
This is a battle board pigeon game that arranges backpacks by placing equipment in different layouts to generate different gain effects, improving the abilities of heroes and their subordinates, and advancing by choosing a path. Please plan your every step towards the path of victory!
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About
This is a Roguelike game that organizes backpacks through equipment placement, generating different spell skills and attribute gain effects to enhance the abilities of game heroes and their subordinates, and allowing them to choose a path to advance and embark on adventures. Every opening has a different experience, please plan your every step and pave the way to victory!
The gameplay can be simple and complex, with a variety of game difficulty choices.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Japanese
Reviews
类英雄无敌缝合了一部分背包乱斗的背包,抉择还可以,兵种设计也有特点。主要是还不错,挺好玩。我昨天晚上玩到两点多。玩的模式也有潜力,如果设计更多的种族生物英雄等等,我会推荐更多朋友来玩。
好玩的兄弟们,这游戏比较有难度,不琢磨一下是过不了第一关的。背包装备怎么装备,还有增益部队,增幅器都要好好思考。系统深度是管饱的,打过强敌之后还是很爽的。
This game could be so much fun. Simple rules, options to do different tactics and backpack usage. If: - Every text in the rulebook would be searchable, not just the titles. Usage of gathering fields - drag and drop the unit in your backpack - is really not self-explanatory - The English translation is terrible in addition some text is not even translated - After a while when i tried to move my units on the battlefield by myself i got a message that some controls need to be loaded and i must turn autobattle and it stayed like that. Thats when i closed the game Provide a bugfix and do some proper testing before you release
非常喜欢这款游戏,非常考验策略,佣兵种类的配合,以及装备的组合,甚至还可以靠地形去套路BOSS,后期的装备也有运气成分,总之,是非常好玩的一款游戏,指的推荐!非常庆幸,本人是一位内测玩家,当初一开始不会玩的时候,甚至不知道聚场和牵制技能的作用,扑街了无数次,后来发现其中的奥秘,一发不可收拾,总而言之,是一款非常考验玩家想象力的游戏!
很有趣的遊戲! 期待作者日後更新遊戲~豐富內容!
太难了,最简单的难度刚开始还没到第一关的boss那里对面就有7~80个三级兵加一堆二级兵,而我方只有40多个一二级兵加几个三级兵,背包塞满了都打不过,还没有局外成长,就算是英雄无敌最高难度也没这么变态吧 追加:作者很勤奋,刚说完第二天就增加简单了,目前已通关简单和普通,希望能添加物品旋转功能,不然很多东西没法叠加,而且目前版本兵种比较少,希望未来能和英雄无敌的兵种数量看齐
怎么说呢,这个游戏已经最高难度打完了。从刚开始到最高难度打完,全程花费时间不超过15个小时,暂时我不会再去碰这个游戏了。 凭心而论,这个游戏套路非常简单就能过最高难度。 出门以后找宝物商人刷一个那个啥四角钉,远程带上吊打任何除了BOSS以外的近战,敌人再多都没有用。 远程敌人?好说,要么法术嘲讽,要么羊或者妖兽的远程技能搞一下就行了。 最高难度玩近战不友好,没有搭配很好的宝物被摸下全队暴毙。 野外兵营可以无限刷兵,只要你有钱,这点很没有意思,真的。 说一下第一个BOSS怎么打,随便带毒魔法或者燃烧状态的兵或者魔法,带上一堆炮灰只要不被秒就行了,使劲给BOSS上各种持续状态,多耗几个回合BOSS就暴毙了,压根不需要用兵种来解决,刚开始你也没有那么多兵。 聚场哪个好用?推荐羊和妖兽,因为都有带控的远程兵种,至于什么士兵聚场是什么垃圾玩意狗都不用。 高级聚场无所谓哪个,塞上各种宝物搭配吸血鬼长袍直接冲怪堆开无双,没飞行的带飞行宝物,银钥匙群攻,各种防御攻击力堆起来,无敌。 总的来说,是个还可以的游戏,但是呢,流程太短了,哪怕最高难度,半个多小时打完了,刚弄了一堆宝物和无敌部队,结果最后BOSS就二回合就搞定了,索然无味。
很好玩的游戏,目前只玩了一个多小时就来了,没玩过类似的游戏,可玩性很强,挺上头的,感觉如果是打fps游戏排队时候玩一把可以解解闷,风格独特,设定很新颖,希望后续会增加一些手柄的适配(懒得自己设置),还有就是个人感觉如果可以移植手机的话就更牛了
玩着玩着会突然间卡住,点啥都动不了。。。
玩着还不错,游戏初始的画风就很对我胃口,游戏难度也能接受,希望后续多多更新
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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