
Backrooms Mainframe is a 1-6 player co-op horror game. Explore the labyrinthes while avoiding entities and other dangers while finding your way through.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
你家后室墙壁不封顶的?留着透风是吧?
id rather jack off with 60 grit sandpaper played 15 minutes, 3 editing settings, 10 loading, and 2 in game. this game is such a smelly piece of ♥♥♥♥ that not even my dog would enjoy it
no
At the time of this writing, this review is based only on solo play and it is primarily based on the first two sections of the primary level (Level 0). At around three hours in, I'm going to give this a hesitant 'Yes' vote. If it were not in Early Access, I'd say No, but as it is new, in Early/Alpha Access, a small team, and is being regularly worked on; I'll give it the benefit of the doubt. I will, however, play it much more to establish that my initial opinion holds. For the positives: I truly appreciate the lack of a motion-blur! The controls are fluid and mostly intuitive. So far there has been no voice acting, but the sound effects are solid. The graphics are quite nice, and this game has one of the best presentations and uses of the smiling entity in any of the Backrooms games that I've played (and I own around 15 or so at this point). The death animations are the best out there, and the remaining bloodstains are a good addition. The found-footage/VHS effect is well done and unintrusive, which is a nice change for many of these games. The black puddle triggers were a pleasant surprise as is the suit-color choice; you don't see much customization in Backrooms games. The Dev is responsive to the community and is very hands on. A neutral point: so far, there have been no puzzles. The negatives: if you're going to have solo-play, get a decent fu*cking save system implemented for gamer's with lives outside of gaming. That's my usual rant :) The map isn't very randomized, nor does it seem, are the resource locations. This allows for map-memorization, which lessens replay value and takes away from some of the immersion and sense of dread. Backrooms games are, per cannon, about confused wandering and lonely isolation with looming and ever-present dread. I can see where this lack of randomization is a positive to some, but it is a negative for me (at least a randomization of resources and exit-doors would change the 'feel' for me). This is, however, addressed in the Dungeon Crawler mode. It has a different mode of game-play, but it has procedure-generated levels. You can run endlessly, but if you pause while being chased, you cannot pick up speed once more. You also drop to a crawl at first injury. Once spotted, you cannot escape the entity and they're so difficult to get around in the second phase of Level 0, that I'll go so far as to call it unbalanced (and this is being worked on, so I doubt that it will remain an issue). Lastly, and this is a minor technical glitch that will likely be adjusted in future fixes, but on many walls and the Level 0 first door, if you stand up against it, you can see through it, and once I got stuck in a wall and could not get out. Sudden head-turns in level 1-2 break up the animation a bit. Those are, however, the only glitches that I have encountered so far, and for Early Access, that is pretty good. So, the TL/DR version: it's on the right track but needs some entity-avoidance balance and a decent 'save' function. As an Early Access game, there are a few graphics and small glitches that need to be addressed, but nothing major. Otherwise, it's heading towards being a solid entry into the Backrooms genre!
Runs terribly and is so horribly optimized that it runs at 40 fps on my gaming pc. Do not buy this game, buy any other backrooms game
我们需要中文 We need Chinese 中国语が必要 우리 중국어 필요 Nous avons besoin chinois ونحن بحاجة إلى صيني Wir brauchen einen Chinesen Нам нужно на китайском языке Kita perlukan seorang China Precisamos de chinês เราต้องการให้จีน Bir Çin ihtiyacımız Necesitamos chino אנחנו צריכים סיני Χρειαζόμαστε έναν Κινέζο Abbiamo bisogno di un cinese हम एक चीनी की जरूरत Kita perlu Cina Vajame Hiina Нуждаем се от китайски Potrzebujemy chiński ما نیاز به چینی Treba nam Kineski Vi har brug for en kinesisk Tarvitsemme kiinalainen Nou bezwen yon Chinwa We moeten een Chinees Potřebujeme čínský Necessitem un xinès chinese nIS maH Treba nam kineski Mums ir ķīniešu Mes turime Kinijos Aħna hemm bżonn Ċiniżi Vi trenger en kinesisk Vi behöver en kinesisk Tunahitaji ya Kichina Potrebujemo, kitajski Ми повинні китайський Mae angen inni Tsieineaidd A kínai van szükségünk. Chúng ta cần một Trung Quốc Бид хятад хэрэгтэй Ni bezonas ĉina Biz Xitoy kerak ہم ایک چینی کی ضرورت ہے ۔ Մենք պետք է չինական Anyị kwesịrị Chinese Нуждаем се от китайски Trebamo kineski Við þurfum Kínverska necesitamos chinés Sidinga Chinese ನಾವು ಚೀನೀ ಅಗತ್ಯವಿದೆ Urang kudu Cina We kudu Chinese અમે ચિની જરૂર Біз қытай қажет Морамо Цхинесе Re hloka Chinese আমরা চীনা প্রয়োজন Kita kinahanglan nga sa Chinese हामी चिनियाँ आवश्यक Txinako behar dugu Ons moet Chinese מיר דאַרפֿן כינעזיש Nos postulo Sinica Mums ir ķīniešu Potrebujeme Číňan Potrebujemo, kitajski Tunahitaji Kichina ਸਾਨੂੰ ਚੀਨੀ ਦੀ ਲੋੜ ਹੈ ჩვენ უნდა ჩინური Me tatou Hainamana Treba nam kineski మేము చైనీస్ అవసరం நாம் சீன வேண்டும் Nou bezwen yon Chinwa Ní mór dúinn Sínis Нам трэба па-кітайску Mes turime Kinijos A nilo Chinese Avem nevoie de un chinez ພວກເຮົາຈໍາເປັນຕ້ອງຈີນ Peb xav tau ib tug suav Kailangan namin Chinese Muna bukatar Sin Biz Çin ehtiyac Ne kemi nevojë kineze Ние треба Кинески Mila Sinoa आम्ही चीनी गरज നാം ചൈനീസ് ആവശ്യമാണ് Kita perlukan seorang China យើងត្រូវការរបស់ចិន Tiyenera Chinese 还有服务器,淦
Im running on 10 fps and trying to get anything to work was a challenge but i feel like this game has potential. Probably don't release it when its this undeveloped even if its early access.
