
A unique pixel-art backpack management roguelike. Your backpack isn't just storage—it's your combat core. Item placement, adjacency, and trigger mechanics determine your survival in the dungeon. A mental challenge of spatial planning and strategy.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Engagement
Hours played at review time, across 244 reviews with recorded playtime.
Reviews
Themes across 244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩爱玩 今年最佳独立小游戏
최강가성비 빅재미. 가방정리하다가 하루 다 지남ㅋㅋ 평점 4.5/5
ai 거부감만 없으면 할만한 게임이라 생각해요 제 컴 개낡았는데 돌아가긴 돌아가요
Fantastic Game - Many hours of fun for a few bucks. I would like more in game sound tracks please because 2 isn't enough they feel repetitive and sure I can turn off the music but I like the high intense music when I'm battling. I like the U.I and game design - The item searching in some areas is strong such as the fairy auction house to pre bank gold for items for future runs, I love this system. Under the same Auction house style system I would love an investment system for gold - Like a monster stock market where gold can increase and decrease depending on in game investment. Game runs good fairly good selection of items but ranged seems a little weak compared to other melee weapons - a larger selection of items and item combinations would also be appreciated. A few more quick search box options would be nice on my setup so I can instantly find what I'm trying to look for ability/stat wise. Risk and reward can always be fun - Options and events where you can both increase and decrease Relic and item maximum field size would be fun for even more complexity. I wish I could make a game as interactive as this - even if A.I was used in the making of this game still better than many live service games with extremely fair cost for value output I would pay £10 for this game and I would gladly buy a future expansion to support this dev team because they are smart. Thanks for the fun times - Much enjoyable!.
在这个价位分段,确实很好玩了 而且整理背包看似麻烦,稍微思考一下后就能有非常直观的秒杀适配了 唯一有问题的就是奇遇npc,你妈了个比玩背包就算了 还他妈有数字填空跟连连看,没有ai绘图给我秒出答案,真得给差评了。
有创意 ,玩的停不下来
游戏是好的,同类背包整理游戏里也算很新颖的一款,但是同时也存在不少平衡性问题,前期没压力,中期略枯燥,末期数值爆炸,并且职业之间没有太大的区分,绝大部分仅仅只是初始不同,,但是总体来说如果你玩过其他的背包整理类游戏,这款还是值得一试的
Затягивает
玩下来最上头的就是那个触发点机制。每件武器道具都有朝向和触发框,你得像玩俄罗斯方块一样在背包格里转来转去,不光要全都塞进去,还得让它们互相挨着触发联动。长剑旁边贴个宝石就能附带额外的效果,盾牌挨着武器直接给减伤,这种空间排布带来的正反馈确实挺爽的。每次开宝箱捡到新装备,都得盯着背包琢磨半天,要怎么去拜访位置才能伤害最大化。 游戏价格确实良心,首发才十多块钱元,内容量对得起这个价,而且还有成就系统。像素画风虽然ai味道有点浓,但实际玩起来观感还行,道具图标辨识度挺高,地牢氛围也到位。战斗是回合制自动结算,战前调好背包布局就完事,不用拼手速,战中也可以调整倍速加快游戏进度。 不过游戏也存在一些问题。打到后面数值崩得厉害,后面的难度提高很多,一不小心就会莫名其妙暴毙。另外就是有效BD确实不多,看似合成表一大堆,实际上能用的就那么几套。十几块钱买个新鲜玩法不亏,适合当个放松的小品游戏玩玩。
是不是有什么bug?怎么双足飞龙一个荆棘反伤把我1700多血的冒险家弹死了?玩了好几次了,最后死因都是双足飞龙荆棘反伤几十血秒杀了我上千血的角色
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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