
A PvP inventory management auto battler! Buy and craft powerful items, then carefully arrange them in your backpack.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 7 → 3.57/day in the week after.
About
Buy rare and legendary items and organize them to make powerful builds.
Then battle other players with it!

In Backpack Battles, you fight with your backpack full of items. It matters what you buy, and especially how you place it! The smarter you place your items, the stronger you will be!

Items come in different shapes, sizes, prices, and rarities. Combine them into even stronger equipment.
Brew a powerful potion, craft a legendary weapon, or hatch a dragon friend!
There are over 500 different items to choose from!

Face the builds of other players in different game modes:
Unranked: Low pressure without timers
Ranked: Gain points against equal opponents, but still at your own pace
Custom rules: Play unranked but change gold, maximum health, and more
Lobbies: Match friends or streamers live with a timer!
See what they came up with, and counter them.

Pick one of 7 classes depending on your play style, each of them with 5 subclasses!
Do you want heavy crits or poison damage over time? Or squirrels?

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Joguinho simples, mas com um grande potencial. Ficar horas pensando em uma bild, tendo uma penca de itens pra escolher e muito gostosinho
创意和完成度都非常棒的游戏。引起了很多后来者的模仿,但目前还没看到能超越本体的。上手简单,但构筑和策略又颇具深度,能支撑几十甚至上百小时的游戏时间。下面列出一些个人觉得影响体验的地方,虽然瑕不掩瑜,但还是希望制作组能参考: - 美术不咋地,建议开放创意工坊 - 建议加入一个局内统计功能,方便查看各个道具造成的伤害/buff量 - 希望能有一个沙盒模式,让玩家随意构筑(包括自己和对手),自由探索不同流派
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Jul 25 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Portuguese - Brazil, Russian, Spanish - Latin America
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
平衡性这么多年了还是烂,每个版本基本只有一两个核心套路,不公式玩谁都打不过(特大往上)。
面白いが久々にやるとアイテムの種類の多さに、楽しみよりは面倒くささが勝ってしまったゲーム。 総じて65点ぐらいで、まぁおすすめできる。ではあるが、初期のころを知っているだけに、現状のアイテムの種類の多さに辟易させられてしまっている。 中々好みのビルドを組みずらいところもあるが、いちいちアイテムの効果などを確認する動作にストレスを感じてしまう。 月ごとにテーマを決めてある程度出現するアイテムをセーブしてはどうだろうか。 今後もアイテムを増やしていくであろうことは予想できるが、このペースで増えすぎるともうやっている人も作る方も管理できなくなると思う。
一个差评给立绘更新 不知道怎么想的 一个策略游戏改这种立绘 非常差的改动 本来碎片时间玩玩挺好的 换了立绘完全不想玩了
Not enough depth to this game, was alright playing each character a couple of times but not worth a tenner
Не рекомендую.
雖然物品很豐富、官方更新也很勤勞,可惜遊戲目標比較單調,就是選職業構築背包贏10場賺積分,獲勝後全部重來然後無限迴圈,對爬分沒興趣的人玩個幾十輪就開始膩了
微调2小时,战斗5秒钟
也玩了三十小时了,谈一下初印象:上手成本很高,目前所有角色黄金,感觉还没有摸到这个游戏的门槛,理解很浅。 玩法是背包拼图+肉鸽+自走棋。build这一块做得挺优秀的,内容量很大,四百多种道具,流派极多。并且是异步对战,不是实时对线,随时可停,空闲时间开一把,杀时间神器。 不过游戏的策略性主要围绕自身的build,不存在“对策”这一说。由于不能提前看见下一个你要对战的对手阵容,所以无法针对性地构筑(当然,也不现实,这游戏通过一个回合的改变能做出的针对很有限。如果能设计成像小丑牌那样,每底注三个盲注可见,我想会好一些) 愿意多琢磨的可以入手,不好入门,但玩懂之后会很快乐
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $54K | 133 | 66% | $14.99 | |
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| $884 | 2 | 0% | $14.99 | |
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| $7.8M | 13.1K | 75% | $19.99 | |
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| $7.7M | 8.2K | 91% | $29.99 | |
| $7.8M | 38.6K | 94% | $14.99 |