
Backrooms: Partygoers is a backrooms horror game based on Level 0 where you play as a researcher tasked to find anomalies inside the backrooms. You are equip with devices that can beep whenever an anomaly is near, where the partygoers roam and can hear you.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 34reviews | 76% | — | $14.1K |
| $11.99 | 88ratings | 57% | — | not modelled | |
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Reviews
Backrooms: Partygoers is a compact but unsettling first-person horror experience that leans heavily into the uncanny dread and liminal atmosphere that define the Backrooms mythos. Developed and published by Mascot Bro Studio, the game traps you in the monotone maze of Level 0—a place of stained carpets, endless yellow wallpaper, and buzzing fluorescent lights—and challenges you to survive long enough to gather anomaly crates scattered throughout its sprawling labyrinth. Rather than relying on a complex plot or fast-paced action, the game builds tension through subtle environmental cues, long stretches of eerie quiet, and the constant threat of being hunted by the titular Partygoers. It captures the unease of wandering a familiar-yet-wrong place where help will never arrive. The game’s structure is simple but effective. You take on the role of a researcher assigned to investigate anomalies within the Backrooms, equipped only with a scanner, flashlight, and a limited supply of consumables like water. These tools form the backbone of the gameplay loop: scanning for the next crate, following the rising beeps into deeper corridors, and keeping your flashlight charged long enough to avoid stumbling blind into danger. The scanner’s sound becomes a double-edged sword—it guides you forward but also makes noise that can attract the Partygoers roaming the halls. These humanoid entities, vaguely cartoonish but deeply unsettling, serve as the game’s primary threat. Their patrol patterns blend randomness with scripted triggers, ensuring that even familiar routes never feel entirely safe. Stealth becomes your greatest ally. There are no weapons, no traps, and no meaningful ways to fight back; your only options are to run or hide. Lockers and closets scattered through the environment offer temporary refuge, but their safety is never absolute—if a Partygoer hears you entering one, you may find your hiding attempt cut short. This helplessness shapes the game’s tone: it is not about overcoming your enemies but outlasting them, not about mastering mechanics but surrendering to fear and uncertainty. Each time you hear footsteps echoing between walls or see a shadow glide across your periphery, the urge to duck into a hiding spot becomes instinctive. This sense of vulnerability is where Backrooms: Partygoers is most successful. The visual and audio presentation does much of the heavy lifting. The environment is built from monotonous office spaces—walls discolored by age, flickering lights overhead, and endless interconnected rooms that seem to twist in impossible ways. While the Backrooms concept is inherently repetitive, the game uses small variations in layout, lighting, and debris to maintain a sense of disorientation. The audio design, meanwhile, is consistently strong: mechanical hums, faint groans of stressed infrastructure, distant movement, and the scanner’s persistent beeping all work together to create a thick atmosphere. Even when nothing is happening, the tension rarely fades; the game succeeds at making emptiness itself feel predatory. Where the game begins to show limitations is in its scope. With a core loop centered on locating anomaly crates and avoiding the same type of enemy, progression can feel minimalist. The experience is also short, and once you understand the layout and mechanics, completion becomes much faster. There is little evolution in gameplay—no new tools, no expanded mechanics, no additional Backrooms levels—so the sense of discovery fades after the first run. This makes Backrooms: Partygoers feel more like a focused horror vignette than a full-scale survival title. It excels at creating tension but does not offer the systemic complexity or variety found in larger horror games. Despite its brevity, the game’s accessible system requirements, modest price, and concentrated atmosphere make it appealing to fans of indie horror and Backrooms-themed media. It is easy to pick up, easy to understand, and designed to generate fear through tone rather than jump scares or gore. For players who enjoy claustrophobic environments, slow-burn tension, and the feeling of being hunted in a place that warps logic, Backrooms: Partygoers delivers a strong, focused experience. For those seeking more content, mechanical variety, or narrative depth, it may feel too slight to leave a lasting impression. Ultimately, Backrooms: Partygoers is a short but effective descent into liminal horror. It captures the essence of the Backrooms—its quiet terror, its sense of being trapped between reality and nightmare—and concentrates it into a tidy survival experience built on stealth and atmosphere. It doesn’t reinvent the genre, but within its narrow scope, it succeeds at being exactly what it intends to be: a tense, unsettling walk through the empty halls of a place you were never meant to find. Rating: 7/10
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Languages: English**languages with full audio support
| $11.99 |
| 54ratings |
| 50% |
| — |
| not modelled |
| $4.79−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 34 reviews with recorded playtime.
Pretty short but quick spooks if you dont mind another Backrooms game.
Pretty fun! Its like a Slenderman the 8 pages but in backrooms. About 30-45 minutes of gameplay for me and got some pretty good jumpscares.
Backrooms: Partygoers delivers an intense, immersive horror experience with brilliantly eerie visuals and sound. Every corner hides suspense, keeping you on edge as you navigate unpredictable corridors and Jump scares ..
that was really cool and i really liked joey the pumpkin he was really cool adn id likea hhsis dannnnse sce dance cool yipieeeeeee
Our "Uncivil Weekly Release Party" Review! PROS! - Chilling Atmosphere - Simple Design CONS! - Easy to avoid - Small level - Too Expensive Comedic Video of Our Experiences: https://www.youtube.com/watch?v=gHB3bzWXqxk
[b]Nur kurz angespielt (zum testen) [/B] -Ein negativer Schlier-Effekt ist deutlich bemerkbar -Auf niedrigsten Einstellungen ebenfalls Je schneller man seine Maus bewegt, umso deutlicher wird der Effekt. Im Verkaufs-Video ist ersichtlich, der Verkäufer bewegt seine Maus mit Absicht langsamer, es soll wohl nicht auffallen. Von Early Access war nichts zu lesen...
Wow, this game is so simple but absolutely scary. I can't play longer than 20 minutes and have to stop because it is a pure adrenaline and cortisol pumper! I love the atmosphere and sound effects! I got it on sale.
I thought I got this game for free, but it came in a bundle apparently, so I can't refund it. This is a very very basic Backrooms game, a single map prob the size of a gymnasium. Cheap jump scares, awkward controls, useless items. What you see in the trailer is basically everything. as you can see, I 100%'d the game with less than an hour on my time, and I really wasn't trying. 1 basic flat backrooms map, 2 partygoer npcs wandering around, lockers, these stupid jack in the boxes that just alert enemies to your location, and 7 boxes, basically the same as slender notes. I've genuinely seen asset flips with more effort. do NOT buy this game.
Backrooms: Partygoers is a very scary game. With little bit of ambient music but the music adds to the scariness. Backroom games always seem to scare me more than any other horror game and this game does not disappoint! 10/10
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