
Bad Pad is a metal pumped metroidvania platfomer about a gamepad's buttons who came to life. Oozing with original music and storytelling songs, all in the spirit of metal. Precision platforming, boss fighting, puzzle solving, mini games and more...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Hebrew, Indonesian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hey, I really enjoyed the game! It reminds me of the good stuff that I used to play. That was an entertaining way to get through and I'm glad for that.
This is a tight platformer metroidvania with a touch of awesome puzzle.
Awesome cool little game, just cleared the first chapter and still have plenty to do. Also loved the soundtrack!
metroidvania at it's best!!! Metal + metroidvania = Bad Pad!!!
First of all, I want to thank devs for updating the game in an hour after I presented a minor problem Bad pad is one the metroidvanias ever made, but as game (MV+Precision platformer), it's one of the best I have played. Mastering the controls early is rewarding, and makes last map segment easier as there it's mandatory.
Metroidvania + Super Meat Boy + metal music. If you like those, you'll love this game. If you don't like those, you may like this game anyway.
[h1]Super Meat Boy meets Metroidvania[/h1] Bad Pad is an interesting take on the Metroidvania genre, focused on putting the player through gauntlets of platforming challenges with a clear Super Meat Boy influence, combined with elements of Metroidvania like an open-interconnected world, unlocking new abilities, and permanent upgrades. If you are not familiar with Super Meat Boy it is a pretty tough game so if you are not good at 2D platformers or do not welcome significant challenge in your games, Bad Pad is one you should probably avoid. However, for platforming veterans and those who embrace a challenge, you may find this one fun and rewarding as I did. Also note, the game does include difficulty settings of Easy/Normal/Hard. I only played on Normal, which to be fair, is probably not quite as tough as Super Meat Boy, but definitely puts your platforming skills to the test. With the availability of an Easy mode, this would be a good option for those who don't want as steep a challenge. Overall, positives in my opinion: + Tight controls (and similar feel to Super Meat Boy) that give the player the expected results when you press a button. This is important for a demanding platformer, so that you always have the tools to overcome the obstacles. It's just a matter of getting it right and precision play. Another comparison in the MV genre would be that if feels similarly smooth to Ori but not quite as floaty and with fewer movement mechanics. + Well-tuned difficulty progression. The challenge gradually escalates in a way that feels tough but ultimately fair IMO. Though it is certainly demanding, the more I played, the better I did, and each challenge was surmountable with a reasonable rate of escalation. (Note: I would describe myself as a veteran at platformers though--the game expects this of the player, so if you are not in this category, you will likely find this game more frustrating than it's worth, at least on Normal mode). + Big game world. You cover a lot of ground, moving quickly through the game's big areas, but there are a lot of them. It took me about 12 hours to complete it, but that's 12 hours of intense white-knuckle platforming, so it's a dense experience. This game time was also with essentially no backtracking, unlike a lot of other MVs (for better or worse). + Variety, mini-games, and unique boss battles. Maybe some won't like this, but I thought it was generally pretty cool. There are a bunch of mini-games that mix up the gameplay, including throw-back arcade games and boss-battles that change core mechanics. Some bosses can be a bit tough but others are more on the easy side. The toughest parts of the game however, focus more on the core platforming. Some negatives: - Voice acting and music are rather questionable. The devs were going for humor with exaggerated slap-stick voice acting, and some may appreciate it, but I found it more on the grating and annoying side. The dev is also clearly a fan of head-banger music which is incorporated throughout, also with a comedic aim, but I wasn't really a fan. Thankfully the music tracks only play during cutscenes or (oddly) when looking at the map. - Limited reason to explore and back-track. There are some optional/missable upgrades to find and collectible coins, which you can go back to find them all and unlock a bonus upgrade (I did not do this personally), but in general there is not a good reason to revisit old areas. Some MV's handle this well, others can miss the mark, but usually it's a more pronounced element than in Bad Pad. With a lack of a comprehensive fast travel system and a game world packed with challenging platforming, the rewards of going back just aren't a strong enough incentive to want to go back and explore more. [b]Final thoughts:[/b] As a veteran player of platformers, I really enjoyed Bad Pad. It offers a big world full of tough-but-fair platforming challenge that for me at least, was occasionally frustrating but ultimately rewarding. The Metroidvania elements are somewhat light, but enough is there to put an interesting spin on Super Meat Boy-style platforming. UPDATE: It appears there is a new update that has added a true fast travel system which becomes available after beating the game. I will also note that the developer is very responsive to feedback!
سيئة للغاية
SUPER mix entre "SUPER MEAT BOY" et un METROIDVANIA !!! certains pacages sont corsés mais ce jeu est une petite pépite ! 23h de jeu pour ma part !!!
I'm sorry to the devs, but this game is terrible. It hides poor game design and janky hitboxes behind this illusion of difficulty, when it really comes down to throwing ♥♥♥♥ at the wall until you get past something. This game has difficulty options but as far as I can tell all that changes is that you die in a few hits in hard mode. So many parts of this game just involve throwing yourself through a gauntlet or an awful boss fight until you win by pure happenstance. If for whatever reason you do decide to play this game be prepared to get carpel tunnel, because almost every single boss fight involves you mashing the shift key hundreds of times on a successful fight. I genuinely had to install a program to mash the key for me towards the end because there was so much bs in the final fight and my wrists were cramping from it. The final boss also lasts WAYYYYYYYY too long, there is no reason I need to fight three final bosses and go through two escape sequences. This is 100% top 5 worst games I've ever played, I did not have a single iota of fun completing this game and only did it to boost my average completion percentage. Save yourself the $12 or whatever it costs and spent it on something that has actual value. Difficulty: 7/10 Enjoyment: -10/10
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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