
Back Then is a first-person narrative game taking place in the mind of Thomas Eilian, an elderly writer diagnosed with Alzheimer's Disease.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

We all live with the fear of reaching the shadow of dementia. The ultimate fear of forgetting. The fear of not remembering our past, what led us here. For who do we become when we forget who we are?
Back Then is a first-person narrative game journey taking place in the mind of Thomas Eilian, an elderly writer diagnosed with Alzheimer's Disease.
The gameplay, presented in first-person perspective, is story-driven and is heavily focused on interactions, puzzles and detective exploration.
Stuck in a Wheelchair, players find themselves lost in a house, discovering more about Thomas and his family by unlocking new rooms, collectibles, objectives and puzzles. Together, both the player and Thomas attempt to discover who they are, listening to the monologues of Thomas and his family, detailing their own struggles and perspectives of the situation at hand.
Players traverse through the four seasons of the year, going back and forth between the House and Dreamlike Sequences as Thomas attempts to unravel what his life meant.

Back Then is a game for people who are in search of unconventional and new story-rich experiences.
It appeals to a more general audience, emphasizing on the game's atmosphere, soundtrack, and narrated-exploration to deliver players a poetic and emotional story.
In-depth narrative and storytelling experience.
Detective exploration and puzzles.
Creative gameplay and events related to Alzheimer’s and forgetfulness.
Inspired by personal events, involving the team's loved ones and family.

Back Then is a story about Time, Death, and who we become when we forget who we are.
Through this story we hope to make as many people as we can uncomfortable, but aware to the reality of millions around the world diagnosed with Dementia and Alzheimer's Disease.
We know what it's like... To have someone whom we love no longer even recognise you.
We become familiar strangers in their eyes.
We dedicate this game to you, your loved ones...
And all who were back then.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 43reviews | 93% | — | $10.6K |
| $4.49−70% | 58ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Alzheimer's is such a difficult subject to talk about, but this game tells it very well. It's a powerful story. If you have a loved one, a family member, a friend or someone who suffers from this terrible disease, it's worth playing. The interface can be clunky, you'll get lost sometimes, but that's part of the experience. Kudos to the developers. I loved my playthrough and won't forget this story anytime soon.
cool game ggz
An experience
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $3.89−70% |
| 6ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
:)
Even though it was only two hours long, it was two hours well enjoyed. I played a demonstration a long time ago in a games convention is Lisbon, I only remembered I struggled to understand where the elevator was after I found it once more. Ironic maybe. It's good to finally play the final product, I wish the developers luck. The sound and graphical design were great, and the writing was fascinating.
I've got to say that I honestly wasn't expecting too much going into a story about Alzheimer's, but I was incredibly taken with the depth and power of this story. While very short, it's something that will stay with me for a long time. The game itself is not difficult to play, it's a narrative-based game so it's really about the story and not so much the gameplay itself (which is really just moving around and finding things) but I would say to not blast through it at high speed. Take the time to look around the house and appreciate all of these little details that add so much depth, meaning and realism to the game! Some of them are so easily missed but I'm so glad that I took my time to absorb everything because it just made the story that more profound! The game is visually beautiful too, so don't blast through it without exploring a bit! While the entire narrative was great, fully voice acted (in English only at the time of this writing) too, it's the part about the war that really hits hard and hits home for me. I am not going to add any spoilers here in this review, but I will absolutely say that this game is worth a few hours of your life. It's short enough to play in a single sitting but profound enough to stay with you long after it ends (if we can say that the story actually ends).
Sehr schönes, poetisches und trauriges Game! Große Empfehlung. Es bietet sehr viel Interpretationsspielraum, bringt einem Demenz, den Umgang mit der Krankheit und auch das Gefühl davon näher. Die Musik ist sehr passend gewählt. Lineares Gameplay, was aber nicht schlimm ist und eine sehr gute Länge. Die Stimmen sind im Übrigen auch sehr gut gewählt. 5/5 Sterne
Had the Ether One vibe I was looking for. It was wonderful.
Maçante, porém muito poético e bonito.
What started off as a guided game with story and voiceover quickly turned into a bad and sour experience for me. The first few chapters were good but when you get to the RED ZONE (Collect The Poems) it gets frustrating and annoying. You have to find 10-15 peoms in misty red smoke and once you have done that, you have no idea where to go or what to do? The game doesn't tell you what to do or where to go after collecting poems (During the start of the game and previous chapters) they have told you what to do to guide you, but the (Poems) part is jjust a ♥♥♥♥♥♥ idea. There is no save during the game, only at the end of each chapter. I collected all the poems but can't find my way on. OHH walk speed is painful slow in the red zone so I found myself lumbering arohnd for 45 minutes+ wondering where to and reaching dead ends. Sad, and Awful game towards the end. No map or no direction, walk speed is bad. Do not buy this unless you want to get frustrated with the final chapter. It may look a fun game and emotional but the poems part is just frustrating and slow and awful.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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