
BACKROOMS: LIMINAL ESCAPE is a VHS-style horror game where you explore eerie liminal spaces through a camcorder. BACKROOMS: LIMINAL ESCAPE is More than just a walking sim, it features intense levels that require you to hide, run, stay quite, and survive in a creepy, analog nightmare.
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About
BACKROOMS: LIMINAL ESCAPE is a VHS-style horror game set in the eerie liminal spaces of the Backrooms. Featuring stunning photorealistic graphics and intense, engaging gameplay, it delivers a thrilling and immersive experience.
Unlike a typical Backrooms walking simulator, BACKROOMS: LIMINAL ESCAPE keeps you on edge with moments where you’ll need to run, hide, stay silent, and more to survive.
Explore a wide variety of maps, each carefully crafted to stay true to Backrooms lore. Every level adds depth to the mystery and horror of these haunting liminal spaces. You can also disable the VHS effect for an entirely different game.
Additionally, the game has a 'No Entity' option for players who want to explore the 12 different levels without any scares. (This option is available in the Extras section of the main menu.)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoyed it.
優點:遊戲可以關閉實體很貼心,可以像逛街一樣。 缺點:主角的叫聲比怪物還可怕,
Really solid backrooms game that combines elements of Kane Pixels and Escape the Backrooms with its own unique twist. Aside from a few game breaking bugs, there is a lot of potential to be had here and I cant wait for future updates!
Thank you for the changes, I do sometimes get softlocked when pressing y, thats what I meant, but overall good game!
I was really excited to play and stream this game, but I couldn't even get the audio settings to work. It didn't matter if I turned the volume all the way down and applied it in the settings, it was the same volume every time. The game itself isn't even that loud, but when your character runs it doubles the volume and peaks my headset and obs. I don't know if possibly the audio settings became bugged during a recent update, but it made it unplayable for the moment. If the audio situation is fixed I would love to give it another go because visibly the game looks great.
(Last Update) After realising the dev is indeed trying to make the game better, I have to say is a good start. The game, once again, looks awesome. There's nothing bad there, but, again, the camera shake is still there. I'm trying to understand also how is it that you as dev don't see it? The option to remove it does not work, at all. It only makes the character stop shaking while standing and I'm referring to the walking and running motions. There should be no motions at all. I know this looks like a good idea to make the game more realistic but it doesn't. In real life, you do not sense this shaking, otherwise everyone would be throwing their guts out every 5 minutes. Make the camera stay put while running and walk. That's it. And remove the picture of that YouTuber because it does break immersion. Other than that the game is perfect and that is why I'm not refunding it. Again, remove head motions completely, either standing, walking, running. And hide the picture of the YouTuber like a easter egg. (Update) The game seems to have been updated to remove at least a bit of headmotion, and yes, it was, while the main character is standing...Still horrible while he runs or walks. (1st Review) In the extra section of the game it mentions button C to disable camera shake and button C again, to disable VHS filters, which I found weird but couldn't help but smile, since I thought I finally found a Backrooms game that doesn't force me to play as a drunken sailor man, high off his boots, but, my happiness didn't last long, button C doesn't disable anything and after pressing every button I discovered button P is the one that removes VHS filters. So, despite wanting to enjoy this, it's a huge no. And while supposedly this one did had the option to remove such a curse from the game, it seems it was more of an afterthought than a real implementation, taken in consideration a player base that cannot deal with headbob or fish eye view, (who the hell thought this is a good idea?).Its a shame, that in this day and age, devs have to be constantly reminded that some effects, like head bob or camera shake can make people seriously ill. And while that still happens Ill start to give a negative review to any game that doesn't give option to remove those effects. Something else I noticed is the painting of CaseOh, YouTuber I've never heard of, and even if I had, and even if it's the devs favourite YouTuber, why have it in every level? I'm sorry is this a horror game or such an asset flip that it does not matter if that painting retracts from the horror vibe as long as we have our 2 second spotlight... Remove the painting or hide like an easter egg, hard to find. (I'll change my review if and when this option is added.)
malardo
I can tell the creator put a lot of effort into this game however it seems like it just wasn't enough. first of all you're basically forced to run the whole time because the walk speed is extremely slow especially compared to other games that are made exactly like this. secondly, the camera shake is way too over exaggerated. every time you turn it dramatically swings. the third but definitely not the last flaw is that you cannot change any controls including sensitivity. of course you can adjust dpi to your liking but that never works, having an in game sensitivity changer is more accurate and advanced than changing dpi. i like that they have entities in this game unlike some other found footage games, however they are extremely buggy and i see why these other games don't include them as much. so in conclusion, you pay $5 for a very buggy and boring (unless you're sprinting the entire time) game that you cannot even save progress in. I excepted a lot more from this game considering it has been out for over a year. i can see how much effort is put into this but it's disappointing because of all of the little mistakes that weren't looked twice at.
fantastic
Dev added options to adjust entity interactions and I'm excited to explore what there is to see :D
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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