
Traverse your way through this Atmospheric Psychological Horror! Explore the 9 eerie levels of The Backrooms, a place where everything seems familiar, with a constant feeling of something or someone watching you. Why were you chosen to enter The Backrooms?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
dffdr
Heyho Gamers!!! So I logged back into Steam a couple of weeks ago but found out that my former best friend forgot to gift me a game for my birthday (a wonderful tradition we had kept up for years...). After passive-aggressively harassing Brad for weeks he finally gave up and gave me this game. I have no idea what a "backroom" is supposed to be (except when I'm in the bedroom of course ;)) and after an hour of playing the game I still haven't found one and decided to give up. I was not a fan of this game and am honestly convinced that Brad tried to torture and possibly kill me with this one. He knows I have a weak heart and the loud and irritating noises brought me one step closer to an early grave. The games he gifts me usually also feature women that are to my liking (big breasts) but I didn't find any this time. Instead there was just a lot of lore and some weird crawling lady which I didn't fancy at all (wasn't allowed to touch her either...). But I think I found a new friend in Timmi. A wonderful pen pal of mine who really tried to help me get out of this pickle (maybe I'll invite him to my annual garden party this summer...). If you read this Brad: I don't want to be your friend anymore. You really disappointed me. I'll still gift you a game this year but it might be the last one you'll ever get. Just because your wife got hit by a train is no excuse to dodge my calls for months! It feels like you don't want to invest time in this friendship anymore. Hanging out with your wife in the hospital instead of your former best bud is simply embarrassing. Arthur out (of good friends you can rely on... :()
Game Glitches from what I can see, especially around the menu at the end of the game. I click on some of the options and then cannot get out of them once I open them. Escape does not work. Is there a save function? If there is, I cannot find it. Why would there be a Load Game option if there is no save?? Once I get to the menu, it does not allow me to go back and resume. I get to the second level and cannot find the Manilla Room. After a while I wander blindly and the creepy sounds stop (I assume that those sounds mean I'm getting close). It kinda feels like the glitch with the menu happens here because this is when I find the issues with that. This would be SUCH an awesome game if the issues with navigating in and out of the menu actually work. Any assistance or updates would be appreciated. I'd absolutely LOVE to finish this game if I knew it wasn't going to glitch.
Recommended This Backrooms game stands out for all the right reasons. There’s a surprising amount of content, with lots of levels and genuinely interesting puzzles. Some of them can be a bit time-consuming or cryptic, and the writing sometimes feels like it was pulled from a foreign wiki—but that odd charm actually adds to the atmosphere. The story mode doesn’t strictly follow the “by the book” wiki lore, but instead builds its own take using familiar environments. It ends up feeling more creative and unique than most of the other popular Backrooms titles (Escape the Backrooms, Inside the Backrooms, etc.). The added options menu was a huge quality-of-life improvement, and being able to tone down the VHS filter makes the game much more playable without losing the eerie aesthetic. Jumpscares exist but are well-placed, and the unsettling environment does most of the heavy lifting for the horror. Even if puzzles aren’t your thing, the level design keeps things engaging, with each stage feeling handcrafted rather than filler. If you’re tired of the same formulaic Backrooms experiences and want something more atmospheric, clever, and distinct, this is absolutely worth checking out. Excited to see what the wiki-accurate Liminal Mode brings next.
huuh.. okay. - The game actually made out of some assets that i've been seeing in another games (Precept and Escape The Backrooms) and it looks very terrible. - Goofy quest mechanic that doesn't even give you a chance integrate with game. Quests literally address to a player and look so stupid. - Goofy text that appear on the bottom of screen and hints you what you might be need and then disappear, so if you didn't have time to read it - you will need to ??? You can't read it anywhere after. - Terrible survival horror mechanics that even don't needed to backrooms type games i think. (backrooms means liminal, not horror lol) - Terrible jumpscares. - Dev doesn't even disabled free cam and some debug stats on buttons ; and '. - How even works lock picking? I'm just stucked and can't open the lock. And one funny thing: on interaction with lock you can use your camera, flashlight, night vision, while you look on lock springs. - Well game feel like maze escape, not the Backrooms. - 3 years after Liminal mode where you can find several exits that leads to different levels is still coming soon. - If you don't completed the quest (like pick up the list with information) game actually places invisible walls, so you need to lead the quest line. Overall 0/10
😒 Title alludes to a game mode yet to be seen. Not pleased.
