Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Fast-paced, parkour-flavored extreme sports game. Your goal is simple - make tons of spectacular tricks and stunts. Chain backflips, front flips, and gainers using dynamic ragdoll physics. Explore levels freely, trigger slo-mo, and relive your best moves with the replay feature. The long-awaited sequel has finally arrived! Backflip Madness 2 brings more thrills with enhanced graphics, realistic physics, smooth animations, and new features like fully explorable levels, character customization, and combo tricks. Dive into the ultimate parkour experience. Features: - Realistic physics-based gameplay - Parkour / Freerunning acrobatics - Fully explorable levels - Ragdoll physics and simulation - Multiple backflips, gainers, and front flip - Combo chaining - SloMo and Lunar Gravity - Character customization - Gamepad supported - Play Games achievements and leaderboards - Optimized and battery friendly performance Easy to learn, hard to master backflip game. Jump from the roof, flip from the cliff, train backflips and become real flip master! Play with friend on your device with additional gamepad or keyboard in Two Players mode. Make sure to finish the tutorial to get familiar with the backflip motion.
Estimated range $1.1K – $18.4K. Not checked against reported figures.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | $0.99 | Score87% | approximately $4.6K |
| Steam | $4.99 | Score100% |
Backflip Madness 2 price history
Backflip Madness 2 has grossed an estimated approximately $4.6K on Google Play.
About approximately $4.6K gross, estimated range approximately $1.1K to approximately $18.4K — roughly approximately $3.4K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
| App Store | $0.99 | Score93% | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $4.6K | 153 | 96% | $2.99 | |
| approximately $4.7K | 147 | 98% | $2.49 | |
| approximately $4.4K | 58 | 95% | $4.99 | |
| approximately $4.8K | 405 | 92% | Free | |
| approximately $4.8K | 103 | 95% | Free | |
| approximately $4.9K | 180 | 97% | Free |