
Backrooms Lost Runners is a co-op survival horror with team play, voice-reactive AI, and immersive puzzles. This isn’t a “walking simulator”: explore liminal spaces, outsmart entities, and remember—even a whisper can give you away.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Backrooms Lost Runners is a cooperative survival-horror experience where teamwork is your only real weapon
and even your voice can put you in danger.
Trapped inside the endless corridors of the Backrooms, you and your friends must explore abandoned camps, solve environmental puzzles, manage scarce resources, and survive encounters with entities that react to sound, light, and movement. Every dark hallway hides a threat. Every whisper can give you away. Every wrong decision can separate the group forever.
Immersive Horror Atmosphere
Venture through dimly lit corridors, abandoned shelters, and unstable spaces filled with oppressive silence, dynamic lighting, and realistic sound design. In the Backrooms, every footstep matters and every moment of silence feels wrong.

Cooperative Survival
Survival depends on communication, trust, and coordination. Share resources, split responsibilities, solve puzzles together, and make difficult choices as a team. Staying together is safer but sometimes the best loot is found far from the group.
True Cooperative Gameplay
Collaboration is crucial for survival. Manage your resources, coordinate tactics via voice chat, and make collective choices.


Voice-Reactive Threats
Face entities with different behaviors and weaknesses. Some react to sound. Some hunt through darkness. Some appear when your mind starts to break. Learn how they behave, stay quiet when needed, and use your environment to survive.

Sanity System
Darkness, fear, isolation, and supernatural events affect your mental state. Stay near light, heat sources, and safe areas to slow sanity loss. If your mind collapses, the Backrooms will begin to change around you.
Tesseract Afterlife
Death is not the end. When you die, you are pulled into a surreal Tesseract realm where you must find a way back to life. But returning may cost you time, resources, and the safety of your team.

Storyline & Quest System
Discover journals, audio recordings, floppy disks, and unsettling traces of survivors. Piece together the timeline of the catastrophe, uncover the fates of those who were here before you, and find out what is really happening inside the Backrooms.

Resource Management & Character Progression
Scavenge for food, clothing, and tools to maintain health, stamina, and sanity. Will you risk venturing alone for high-value loot, or stick close to your squad?
Find valuable items and resources by exploring camps, lockers, and shelters.

Reality-Bending Anomalies
Zero-gravity zones, sudden teleportation gates, shifting walls, broken physics, and impossible spaces will force you to question what is real. In the Backrooms, the environment itself can become the enemy.
YOUR ADVENTURE IS JUST BEGINNING.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Vietnamese, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Brazil +5 more
Engagement
Reviews
Themes across 189 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is Insane Good, really cool
暫時不推薦 雖然遊戲蠻好玩的 但還沒玩盡興就結束了 等後續內容更新多一點後 就值得推薦了
算是第一個接觸的後室題材 很喜歡後室題材是因為大多可以跟朋友一起 有點融合跑酷+解謎 期待後續發展劇情 但整體玩下來覺得劇情有點薄弱 滿分十分 朋友給6.5:關閉走路搖晃有減緩暈的感覺,但他還是有點暈,前期杏仁水有點難取得,希望可以多增加武器的選擇 我給7分:我沒有暈的問題,前期杏仁水真的有點不足,還有前期指引有點薄弱,會讓我不知道要去哪 整體來說目前還是推薦的
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 190 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love it, intriguing story, can´t wait for the story to continue!
优化太差,流程短
mid
Overall, it’s a very good game, but since the last update (0.5), I’ve noticed that my performance has really suffered. Sometimes I get random freezes or really bad lags for no reason at all. And the new puzzle is super confusing and, I think, super buggy. Plus, a lot of things are unclear. Sure, it’s Backrooms, but the quests are described so sparsely that sometimes you don’t even know exactly what you’re supposed to be looking for. And quests aren’t marked as completed even though they’ve already been finished. Among other things, this has caused the power not to turn on in Level 0. Please provide more information on what to do, fix bugs, and improve performance. Thanks.
The death mechanic is horrible. When you die you chase an orb in another dimension and often you lose site of it or it just vanish. The bad part is that you lose all your inventory if you don't find the exit in time. The moths are also horrible. I don't even have the energy to explain why. Part from that they level design and new entity's are very good compared to before, but the frustration level is too high.
tres bon jeu
For an indie backrooms I had low expectations but the storyline was actually peak. Most backrooms games go level to level while this built the impact through each level well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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