забагованое дерьмо
garbage. enemies are randomly spawned in, frame rate is abysmal, terrible gameplay. not good at all.
ORIGINAL WITH IMAGES: https://www.neonlightsmedia.com/blog/backroomsmainframe-review [b]LOOK, LISTEN, before I even start this review, I want you to understand that somehow the developer has managed to get it so that the “high quality” graphics look better than the “cinametic” graphics which is 2 levels above of it. On top of that, the game has also managed to make my pc sound like it’s streaming ark to a 16k stadium screne while still looking “just alright” Like, i’m not kidding if I say that bitcoin mining is better for my fans than this game. This should set the tone for the review…. [/b] [h1]INTO THE BACKROOM MENUS[/h1] To be completely honest, the main menu looks pretty damn nice. The animations are fluid, and the sounds and changing backgrounds are all nice touches. But my man HOW DID YOU MANAGE TO FIT IN 50 SETTINGS MENUS WITHOUT HAVING A SINGLE AUDIO SLIDER??? Like you clearly know how to code in setting menus (Perhaps not working ones, but the idea is there) So what exactly is going on here? [h1]SOMEONE CALL NASA FOR THEIR PC[/h1] If you're anything like me, you probably started the game with the cinematic settings, and jesus christ, I have never had a game lag on me that much. The most recent Call of Duty on ultra with ray tracing runs better than this dumpster fire. This would be somewhat understandable if the game looked good, but it really doesn't. So we go down to epic, and while it feels significantly better, it now looks absolutely terrible. Let's go one lower to high to see how that does, and oh wait, it now somehow looks the best it has so far (still just alright) How does that even work? [h1]Skinny demon is chasing you and mr Smiley has made you dinner.[/h1] On to the monsters we go, and my god are they BAD. Like, they are just the normal monsters featured in every backrooms game which makes sense, but why the hell are they so unfair? Got spotted by the tall black one? boom your done for, no way to outrun it or hide from it, and Mr Smiley? Oh he randomly can spawn inside of you and kill you without giving you even a single chance to avoid your faith, look I enjoy a challenge as much as the next person, but this is just a joke. [h1]HOW IS THE GAMEPLAY? [/h1] Let’s see if we can find a positive, and yes, yes we can. The game, like most other backroom games, is quite scary. It has some good scares, such as when Mr. Smiley appears or when Fast McGee chases you out of nowhere, and the levels are quite nicely designed and show some potential, but aside from that it really is quite unrewarding, and a lot of the potential immersion sadly gets ruined by the terrible performance and unfairly programmed backroom creatures. [h1]AESTHETIC [/h1] Okay now the “backrooms aesthetic” In this game is in no way bad, the sound effects are quite nice, and while as I said earlier, the graphics are nothing impressive, they still manage to capture the backrooms aesthetic, and while wandering the endless corridors of the backrooms, you truly feel lost. I however also mentioned that the immersion gets broken quite a bit by the unfair AI and the performance issues, so as you might expect, the aesthetic is having a hard time keeping you immersed, even though it isn’t bad in any way, it’s just being held back by all the other problems. [h1]CONCLUSION[/h1] Fix what’s going on with the settings, add an audio menu, add some hiding spots or a way to outrun the creatures, add an audio menu, and work on the general immersion, and we have something going here; but at the moment you won’t run it more than once sadly. The developer does look like he is actively updating the game, however, so perhaps with a few more updates this game will be worth your money. 2.2/10. [i]We at NLM received a key for this game for free, this however didn’t impact our review in any way.[/i]
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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