Brilliant backrooms game, lots of great levels and puzzles, took me about 5 hrs to complete, level 7 was amazing:) Check out my full playthrough - https://www.youtube.com/watch?v=z2nJdKSp8IY
Backrooms Exploration, developed and published by Mistcloud Games, is a slow-paced psychological horror experience that draws heavily from the unsettling concept of liminal spaces. Instead of relying on conventional horror mechanics like combat or scripted jump scares, it builds its identity around disorientation, isolation, and the quiet discomfort of being trapped in environments that feel eerily familiar yet fundamentally wrong. It’s a game that prioritizes mood over mechanics, inviting players to lose themselves in a world that seems endless and indifferent to their presence. The premise places you inside the Backrooms, a surreal dimension made up of interconnected spaces that stretch far beyond comprehension. The environments range from the iconic yellow hallways to more varied and abstract locations, each designed to evoke a different kind of unease. Navigation becomes the central challenge, as there are no clear maps or directions to guide you. Instead, you are left to wander, observe, and slowly piece together how to move forward. This lack of structure is intentional, reinforcing the core feeling of being lost in a place that doesn’t follow normal logic. Gameplay focuses primarily on exploration and puzzle-solving, though both are presented in a deliberately minimalistic way. Progression often depends on interpreting environmental clues, solving riddles, or interacting with objects that are not always immediately obvious. The game occasionally provides hints through indirect means, such as cryptic messages, but it rarely offers clear guidance. This design encourages careful observation and patience, but it can also lead to moments where progress feels unclear or stalled, especially when puzzle logic becomes difficult to interpret. Atmosphere is where the game excels. The environments are designed to feel empty and unnatural, with repetitive layouts and subtle variations that create a constant sense of unease. Lighting plays a significant role, casting harsh or dim tones that make spaces feel both exposed and oppressive. The addition of a VHS-style visual filter enhances the overall mood, giving the game a distorted, almost dreamlike quality. Sound design further amplifies this effect, using ambient noise and distant, ambiguous sounds to suggest that something might be present, even when nothing is visible. At the same time, the game’s strengths are closely tied to its limitations. The same minimalism that creates its atmosphere can also make the experience feel sparse. Environments, while effective in tone, can become visually repetitive over time, and the lack of variety in interactions may reduce engagement during longer sessions. Movement and controls are serviceable but lack refinement, which can occasionally disrupt immersion, particularly when precise actions are required. Pacing is another area where the experience can feel uneven. Because the game relies on slow exploration and subtle progression, there are stretches where little seems to happen. For players who enjoy methodical, atmospheric experiences, this can be part of the appeal, allowing tension to build gradually. For others, it may feel like a lack of direction or momentum, especially when combined with unclear objectives. The balance between mystery and frustration is delicate, and the game doesn’t always maintain it successfully. The narrative element is present but understated, unfolding through fragments rather than direct storytelling. It provides a sense of purpose and context, but it never fully takes center stage. Instead, the story exists as a background layer that complements the exploration, leaving much of the interpretation to the player. This approach aligns with the game’s overall tone but may leave those looking for a more structured narrative feeling unsatisfied. Ultimately, Backrooms Exploration is a niche experience that succeeds primarily as an atmospheric journey. It captures the essence of liminal horror with a strong sense of place and mood, creating moments that can feel genuinely unsettling despite the absence of traditional scares. However, its lack of polish, unclear progression, and limited mechanical depth prevent it from reaching its full potential. It’s a game best approached with patience and an appreciation for subtle, environment-driven horror rather than conventional gameplay. Rating: 6/10
HOW DO YOU BEAT LEVEL 6 I AM COMPLETING ALL THE PUZZLES AND THE 1ST GATE IS STILL UP???? I DON'T GET IT???
♥♥♥♥ this was a really well-developed game, the first one to actually make me jump in a good while, and so far I've only played through the first level
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