
Back Then is a first-person narrative game taking place in the mind of Thomas Eilian, an elderly writer diagnosed with Alzheimer's Disease.
Modeled estimate, not a reported figure. How we estimate →
About

We all live with the fear of reaching the shadow of dementia. The ultimate fear of forgetting. The fear of not remembering our past, what led us here. For who do we become when we forget who we are?
Back Then is a first-person narrative game journey taking place in the mind of Thomas Eilian, an elderly writer diagnosed with Alzheimer's Disease.
The gameplay, presented in first-person perspective, is story-driven and is heavily focused on interactions, puzzles and detective exploration.
Stuck in a Wheelchair, players find themselves lost in a house, discovering more about Thomas and his family by unlocking new rooms, collectibles, objectives and puzzles. Together, both the player and Thomas attempt to discover who they are, listening to the monologues of Thomas and his family, detailing their own struggles and perspectives of the situation at hand.
Players traverse through the four seasons of the year, going back and forth between the House and Dreamlike Sequences as Thomas attempts to unravel what his life meant.

Back Then is a game for people who are in search of unconventional and new story-rich experiences.
It appeals to a more general audience, emphasizing on the game's atmosphere, soundtrack, and narrated-exploration to deliver players a poetic and emotional story.
In-depth narrative and storytelling experience.
Detective exploration and puzzles.
Creative gameplay and events related to Alzheimer’s and forgetfulness.
Inspired by personal events, involving the team's loved ones and family.

Back Then is a story about Time, Death, and who we become when we forget who we are.
Through this story we hope to make as many people as we can uncomfortable, but aware to the reality of millions around the world diagnosed with Dementia and Alzheimer's Disease.
We know what it's like... To have someone whom we love no longer even recognise you.
We become familiar strangers in their eyes.
We dedicate this game to you, your loved ones...
And all who were back then.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I rlly enjoyed this game, the message was both beautiful and haunting at once with an atmosphere to match, the gameplay was p simple but I still thought the puzzles were cool, and (spoiler warning) [spoiler] I thought the looping thing with the end was rlly unique and fitting [/spoiler] my sole complaint was I had a little difficulty with interactions with cabinet doors, particularly on the larger closets. Hell of an emotional ride, very well made esp for a first full game, and it was nice to see smth like this dedicated to those with Alzheimer's. Was also honestly refreshing to play as an elderly character and see those accommodations as actual features in the game. Definitely recommend if ur into more walking sim/puzzle type games. (sorry if the wording's a little weird, I'm tired but wanted to review while it was fresh lol)
cool game ggz
I don't want to be too hard on the devs because it is their first game. It's beautiful, sad and powerful and gives you a strong visual representation of what it feels like living with Alzheimers and how loved ones are affected. It's a disease I wish never existed. However, with gameplay, it's not great. There's no option to save your progress if you can only play for a short period of time and don't finish a chapter. As a busy adult, that's just a no-no for me at this point. It's really too bad because I was excited to play this. But I also hated wandering through this maze to find three cogs where every corridor looks the same.
Sehr schönes, poetisches und trauriges Game! Große Empfehlung. Es bietet sehr viel Interpretationsspielraum, bringt einem Demenz, den Umgang mit der Krankheit und auch das Gefühl davon näher. Die Musik ist sehr passend gewählt. Lineares Gameplay, was aber nicht schlimm ist und eine sehr gute Länge. Die Stimmen sind im Übrigen auch sehr gut gewählt. 5/5 Sterne
Had the Ether One vibe I was looking for. It was wonderful.
I've got to say that I honestly wasn't expecting too much going into a story about Alzheimer's, but I was incredibly taken with the depth and power of this story. While very short, it's something that will stay with me for a long time. The game itself is not difficult to play, it's a narrative-based game so it's really about the story and not so much the gameplay itself (which is really just moving around and finding things) but I would say to not blast through it at high speed. Take the time to look around the house and appreciate all of these little details that add so much depth, meaning and realism to the game! Some of them are so easily missed but I'm so glad that I took my time to absorb everything because it just made the story that more profound! The game is visually beautiful too, so don't blast through it without exploring a bit! While the entire narrative was great, fully voice acted (in English only at the time of this writing) too, it's the part about the war that really hits hard and hits home for me. I am not going to add any spoilers here in this review, but I will absolutely say that this game is worth a few hours of your life. It's short enough to play in a single sitting but profound enough to stay with you long after it ends (if we can say that the story actually ends).
What started off as a guided game with story and voiceover quickly turned into a bad and sour experience for me. The first few chapters were good but when you get to the RED ZONE (Collect The Poems) it gets frustrating and annoying. You have to find 10-15 peoms in misty red smoke and once you have done that, you have no idea where to go or what to do? The game doesn't tell you what to do or where to go after collecting poems (During the start of the game and previous chapters) they have told you what to do to guide you, but the (Poems) part is jjust a ♥♥♥♥♥♥ idea. There is no save during the game, only at the end of each chapter. I collected all the poems but can't find my way on. OHH walk speed is painful slow in the red zone so I found myself lumbering arohnd for 45 minutes+ wondering where to and reaching dead ends. Sad, and Awful game towards the end. No map or no direction, walk speed is bad. Do not buy this unless you want to get frustrated with the final chapter. It may look a fun game and emotional but the poems part is just frustrating and slow and awful.
A nice little 2/3 hour experience, I think it's worth the price, especially on sale, no brainer! Some of more puzzley elements towards the start of the game work well and feel pretty polished. The environments and art looks really great, and the sound adds a lot to the experience, really enjoyed the footsteps being blended with the sound of the ticking clock. I enjoyed the scene/house changing as we progress through the story, there's a lot of detail. I did get stuck in the war part for ages trying to find the last poem piece, and then trying to find the door to exit, some more guidance there would have been really helpful (clearer path to follow). The object inspect was a bit hard to rotate objects to be able to read newspaper cuttings. I thought the story was good, but didn't quite dig into the full impact of Alzheimers, that it maybe could have, but that's just my personal opinion, alot of the voice acting was good but the main older man, Tom I think, sounded a bit like someone putting on an old man voice rather than an actual real older person, so it probably stopped me being fully emotionally invested. To be honest though, as a teams first game, there's so much to love about it, and it's really worth your time!
Alzheimer's is such a difficult subject to talk about, but this game tells it very well. It's a powerful story. If you have a loved one, a family member, a friend or someone who suffers from this terrible disease, it's worth playing. The interface can be clunky, you'll get lost sometimes, but that's part of the experience. Kudos to the developers. I loved my playthrough and won't forget this story anytime soon.
Maçante, porém muito poético e bonito.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Putt-Putt® and Pep's Balloon-o-Rama | $8.5K | 106 | 79% | $4.99 |
| Champy the Useless Vampire | $8.5K | 82 | 88% | $5.99 |
| Twin Peaks VR | $8.5K | 55 | 73% | $9.99 |
| Succubuzz APP | $8.5K | 91 | 54% | $5.99 |
| Chop is dish | $8.5K | 54 | 67% | $6.99 |
| Swords and Sandals Medieval | $8.5K | 54 | 76% | $6.99 |