
Invisibox is a tough puzzle game where you have to solve sliding puzzles by controlling invisible boxes while avoiding various obstacles.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+++ easy Steam Achievements (with Guide) +++ a lot tough challenging Levels for cheap Money + 10 Trading Cards (5 would be Perfect, 6 Super, 7 Fine, 10= to much) Good for Achievement Hunters, Puzzle/ Genre Fans & Card Collectors
Tava mofando na biblioteca vamo ver se Platino
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Перед нами некий вариант анти-сокобана "доставь объект А в точку Б". Играбельный, но дико сложный. Если в классических сокобанах нас просят расставить все ящики в нужные для них слоты, манипулируя ими, как позволит площадка, то конкретно здесь это нужно сделать лишь с одним квадратом, но и место установки тоже одно. Вся ирония в том, что, задав направление кубику, он не остановится, пока не врежется в препятствие. Вот так, по принципу рикошета, на протяжении огромного количества уровней (почти 100) и будем наставлять его на путь истинный. Теперь о том, что может разочаровать в игре. Каждый сделанный ход экран дёргается, плавает, а в середине мелькает стрелка с направлением, которая больше отвлекает, чем является подсказкой. Мелодия одна и, учитывая огромное количество уровней, может поднадоесть. В самих уровнях присутствует рейтинг, на три звезды придётся исполнять почти идеально, без лишних движений. Если играете плохо, открыть весь контент в игре будет сложно. Ну и главный минус, как только делаете первое движение - квадрат исчезает (в честь этой "фишки" и решили назвать игру). Это очень странное решение. Представьте, что в Pac-Man, колобок исчезнет с экрана и придётся собирать всё вслепую? Можно конечно использовать подсказки, которые возвращают видимость квадрату, но их ещё нужно заработать. Постепенно, уровни усложняются (что логично), появляются шипы, пилы и самих квадратов местами становится два или три. С учётом всех трудностей, думаю что игра сможет понравиться только мазохистам или любителям подобного жанра (сомневаюсь, что такие существуют), простых смертных она оттолкнёт уже на первой десятке уровней.
⠀⠀⠀⠀⠀⢀⣴⣦⡀⠀⠀⠀⠀⠀⠀⢀⣤⣦⣄⠀⠀⠀⠀⠀⠀ ⠀⠀⣀⣴⣾⣿⣿⣿⣿⣦⣄⠀⠀⣀⣴⣿⣿⣿⣿⣿⣦⣄⠀⠀⠀ ⣴⣾⣿⣿⣿⣿⣿⣿⣿⣿⡿⠗⠚⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄ ⠈⠛⢿⣿⣿⣿⣿⡿⠛⠉⠀⠀⠀⠀⠈⠙⠿⣿⣿⣿⣿⡿⠋⠁⠀ ⠀⠀⠀⠙⢻⠛⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⣛⠋⠀⠀⠀⠀ ⠀⠀⣠⣾⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⢀⣠⣴⣿⣿⣿⣦⡀⠀⠀ ⣴⣿⣿⣿⣿⣿⣿⣿⣿⣶⣄⡀⢀⣠⣶⣿⣿⣿⣿⣿⣿⣿⣿⣦⠀ ⠀⠙⠻⢿⣿⣿⣿⣿⣿⣿⠟⠉⠉⠻⣿⣿⣿⣿⣿⣿⣿⠟⠋⠁⠀ ⠀⠀⠀⠀⠉⠛⢿⡿⠛⠁⣠⣾⣷⣄⠀⠙⢿⡿⠛⠉⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢰⣤⣀⣀⣴⣿⣿⣿⣿⣿⣿⣦⣀⣀⣤⡆⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠈⠻⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠉⠻⢿⣿⣿⣿⣿⡿⠟⠋⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠻⠟⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Парни выручайте, не хватает 7000 очков для профиля Dying Light, закидайте наградами пожалуйста.
星星背景~~
VERY DIFICULT PUZLE FOR SMARTEST MIND
Invisibox is what looks a lot like a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs trying to cash in on abandoned app store stuff. The mobile app is a simple sliding block puzzle (like the series of Russian asset flips titled "Chocolate Makes You Happy" by Blender Games/Cute Hannah, only this mobile app has a gimmick, you can't see the blocks you're moving around, so you have to guess and plan out your moves. Or just don't bother. Most people didn't, check out the achievement stats below. Anyway, mobile apps on Steam always suck and this is no exception, it's shallow gameplay that makes 1990's Flash games like Sokoban look deep, rich and involved. So there's nothing of any notable appeal for gamers here apart from trading cards, and that's a shame. PC gamers deserve better than these mobile apps. I can see why Google would have removed this from Play. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the mobile app, all this does is scale up the simplistic 2D art assets used to make the mobile app, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The mobile app features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. You don't have to take my word about how bad the mobile app is, we can measure the interest in a game by how much people bothered to play it. Invisibox has achievements, and they show us a very clear picture that the mobile app absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is "Right Decision", starting the mobile app, trivial to achieve, but less than 9 percent of players bothered to get that far before uninstalling the mobile app. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this mobile app was with players reveals a surprise... there's a very healthy spike in player counts for the mobile app. But this only happened once, and isn't consistent with the achievement stats, that show less than 9 percent of players bothered playing the mobile app for any reasonable amount of time. How is it possible for this mobile app to have so many concurrent players who didn't bother engaging with this mobile app? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this mobile app for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the mobile app just has a couple of players every week running up the mobile app and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many mobile apps like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this mobile app? Is this one of the best of the 100,000+ games on Steam? Invisibox is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the mobile app, coupled with the unrealistic price, this is impossible to recommend. Because this is the kind of game you can just play for free on mobile phones, it's impossible to recommend anyone should pay money for the same experience on Steam. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
quem disse que mulher autista não consegue platinar invisibox?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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