed out TF2 jump map.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 121 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is very promising, there's not much combat-wise (for now :3) but platformer-wise I like it very much. I get to play jump maps without ever opening tf2 :)
BAIONLENJA
The high speed platforming is incredibly rewarding when done successfully. It was super easy to pick up and figure out, and made learning strafing and bhopping MUCH easier to learn. The controls were simple and intuitive, and rewards players for even the simplest movement tech, instead of requiring the most complex and technically difficult techniques just to progress. I would HIGHLY recommend to those who have played and enjoyed Neon White.
32/50
I've never loved and hated a game this much before but I think I'm being unfair if I recommend against it because of the frustrations I have. Movement feels incredible, it's never been easier to bhop in a game before and actually navigating space is incredibly smooth and satisfying. I also appreciate how weirdly funny the game can be by randomly popping up text like "Cinematic footage - Not actual gameplay" and constantly giving you hints not to avoid making noise and hide despite this not being a mechanic at all. There is a VERY distinct vibe, albeit very cribbed from existing inspirations (bionicle is practically liable to sue) it is consistent and gives a good atmosphere. However after finishing Needle of Galgalim I really really really don't know how I feel about the trap enemies. On one hand I still hate them, they are annoying, I don't know how I feel about dark souls style corner trap enemies that are a basic "Did you let your guard down?" check in a game like this but on the other hand Needle 100% doesn't feel as special without them. Spoilers for the level [spoiler] The moment where you finally ascend the needle only for there to be yet another annoying enemy feels so insufferable like "Yeah very funny a last ♥♥♥♥ you to the player" only to see the arrows and look up and realize the level STILL isn't done was kinda special. That and making the jump extremely easy and followed by a fan that lets you build up a ton of speed rubber banding over and over was a treat. I'm conflicted. I can also imagine actually falling and losing a ton of progress would have been REALLY tilting but luckily I managed to avoid falling.[/spoiler] I'm also not sure how I feel about the difficulty curve? Outside of Needle and a few other levels towards the end everything felt WAY too easy. I see there's an easy mode in the options menu but honestly I'm wondering if a hard mode is warranted if you're familiar with bhopping and source jump maps. tl;dr your mileage may vary. Game is still being updated but at time of review it's a lot of content if you're new to this type of game but not that much if you're even passingly familiar like I am. I cannot imagine if you're actually good at source movement you'd get more than an hour of this but hey like I said the movement feels really good so just jumping around is nice.
SUPER good game. From the absolute smoothness of gameplay once you get the mechanics down, to the absolutely insane vibes, I cannot wait for more content from the game.
This game actually makes you feel awesome when you're playing it. The atmosphere and art is perfect. Also, the dev is actively working on the game and updating it with new content. If you're unsure about buying this game, just do it. Trust me, it's worth your money.
Players by region
Where this game's players are, estimated from review languages.
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